axmol/thirdparty/recast/DetourPathCorridor.h

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2020-11-16 14:47:43 +08:00
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOUTPATHCORRIDOR_H
#define DETOUTPATHCORRIDOR_H
#include "DetourNavMeshQuery.h"
/// Represents a dynamic polygon corridor used to plan agent movement.
/// @ingroup crowd, detour
class dtPathCorridor
{
float m_pos[3];
float m_target[3];
dtPolyRef* m_path;
int m_npath;
int m_maxPath;
public:
dtPathCorridor();
~dtPathCorridor();
/// Allocates the corridor's path buffer.
/// @param[in] maxPath The maximum path size the corridor can handle.
/// @return True if the initialization succeeded.
bool init(const int maxPath);
/// Resets the path corridor to the specified position.
/// @param[in] ref The polygon reference containing the position.
/// @param[in] pos The new position in the corridor. [(x, y, z)]
void reset(dtPolyRef ref, const float* pos);
/// Finds the corners in the corridor from the position toward the target. (The straightened path.)
/// @param[out] cornerVerts The corner vertices. [(x, y, z) * cornerCount] [Size: <= maxCorners]
/// @param[out] cornerFlags The flag for each corner. [(flag) * cornerCount] [Size: <= maxCorners]
/// @param[out] cornerPolys The polygon reference for each corner. [(polyRef) * cornerCount]
/// [Size: <= @p maxCorners]
/// @param[in] maxCorners The maximum number of corners the buffers can hold.
/// @param[in] navquery The query object used to build the corridor.
/// @param[in] filter The filter to apply to the operation.
/// @return The number of corners returned in the corner buffers. [0 <= value <= @p maxCorners]
int findCorners(float* cornerVerts, unsigned char* cornerFlags,
dtPolyRef* cornerPolys, const int maxCorners,
dtNavMeshQuery* navquery, const dtQueryFilter* filter);
/// Attempts to optimize the path if the specified point is visible from the current position.
/// @param[in] next The point to search toward. [(x, y, z])
/// @param[in] pathOptimizationRange The maximum range to search. [Limit: > 0]
/// @param[in] navquery The query object used to build the corridor.
/// @param[in] filter The filter to apply to the operation.
void optimizePathVisibility(const float* next, const float pathOptimizationRange,
dtNavMeshQuery* navquery, const dtQueryFilter* filter);
/// Attempts to optimize the path using a local area search. (Partial replanning.)
/// @param[in] navquery The query object used to build the corridor.
/// @param[in] filter The filter to apply to the operation.
bool optimizePathTopology(dtNavMeshQuery* navquery, const dtQueryFilter* filter);
bool moveOverOffmeshConnection(dtPolyRef offMeshConRef, dtPolyRef* refs,
float* startPos, float* endPos,
dtNavMeshQuery* navquery);
bool fixPathStart(dtPolyRef safeRef, const float* safePos);
bool trimInvalidPath(dtPolyRef safeRef, const float* safePos,
dtNavMeshQuery* navquery, const dtQueryFilter* filter);
/// Checks the current corridor path to see if its polygon references remain valid.
/// @param[in] maxLookAhead The number of polygons from the beginning of the corridor to search.
/// @param[in] navquery The query object used to build the corridor.
/// @param[in] filter The filter to apply to the operation.
bool isValid(const int maxLookAhead, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
/// Moves the position from the current location to the desired location, adjusting the corridor
/// as needed to reflect the change.
/// @param[in] npos The desired new position. [(x, y, z)]
/// @param[in] navquery The query object used to build the corridor.
/// @param[in] filter The filter to apply to the operation.
/// @return Returns true if move succeeded.
bool movePosition(const float* npos, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
/// Moves the target from the curent location to the desired location, adjusting the corridor
/// as needed to reflect the change.
/// @param[in] npos The desired new target position. [(x, y, z)]
/// @param[in] navquery The query object used to build the corridor.
/// @param[in] filter The filter to apply to the operation.
/// @return Returns true if move succeeded.
bool moveTargetPosition(const float* npos, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
/// Loads a new path and target into the corridor.
/// @param[in] target The target location within the last polygon of the path. [(x, y, z)]
/// @param[in] path The path corridor. [(polyRef) * @p npolys]
/// @param[in] npath The number of polygons in the path.
void setCorridor(const float* target, const dtPolyRef* polys, const int npath);
/// Gets the current position within the corridor. (In the first polygon.)
/// @return The current position within the corridor.
inline const float* getPos() const { return m_pos; }
/// Gets the current target within the corridor. (In the last polygon.)
/// @return The current target within the corridor.
inline const float* getTarget() const { return m_target; }
/// The polygon reference id of the first polygon in the corridor, the polygon containing the position.
/// @return The polygon reference id of the first polygon in the corridor. (Or zero if there is no path.)
inline dtPolyRef getFirstPoly() const { return m_npath ? m_path[0] : 0; }
/// The polygon reference id of the last polygon in the corridor, the polygon containing the target.
/// @return The polygon reference id of the last polygon in the corridor. (Or zero if there is no path.)
inline dtPolyRef getLastPoly() const { return m_npath ? m_path[m_npath-1] : 0; }
/// The corridor's path.
/// @return The corridor's path. [(polyRef) * #getPathCount()]
inline const dtPolyRef* getPath() const { return m_path; }
/// The number of polygons in the current corridor path.
/// @return The number of polygons in the current corridor path.
inline int getPathCount() const { return m_npath; }
private:
// Explicitly disabled copy constructor and copy assignment operator.
dtPathCorridor(const dtPathCorridor&);
dtPathCorridor& operator=(const dtPathCorridor&);
};
int dtMergeCorridorStartMoved(dtPolyRef* path, const int npath, const int maxPath,
const dtPolyRef* visited, const int nvisited);
int dtMergeCorridorEndMoved(dtPolyRef* path, const int npath, const int maxPath,
const dtPolyRef* visited, const int nvisited);
int dtMergeCorridorStartShortcut(dtPolyRef* path, const int npath, const int maxPath,
const dtPolyRef* visited, const int nvisited);
#endif // DETOUTPATHCORRIDOR_H