2018-01-29 16:25:32 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "App.xaml.h"
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2016-03-24 03:14:12 +08:00
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#include "OpenGLESPage.xaml.h"
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2015-05-29 04:51:25 +08:00
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2015-08-19 02:06:47 +08:00
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml::Media::Animation;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
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using namespace CocosAppWinRT;
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App::App()
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{
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InitializeComponent();
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
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Resuming += ref new EventHandler<Object^>(this, &App::OnResuming);
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}
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2016-03-24 03:14:12 +08:00
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used such as when the application is launched to open a specific file.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
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{
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// if our app is prelaunched do nothing
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// see https://msdn.microsoft.com/en-us/windows/uwp/launch-resume/handle-app-prelaunch
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if (e->PrelaunchActivated)
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{
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return;
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}
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auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (rootFrame == nullptr)
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{
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// Create a Frame to act as the navigation context and associate it with
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// a SuspensionManager key
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rootFrame = ref new Frame();
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rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
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if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
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{
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// TODO: Restore the saved session state only when appropriate, scheduling the
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// final launch steps after the restore is complete
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}
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// Place the frame in the current Window
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Window::Current->Content = rootFrame;
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// Ensure the current window is active
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2015-08-19 02:06:47 +08:00
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}
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2016-03-24 03:14:12 +08:00
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if (rootFrame->Content == nullptr)
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{
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter
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rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
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}
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// Ensure the current window is active
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Window::Current->Activate();
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2015-08-19 02:06:47 +08:00
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}
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
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{
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(void)sender; // Unused parameter
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(void)e; // Unused parameter
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2016-03-24 03:14:12 +08:00
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if (mPage)
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{
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mPage->SetVisibility(false);
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}
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2015-05-29 04:51:25 +08:00
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}
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2015-08-19 02:06:47 +08:00
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/// <summary>
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/// Invoked when application execution is being resumed.
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/// </summary>
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/// <param name="sender">The source of the resume request.</param>
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/// <param name="args">Details about the resume request.</param>
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void App::OnResuming(Object ^sender, Object ^args)
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{
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(void)sender; // Unused parameter
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(void)args; // Unused parameter
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2016-03-24 03:14:12 +08:00
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if (mPage)
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{
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mPage->SetVisibility(true);
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}
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}
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/// <summary>
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/// Invoked when Navigation to a certain page fails
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/// </summary>
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/// <param name="sender">The Frame which failed navigation</param>
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/// <param name="e">Details about the navigation failure</param>
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void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e)
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{
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throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name);
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2015-08-19 02:06:47 +08:00
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}
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2016-03-24 03:14:12 +08:00
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