axmol/tests/lua-empty-test/project/proj.android/app/build.gradle

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import org.gradle.internal.os.OperatingSystem;
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apply plugin: 'com.android.application'
android {
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compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
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defaultConfig {
applicationId "org.cocos2dx.lua_empty_test"
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minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
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versionCode 1
versionName "1.0"
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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ndkBuild {
targets 'lua_empty_test'
arguments 'NDK_TOOLCHAIN_VERSION=clang'
arguments '-j' + Runtime.runtime.availableProcessors()
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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cmake {
cmake support win32 ,and support generate&use prebuilt libs (#18683) * fix win32 prebuilt error, and set cmake as default android native build * cpp-template support msvc * add msvc version check * add -D_USRLUASTATIC, fix lua lib cmake compile error * fix cpp-empty-test res copy dir, add function needed * improve msvc res copy * refactor cmake copy dll logic * fix cpp-tests compile error * refactor copy dll temp * refactor win32 exe using dlls * js-project compile support cmake using msvc * improve res mark for win32 * update the way of lua project res mark * add D_USRLUASTATIC for lua project * unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES * improve VS shows targets, add folder * improve mac/ios res mark * reduce useless comments * unify cpp src include variable * refactor cpp test project package logic * improve pkg app logic * start support prebuilt libs for cpp project using cmake * improve prebuilt libs generate * expand js/lua support prebuilt libs on mac * adapt IDE generate libs path * start do prebuilt for android * improve the way of using external libs for prebuilt * prebuilt libs support cpp-empty-test on android studio * cpp-tests prebuilt libs, and remove useless * start to improve libs using, to adapt prebuilt * improve cpp tests prebuilt on android * prebuilt support lua & js test on android * prebuilt support cpp&js template * rename prebuilt variabl, detail androd config * finish android support prebuilt using cmake * fix cmake script run in windows error * reduce variable name length * improve the way of win32 use dlls to adapt prebuilt * loosen pick js/lua engine lib condition * self review and start check linux build * unify compile option location * strict copy dlls condition * improve libs link order * start redo the way of copy dlls * unify dlls copy logic * fix linux res copy error * update cmake copy file path in linux * make prebuilt dir if needed, and divide Debug and Release dir * cmake win32 divide Debug and Release dir well * comment Lua Template project, for the unfinished lua simulator support * add simulator cmake file * start support simulator * simulator support cmake build on macOS * fix simulator compile error on win32 * add simulator prebuilt support * improve mark cocos app macro * improve cmake template project format * improve cmake app files format * fix format improve mistake * detail cmake readme * improve readme, useless comments * add game.rc to template project * check travis openssl version * try update travis openssl * upgrade travis openssl * change openssl link * change to upgrade openssl * re install python with upgrade openssl * add comment for macro and func, improve variable name
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targets "lua_empty_test"
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", \
"-DUSE_CHIPMUNK=TRUE", "-DUSE_BULLET=TRUE", "-DBUILD_LUA_LIBS=TRUE"
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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cppFlags "-frtti -fexceptions"
cmake support win32 ,and support generate&use prebuilt libs (#18683) * fix win32 prebuilt error, and set cmake as default android native build * cpp-template support msvc * add msvc version check * add -D_USRLUASTATIC, fix lua lib cmake compile error * fix cpp-empty-test res copy dir, add function needed * improve msvc res copy * refactor cmake copy dll logic * fix cpp-tests compile error * refactor copy dll temp * refactor win32 exe using dlls * js-project compile support cmake using msvc * improve res mark for win32 * update the way of lua project res mark * add D_USRLUASTATIC for lua project * unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES * improve VS shows targets, add folder * improve mac/ios res mark * reduce useless comments * unify cpp src include variable * refactor cpp test project package logic * improve pkg app logic * start support prebuilt libs for cpp project using cmake * improve prebuilt libs generate * expand js/lua support prebuilt libs on mac * adapt IDE generate libs path * start do prebuilt for android * improve the way of using external libs for prebuilt * prebuilt libs support cpp-empty-test on android studio * cpp-tests prebuilt libs, and remove useless * start to improve libs using, to adapt prebuilt * improve cpp tests prebuilt on android * prebuilt support lua & js test on android * prebuilt support cpp&js template * rename prebuilt variabl, detail androd config * finish android support prebuilt using cmake * fix cmake script run in windows error * reduce variable name length * improve the way of win32 use dlls to adapt prebuilt * loosen pick js/lua engine lib condition * self review and start check linux build * unify compile option location * strict copy dlls condition * improve libs link order * start redo the way of copy dlls * unify dlls copy logic * fix linux res copy error * update cmake copy file path in linux * make prebuilt dir if needed, and divide Debug and Release dir * cmake win32 divide Debug and Release dir well * comment Lua Template project, for the unfinished lua simulator support * add simulator cmake file * start support simulator * simulator support cmake build on macOS * fix simulator compile error on win32 * add simulator prebuilt support * improve mark cocos app macro * improve cmake template project format * improve cmake app files format * fix format improve mistake * detail cmake readme * improve readme, useless comments * add game.rc to template project * check travis openssl version * try update travis openssl * upgrade travis openssl * change openssl link * change to upgrade openssl * re install python with upgrade openssl * add comment for macro and func, improve variable name
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// prebuilt root must be defined as a directory which you have right to access or create if you use prebuilt
// set "-DGEN_COCOS_PREBUILT=ON" and "-DUSE_COCOS_PREBUILT=OFF" to generate prebuilt, this way build cocos2d-x libs
// set "-DGEN_COCOS_PREBUILT=OFF" and "-DUSE_COCOS_PREBUILT=ON" to use prebuilt, this way not build cocos2d-x libs
//arguments "-DCOCOS_PREBUILT_ROOT=/Users/laptop/cocos-prebuilt"
//arguments "-DGEN_COCOS_PREBUILT=OFF", "-DUSE_COCOS_PREBUILT=OFF"
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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}
}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
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}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
manifest.srcFile "AndroidManifest.xml"
}
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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ndkBuild {
path "jni/Android.mk"
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
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cmake {
path "../../CMakeLists.txt"
}
}
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}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
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buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=0'
}
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=1'
}
}
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}
}
}
def getCocosCommandPath() {
if (OperatingSystem.current().isWindows()) {
return 'cocos.bat'
}
else {
// on unix like system, can not get environments variables easily
// so run a shell script to get environment variable sets by cocos2d-x setup.py
new ByteArrayOutputStream().withStream { os ->
def result = exec {
executable = project.file('get_environment.sh')
standardOutput = os
}
ext.console_path = os.toString().trim()
}
return new File(console_path + '/cocos').absolutePath;
}
}
// a method used to invoke the cocos luacompile command
def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) {
def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir]
if (!doCompile) {
compileArgs << '--disable-compile'
}
else if (is64bit) {
compileArgs << '--bytecode-64bit'
}
if (doEncrypt) {
compileArgs << '-e'
compileArgs << '-k'
compileArgs << project.property('PROP_LUA_ENCRYPT_KEY')
compileArgs << '-b'
compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN')
}
// commandLine compileArgs
println 'running command : ' + 'cocos ' + compileArgs.join(' ')
exec {
// if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command
executable getCocosCommandPath()
args compileArgs
}
// remove the lua files in dstDir
delete fileTree(dstDir) {
include '**/*.lua'
}
}
android.applicationVariants.all { variant ->
// delete previous files first
delete "${buildDir}/intermediates/assets/${variant.dirName}"
variant.mergeAssets.doLast {
copy {
from "${buildDir}/../../../../res"
into "${buildDir}/intermediates/assets/${variant.dirName}/res"
}
copy {
from "${buildDir}/../../../../src"
into "${buildDir}/intermediates/assets/${variant.dirName}/src"
}
copy {
from "${buildDir}/../../../../../../cocos/scripting/lua-bindings/script"
into "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos"
}
// compile & encrypt the scripts if necessary
def compileScript = (variant.name.compareTo('release') == 0)
if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
}
def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0)
if (compileScript || encryptLua) {
// -1 means not build bytecode
// 0 means build 32bit only
// 1 means build 64bit only
// 2 means build both 32bit & 64bit
def buildType = -1
if (compileScript) {
def need64 = false
def need32 = false
def abis = PROP_APP_ABI.split(':').collect{it as String}
abis.each{ abi->
if (abi.compareTo('arm64-v8a') == 0) {
need64 = true
}
else
{
need32 = true
}
}
if (need64 && need32) {
buildType = 2
}
else if (need64) {
buildType = 1
}
else {
buildType = 0
}
}
// invoke cocos command to compile & encrypt the lua files
switch (buildType) {
case -1:
compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
"${buildDir}/intermediates/assets/${variant.dirName}/src",
false, false, encryptLua)
break
case 0:
compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
"${buildDir}/intermediates/assets/${variant.dirName}/src",
true, false, encryptLua)
break
case 1:
compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
"${buildDir}/intermediates/assets/${variant.dirName}/src/64bit",
true, true, encryptLua)
// remove the lua files in src dir
delete fileTree("${buildDir}/intermediates/assets/${variant.dirName}/src") {
include '**/*.lua'
}
delete "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos"
break
case 2:
compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
"${buildDir}/intermediates/assets/${variant.dirName}/src/64bit",
true, true, encryptLua)
compileLua("${buildDir}/intermediates/assets/${variant.dirName}/src",
"${buildDir}/intermediates/assets/${variant.dirName}/src",
true, false, encryptLua)
break
}
}
}
}
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dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation project(':libcocos2dx')
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}