2015-05-21 18:03:51 +08:00
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/*
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* Copyright (c) 2014 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2015-06-18 20:39:40 +08:00
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jsb.Physics3DRigidBodyDes = function(){
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2015-05-21 18:03:51 +08:00
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this.mass = 0;
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this.localInertia = cc.math.vec3(0, 0, 0);
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this.shape = null;
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this.originalTransform = [1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0];
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this.disableSleep = false;
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};
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2015-06-18 20:39:40 +08:00
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jsb.physics3DRigidBodyDes = function(){
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return new jsb.Physics3DRigidBodyDes();
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2015-05-21 18:03:51 +08:00
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};
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2015-06-18 20:39:40 +08:00
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jsb.Physics3DComponent.PhysicsSyncFlag = {
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2015-05-21 18:03:51 +08:00
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NONE : 0,
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NODE_TO_PHYSICS : 1, //align node transform to the physics
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PHYSICS_TO_NODE : 2, // align physics transform to the node
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NODE_AND_NODE : 1 | 2, //pre simulation, align the physics object to the node and align the node transform according to physics object after simulation
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};
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2015-06-17 18:50:55 +08:00
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2015-06-18 20:39:40 +08:00
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jsb.HitResult = function(){
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2015-06-17 18:50:55 +08:00
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this.hitPosition = cc.math.vec3();
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this.hitNormal = cc.math.vec3();
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this.hitObj = null;
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}
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2015-06-18 20:39:40 +08:00
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jsb.hitResult = function(){
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2015-06-17 18:50:55 +08:00
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return new cc.HitResult();
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};
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2015-06-18 20:39:40 +08:00
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jsb.Physics3DObject.PhysicsObjType = {
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2015-06-17 18:50:55 +08:00
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UNKNOWN : 0,
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RIGID_BODY : 1,
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};
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