mirror of https://github.com/axmolengine/axmol.git
176 lines
4.3 KiB
C
176 lines
4.3 KiB
C
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/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_USER_DATA_H
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#define DRAGONBONES_USER_DATA_H
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#include "../core/BaseObject.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - The user custom data.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD>û<EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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class UserData : public BaseObject
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{
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BIND_CLASS_TYPE_A(UserData);
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public:
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/**
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* - The custom int numbers.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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std::vector<int> ints;
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/**
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* - The custom float numbers.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD>Զ<EFBFBD><EFBFBD>帡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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std::vector<float> floats;
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/**
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* - The custom strings.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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std::vector<std::string> strings;
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protected:
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virtual void _onClear() override;
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public:
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/**
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* @internal
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*/
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void addInt(int value);
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/**
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* @internal
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*/
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void addFloat(float value);
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/**
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* @internal
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*/
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void addString(std::string value);
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/**
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* - Get the custom int number.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD>ȡ<EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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int getInt(unsigned index) const;
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/**
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* - Get the custom float number.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD>ȡ<EFBFBD>Զ<EFBFBD><EFBFBD>帡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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float getFloat(unsigned index) const;
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/**
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* - Get the custom string.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD>ȡ<EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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std::string getString(unsigned index) const;
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public: // For WebAssembly.
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const std::vector<int>& getInts() const { return ints; }
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const std::vector<float>& getFloats() const { return floats; }
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const std::vector<std::string>& getStrings() const { return strings; }
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};
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/**
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* @internal
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*/
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class ActionData : public BaseObject
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{
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BIND_CLASS_TYPE_B(ActionData);
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public:
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ActionType type;
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std::string name;
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const BoneData* bone;
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const SlotData* slot;
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UserData* data;
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ActionData() :
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data(nullptr)
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{
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_onClear();
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}
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virtual ~ActionData()
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{
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_onClear();
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}
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protected:
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virtual void _onClear() override;
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public: // For WebAssembly.
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int getType() const { return (int)type; }
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void setType(int value) { type = (ActionType)value; }
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const BoneData* getBone() const { return bone; }
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void setBone(const BoneData* value) { bone = value; }
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const SlotData* getSlot() const { return slot; }
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void setSlot(const SlotData* value) { slot = value; }
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const UserData* getData() const { return data; }
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void setData(UserData* value) { data = value; }
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_USER_DATA_H
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