mirror of https://github.com/axmolengine/axmol.git
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "HelloWorldScene.h"
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#include "PluginManager.h"
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#include "AnalyticsFlurry.h"
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#include "AnalyticsUmeng.h"
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using namespace cocos2d::plugin;
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USING_NS_CC;
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// The app key of flurry
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#define FLURRY_KEY_IOS "KMGG7CD9WPK2TW4X9VR8"
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#define FLURRY_KEY_ANDROID "SPKFH8KMPGHMMBWRBT5W"
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#define UMENG_KEY_IOS "50d2b18c5270152187000097"
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#define UMENG_KEY_ANDROID "" // umeng key for android is setted in AndroidManifest.xml
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ProtocolAnalytics* g_pAnalytics = NULL;
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std::string s_strAppKey = "";
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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}
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void AppDelegate::loadAnalyticsPlugin()
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{
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PluginProtocol* pPlugin = NULL;
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ccLanguageType langType = CCApplication::sharedApplication()->getCurrentLanguage();
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std::string umengKey = "";
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std::string flurryKey = "";
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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umengKey = UMENG_KEY_IOS;
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flurryKey = FLURRY_KEY_IOS;
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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umengKey = UMENG_KEY_ANDROID;
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flurryKey = FLURRY_KEY_ANDROID;
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#endif
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if (kLanguageChinese == langType)
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{
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pPlugin = PluginManager::getInstance()->loadPlugin("AnalyticsUmeng");
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s_strAppKey = umengKey;
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}
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else
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{
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pPlugin = PluginManager::getInstance()->loadPlugin("AnalyticsFlurry");
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s_strAppKey = flurryKey;
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}
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g_pAnalytics = dynamic_cast<ProtocolAnalytics*>(pPlugin);
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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loadAnalyticsPlugin();
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g_pAnalytics->setDebugMode(true);
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g_pAnalytics->startSession(s_strAppKey.c_str());
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g_pAnalytics->setCaptureUncaughtException(true);
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AnalyticsUmeng* pUmeng = dynamic_cast<AnalyticsUmeng*>(g_pAnalytics);
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AnalyticsFlurry* pFlurry = dynamic_cast<AnalyticsFlurry*>(g_pAnalytics);
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if (pUmeng != NULL)
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{
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pUmeng->updateOnlineConfig();
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pUmeng->setDefaultReportPolicy(AnalyticsUmeng::REALTIME);
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}
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if (pFlurry != NULL)
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{
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pFlurry->setReportLocation(true);
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pFlurry->logPageView();
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// const char* sdkVersion = pFlurry->getSDKVersion();
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pFlurry->setVersionName("1.1");
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pFlurry->setAge(20);
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pFlurry->setGender(AnalyticsFlurry::MALE);
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pFlurry->setUserId("123456");
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pFlurry->setUseHttps(false);
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}
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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CCScene *pScene = HelloWorld::scene();
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// run
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pDirector->runWithScene(pScene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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g_pAnalytics->stopSession();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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if (g_pAnalytics)
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{
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g_pAnalytics->startSession(s_strAppKey.c_str());
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}
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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