axmol/cocos/scripting/lua-bindings/auto/api/Physics3DObject.lua

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-- @module Physics3DObject
-- @extend Ref
-- @parent_module cc
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-- Set the user data.
-- @function [parent=#Physics3DObject] setUserData
-- @param self
-- @param #void userData
-- @return Physics3DObject#Physics3DObject self (return value: cc.Physics3DObject)
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-- Get the user data.
-- @function [parent=#Physics3DObject] getUserData
-- @param self
-- @return void#void ret (return value: void)
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-- Get the Physics3DObject Type.
-- @function [parent=#Physics3DObject] getObjType
-- @param self
-- @return int#int ret (return value: int)
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-- Internal method. Set the pointer of Physics3DWorld.
-- @function [parent=#Physics3DObject] setPhysicsWorld
-- @param self
-- @param #cc.Physics3DWorld world
-- @return Physics3DObject#Physics3DObject self (return value: cc.Physics3DObject)
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-- Get the world matrix of Physics3DObject.
-- @function [parent=#Physics3DObject] getWorldTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- Get the pointer of Physics3DWorld.
-- @function [parent=#Physics3DObject] getPhysicsWorld
-- @param self
-- @return Physics3DWorld#Physics3DWorld ret (return value: cc.Physics3DWorld)
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-- Set the mask of Physics3DObject.
-- @function [parent=#Physics3DObject] setMask
-- @param self
-- @param #unsigned int mask
-- @return Physics3DObject#Physics3DObject self (return value: cc.Physics3DObject)
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-- Get the collision callback function.
-- @function [parent=#Physics3DObject] getCollisionCallback
-- @param self
-- @return function#function ret (return value: function)
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-- Get the mask of Physics3DObject.
-- @function [parent=#Physics3DObject] getMask
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- Check has collision callback function.
-- @function [parent=#Physics3DObject] needCollisionCallback
-- @param self
-- @return bool#bool ret (return value: bool)
return nil