2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2024-06-10 02:25:43 +08:00
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https://axmol.dev/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCPAGE_TURN_TRANSITION_H__
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#define __CCPAGE_TURN_TRANSITION_H__
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2023-06-11 13:08:08 +08:00
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#include "2d/Transition.h"
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#include "renderer/CustomCommand.h"
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2022-07-11 17:50:21 +08:00
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NS_AX_BEGIN
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class NodeGrid;
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/**
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* @addtogroup _2d
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* @{
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*/
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/** @class TransitionPageTurn
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* @brief A transition which peels back the bottom right hand corner of a scene
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to transition to the scene beneath it simulating a page turn.
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This uses a 3DAction so it's strongly recommended that depth buffering
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is turned on in Director using:
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Director::getInstance()->setDepthBufferFormat(kDepthBuffer16);
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@since v0.8.2
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*/
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2022-07-16 10:43:05 +08:00
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class AX_DLL TransitionPageTurn : public TransitionScene
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{
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public:
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/**
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* Creates a base transition with duration and incoming scene.
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* If back is true then the effect is reversed to appear as if the incoming
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* scene is being turned from left over the outgoing scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @param backwards If back is true then the effect is reversed to appear as if the incoming scene is being turned
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* from left over the outgoing scene.
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* @return An autoreleased TransitionPageTurn object.
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*/
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static TransitionPageTurn* create(float t, Scene* scene, bool backwards);
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2019-11-23 20:27:39 +08:00
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//
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// Overrides
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// @js NA
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//
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
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/**
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* Creates a base transition with duration and incoming scene.
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* If back is true then the effect is reversed to appear as if the incoming
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* scene is being turned from left over the outgoing scene.
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*
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* @param t Duration time, in seconds.
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* @param scene A given scene.
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* @param backwards If back is true then the effect is reversed to appear as if the incoming scene is being turned
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* from left over the outgoing scene.
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* @return True if initialize success.
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*/
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bool initWithDuration(float t, Scene* scene, bool backwards);
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/** Returns the action that will be performed with size.
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*
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* @param vector A given size.
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* @return The action that will be performed.
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*/
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2021-10-23 23:27:14 +08:00
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ActionInterval* actionWithSize(const Vec2& vector);
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//
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// Overrides
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//
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virtual void onEnter() override;
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virtual void onExit() override;
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2022-03-18 21:46:07 +08:00
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/**
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* @js ctor
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*/
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TransitionPageTurn();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionPageTurn();
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protected:
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virtual void sceneOrder() override;
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protected:
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NodeGrid* _inSceneProxy;
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NodeGrid* _outSceneProxy;
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bool _back;
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};
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// end of _2d group
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/// @}
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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2019-11-23 20:27:39 +08:00
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2021-12-25 10:04:45 +08:00
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#endif // __CCPAGE_TURN_TRANSITION_H__
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