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/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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2013-04-24 13:57:34 +08:00
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONDATA_H_
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#define SPINE_SKELETONDATA_H_
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#include <spine/BoneData.h>
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#include <spine/SlotData.h>
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#include <spine/Skin.h>
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#include <spine/EventData.h>
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#include <spine/Animation.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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int boneCount;
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spBoneData** bones;
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int slotCount;
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spSlotData** slots;
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int skinCount;
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spSkin** skins;
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spSkin* defaultSkin;
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int eventCount;
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spEventData** events;
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int animationCount;
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spAnimation** animations;
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} spSkeletonData;
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spSkeletonData* spSkeletonData_create ();
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void spSkeletonData_dispose (spSkeletonData* self);
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spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
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int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
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spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
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int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
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spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
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spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
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spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
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#ifdef SPINE_SHORT_NAMES
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typedef spSkeletonData SkeletonData;
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#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
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#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
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#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
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#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
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#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
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#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
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#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
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#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
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#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKELETONDATA_H_ */
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