axmol/cocos/scripting/js-bindings/script/jsb_opengl_constants.js

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/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
2015-05-05 10:50:19 +08:00
/*
* AUTOGENERATED FILE. DO NOT EDIT IT
* Generated by "generate_jsb.py -c opengl_jsb.ini" on 2013-03-18
* Script version: v0.6
*/
var gl = gl || {};
gl.GCCSO_SHADER_BINARY_FJ = 0x9260;
gl._3DC_XY_AMD = 0x87fa;
gl._3DC_X_AMD = 0x87f9;
gl.ACTIVE_ATTRIBUTES = 0x8b89;
gl.ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8b8a;
gl.ACTIVE_PROGRAM_EXT = 0x8259;
gl.ACTIVE_TEXTURE = 0x84e0;
gl.ACTIVE_UNIFORMS = 0x8b86;
gl.ACTIVE_UNIFORM_MAX_LENGTH = 0x8b87;
gl.ALIASED_LINE_WIDTH_RANGE = 0x846e;
gl.ALIASED_POINT_SIZE_RANGE = 0x846d;
gl.ALL_COMPLETED_NV = 0x84f2;
gl.ALL_SHADER_BITS_EXT = 0xffffffff;
gl.ALPHA = 0x1906;
gl.ALPHA16F_EXT = 0x881c;
gl.ALPHA32F_EXT = 0x8816;
gl.ALPHA8_EXT = 0x803c;
gl.ALPHA8_OES = 0x803c;
gl.ALPHA_BITS = 0xd55;
gl.ALPHA_TEST_FUNC_QCOM = 0xbc1;
gl.ALPHA_TEST_QCOM = 0xbc0;
gl.ALPHA_TEST_REF_QCOM = 0xbc2;
gl.ALREADY_SIGNALED_APPLE = 0x911a;
gl.ALWAYS = 0x207;
gl.AMD_compressed_3DC_texture = 0x1;
gl.AMD_compressed_ATC_texture = 0x1;
gl.AMD_performance_monitor = 0x1;
gl.AMD_program_binary_Z400 = 0x1;
gl.ANGLE_depth_texture = 0x1;
gl.ANGLE_framebuffer_blit = 0x1;
gl.ANGLE_framebuffer_multisample = 0x1;
gl.ANGLE_instanced_arrays = 0x1;
gl.ANGLE_pack_reverse_row_order = 0x1;
gl.ANGLE_program_binary = 0x1;
gl.ANGLE_texture_compression_dxt3 = 0x1;
gl.ANGLE_texture_compression_dxt5 = 0x1;
gl.ANGLE_texture_usage = 0x1;
gl.ANGLE_translated_shader_source = 0x1;
gl.ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8d6a;
gl.ANY_SAMPLES_PASSED_EXT = 0x8c2f;
gl.APPLE_copy_texture_levels = 0x1;
gl.APPLE_framebuffer_multisample = 0x1;
gl.APPLE_rgb_422 = 0x1;
gl.APPLE_sync = 0x1;
gl.APPLE_texture_format_BGRA8888 = 0x1;
gl.APPLE_texture_max_level = 0x1;
gl.ARM_mali_program_binary = 0x1;
gl.ARM_mali_shader_binary = 0x1;
gl.ARM_rgba8 = 0x1;
gl.ARRAY_BUFFER = 0x8892;
gl.ARRAY_BUFFER_BINDING = 0x8894;
gl.ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8c93;
gl.ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87ee;
gl.ATC_RGB_AMD = 0x8c92;
gl.ATTACHED_SHADERS = 0x8b85;
gl.BACK = 0x405;
gl.BGRA8_EXT = 0x93a1;
gl.BGRA_EXT = 0x80e1;
gl.BGRA_IMG = 0x80e1;
gl.BINNING_CONTROL_HINT_QCOM = 0x8fb0;
gl.BLEND = 0xbe2;
gl.BLEND_COLOR = 0x8005;
gl.BLEND_DST_ALPHA = 0x80ca;
gl.BLEND_DST_RGB = 0x80c8;
gl.BLEND_EQUATION = 0x8009;
gl.BLEND_EQUATION_ALPHA = 0x883d;
gl.BLEND_EQUATION_RGB = 0x8009;
gl.BLEND_SRC_ALPHA = 0x80cb;
gl.BLEND_SRC_RGB = 0x80c9;
gl.BLUE_BITS = 0xd54;
gl.BOOL = 0x8b56;
gl.BOOL_VEC2 = 0x8b57;
gl.BOOL_VEC3 = 0x8b58;
gl.BOOL_VEC4 = 0x8b59;
gl.BUFFER = 0x82e0;
gl.BUFFER_ACCESS_OES = 0x88bb;
gl.BUFFER_MAPPED_OES = 0x88bc;
gl.BUFFER_MAP_POINTER_OES = 0x88bd;
gl.BUFFER_OBJECT_EXT = 0x9151;
gl.BUFFER_SIZE = 0x8764;
gl.BUFFER_USAGE = 0x8765;
gl.BYTE = 0x1400;
gl.CCW = 0x901;
gl.CLAMP_TO_BORDER_NV = 0x812d;
gl.CLAMP_TO_EDGE = 0x812f;
gl.COLOR_ATTACHMENT0 = 0x8ce0;
gl.COLOR_ATTACHMENT0_NV = 0x8ce0;
gl.COLOR_ATTACHMENT10_NV = 0x8cea;
gl.COLOR_ATTACHMENT11_NV = 0x8ceb;
gl.COLOR_ATTACHMENT12_NV = 0x8cec;
gl.COLOR_ATTACHMENT13_NV = 0x8ced;
gl.COLOR_ATTACHMENT14_NV = 0x8cee;
gl.COLOR_ATTACHMENT15_NV = 0x8cef;
gl.COLOR_ATTACHMENT1_NV = 0x8ce1;
gl.COLOR_ATTACHMENT2_NV = 0x8ce2;
gl.COLOR_ATTACHMENT3_NV = 0x8ce3;
gl.COLOR_ATTACHMENT4_NV = 0x8ce4;
gl.COLOR_ATTACHMENT5_NV = 0x8ce5;
gl.COLOR_ATTACHMENT6_NV = 0x8ce6;
gl.COLOR_ATTACHMENT7_NV = 0x8ce7;
gl.COLOR_ATTACHMENT8_NV = 0x8ce8;
gl.COLOR_ATTACHMENT9_NV = 0x8ce9;
gl.COLOR_ATTACHMENT_EXT = 0x90f0;
gl.COLOR_BUFFER_BIT = 0x4000;
gl.COLOR_BUFFER_BIT0_QCOM = 0x1;
gl.COLOR_BUFFER_BIT1_QCOM = 0x2;
gl.COLOR_BUFFER_BIT2_QCOM = 0x4;
gl.COLOR_BUFFER_BIT3_QCOM = 0x8;
gl.COLOR_BUFFER_BIT4_QCOM = 0x10;
gl.COLOR_BUFFER_BIT5_QCOM = 0x20;
gl.COLOR_BUFFER_BIT6_QCOM = 0x40;
gl.COLOR_BUFFER_BIT7_QCOM = 0x80;
gl.COLOR_CLEAR_VALUE = 0xc22;
gl.COLOR_EXT = 0x1800;
gl.COLOR_WRITEMASK = 0xc23;
gl.COMPARE_REF_TO_TEXTURE_EXT = 0x884e;
gl.COMPILE_STATUS = 0x8b81;
gl.COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93bb;
gl.COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93b8;
gl.COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93b9;
gl.COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93ba;
gl.COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93bc;
gl.COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93bd;
gl.COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93b0;
gl.COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93b1;
gl.COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93b2;
gl.COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93b3;
gl.COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93b4;
gl.COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93b5;
gl.COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93b6;
gl.COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93b7;
gl.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8c03;
gl.COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137;
gl.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8c02;
gl.COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138;
gl.COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83f1;
gl.COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83f2;
gl.COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83f3;
gl.COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8c01;
gl.COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8c00;
gl.COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83f0;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93db;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93d8;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93d9;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93da;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93dc;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93dd;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93d0;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93d1;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93d2;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93d3;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93d4;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93d5;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93d6;
gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93d7;
gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8c4d;
gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8c4e;
gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8c4f;
gl.COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8c4c;
gl.COMPRESSED_TEXTURE_FORMATS = 0x86a3;
gl.CONDITION_SATISFIED_APPLE = 0x911c;
gl.CONSTANT_ALPHA = 0x8003;
gl.CONSTANT_COLOR = 0x8001;
gl.CONTEXT_FLAG_DEBUG_BIT = 0x2;
gl.CONTEXT_ROBUST_ACCESS_EXT = 0x90f3;
gl.COUNTER_RANGE_AMD = 0x8bc1;
gl.COUNTER_TYPE_AMD = 0x8bc0;
gl.COVERAGE_ALL_FRAGMENTS_NV = 0x8ed5;
gl.COVERAGE_ATTACHMENT_NV = 0x8ed2;
gl.COVERAGE_AUTOMATIC_NV = 0x8ed7;
gl.COVERAGE_BUFFERS_NV = 0x8ed3;
gl.COVERAGE_BUFFER_BIT_NV = 0x8000;
gl.COVERAGE_COMPONENT4_NV = 0x8ed1;
gl.COVERAGE_COMPONENT_NV = 0x8ed0;
gl.COVERAGE_EDGE_FRAGMENTS_NV = 0x8ed6;
gl.COVERAGE_SAMPLES_NV = 0x8ed4;
gl.CPU_OPTIMIZED_QCOM = 0x8fb1;
gl.CULL_FACE = 0xb44;
gl.CULL_FACE_MODE = 0xb45;
gl.CURRENT_PROGRAM = 0x8b8d;
gl.CURRENT_QUERY_EXT = 0x8865;
gl.CURRENT_VERTEX_ATTRIB = 0x8626;
gl.CW = 0x900;
gl.DEBUG_CALLBACK_FUNCTION = 0x8244;
gl.DEBUG_CALLBACK_USER_PARAM = 0x8245;
gl.DEBUG_GROUP_STACK_DEPTH = 0x826d;
gl.DEBUG_LOGGED_MESSAGES = 0x9145;
gl.DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243;
gl.DEBUG_OUTPUT = 0x92e0;
gl.DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
gl.DEBUG_SEVERITY_HIGH = 0x9146;
gl.DEBUG_SEVERITY_LOW = 0x9148;
gl.DEBUG_SEVERITY_MEDIUM = 0x9147;
gl.DEBUG_SEVERITY_NOTIFICATION = 0x826b;
gl.DEBUG_SOURCE_API = 0x8246;
gl.DEBUG_SOURCE_APPLICATION = 0x824a;
gl.DEBUG_SOURCE_OTHER = 0x824b;
gl.DEBUG_SOURCE_SHADER_COMPILER = 0x8248;
gl.DEBUG_SOURCE_THIRD_PARTY = 0x8249;
gl.DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247;
gl.DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824d;
gl.DEBUG_TYPE_ERROR = 0x824c;
gl.DEBUG_TYPE_MARKER = 0x8268;
gl.DEBUG_TYPE_OTHER = 0x8251;
gl.DEBUG_TYPE_PERFORMANCE = 0x8250;
gl.DEBUG_TYPE_POP_GROUP = 0x826a;
gl.DEBUG_TYPE_PORTABILITY = 0x824f;
gl.DEBUG_TYPE_PUSH_GROUP = 0x8269;
gl.DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824e;
gl.DECR = 0x1e03;
gl.DECR_WRAP = 0x8508;
gl.DELETE_STATUS = 0x8b80;
gl.DEPTH24_STENCIL8_OES = 0x88f0;
gl.DEPTH_ATTACHMENT = 0x8d00;
gl.DEPTH_BITS = 0xd56;
gl.DEPTH_BUFFER_BIT = 0x100;
gl.DEPTH_BUFFER_BIT0_QCOM = 0x100;
gl.DEPTH_BUFFER_BIT1_QCOM = 0x200;
gl.DEPTH_BUFFER_BIT2_QCOM = 0x400;
gl.DEPTH_BUFFER_BIT3_QCOM = 0x800;
gl.DEPTH_BUFFER_BIT4_QCOM = 0x1000;
gl.DEPTH_BUFFER_BIT5_QCOM = 0x2000;
gl.DEPTH_BUFFER_BIT6_QCOM = 0x4000;
gl.DEPTH_BUFFER_BIT7_QCOM = 0x8000;
gl.DEPTH_CLEAR_VALUE = 0xb73;
gl.DEPTH_COMPONENT = 0x1902;
gl.DEPTH_COMPONENT16 = 0x81a5;
gl.DEPTH_COMPONENT16_NONLINEAR_NV = 0x8e2c;
gl.DEPTH_COMPONENT16_OES = 0x81a5;
gl.DEPTH_COMPONENT24_OES = 0x81a6;
gl.DEPTH_COMPONENT32_OES = 0x81a7;
gl.DEPTH_EXT = 0x1801;
gl.DEPTH_FUNC = 0xb74;
gl.DEPTH_RANGE = 0xb70;
gl.DEPTH_STENCIL_OES = 0x84f9;
gl.DEPTH_TEST = 0xb71;
gl.DEPTH_WRITEMASK = 0xb72;
gl.DITHER = 0xbd0;
gl.DMP_shader_binary = 0x1;
gl.DONT_CARE = 0x1100;
gl.DRAW_BUFFER0_NV = 0x8825;
gl.DRAW_BUFFER10_NV = 0x882f;
gl.DRAW_BUFFER11_NV = 0x8830;
gl.DRAW_BUFFER12_NV = 0x8831;
gl.DRAW_BUFFER13_NV = 0x8832;
gl.DRAW_BUFFER14_NV = 0x8833;
gl.DRAW_BUFFER15_NV = 0x8834;
gl.DRAW_BUFFER1_NV = 0x8826;
gl.DRAW_BUFFER2_NV = 0x8827;
gl.DRAW_BUFFER3_NV = 0x8828;
gl.DRAW_BUFFER4_NV = 0x8829;
gl.DRAW_BUFFER5_NV = 0x882a;
gl.DRAW_BUFFER6_NV = 0x882b;
gl.DRAW_BUFFER7_NV = 0x882c;
gl.DRAW_BUFFER8_NV = 0x882d;
gl.DRAW_BUFFER9_NV = 0x882e;
gl.DRAW_BUFFER_EXT = 0xc01;
gl.DRAW_FRAMEBUFFER_ANGLE = 0x8ca9;
gl.DRAW_FRAMEBUFFER_APPLE = 0x8ca9;
gl.DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8ca6;
gl.DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8ca6;
gl.DRAW_FRAMEBUFFER_BINDING_NV = 0x8ca6;
gl.DRAW_FRAMEBUFFER_NV = 0x8ca9;
gl.DST_ALPHA = 0x304;
gl.DST_COLOR = 0x306;
gl.DYNAMIC_DRAW = 0x88e8;
gl.ELEMENT_ARRAY_BUFFER = 0x8893;
gl.ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
gl.EQUAL = 0x202;
gl.ES_VERSION_2_0 = 0x1;
gl.ETC1_RGB8_OES = 0x8d64;
gl.ETC1_SRGB8_NV = 0x88ee;
gl.EXTENSIONS = 0x1f03;
gl.EXT_blend_minmax = 0x1;
gl.EXT_color_buffer_half_float = 0x1;
gl.EXT_debug_label = 0x1;
gl.EXT_debug_marker = 0x1;
gl.EXT_discard_framebuffer = 0x1;
gl.EXT_map_buffer_range = 0x1;
gl.EXT_multi_draw_arrays = 0x1;
gl.EXT_multisampled_render_to_texture = 0x1;
gl.EXT_multiview_draw_buffers = 0x1;
gl.EXT_occlusion_query_boolean = 0x1;
gl.EXT_read_format_bgra = 0x1;
gl.EXT_robustness = 0x1;
gl.EXT_sRGB = 0x1;
gl.EXT_separate_shader_objects = 0x1;
gl.EXT_shader_framebuffer_fetch = 0x1;
gl.EXT_shader_texture_lod = 0x1;
gl.EXT_shadow_samplers = 0x1;
gl.EXT_texture_compression_dxt1 = 0x1;
gl.EXT_texture_filter_anisotropic = 0x1;
gl.EXT_texture_format_BGRA8888 = 0x1;
gl.EXT_texture_rg = 0x1;
gl.EXT_texture_storage = 0x1;
gl.EXT_texture_type_2_10_10_10_REV = 0x1;
gl.EXT_unpack_subimage = 0x1;
gl.FALSE = 0x0;
gl.FASTEST = 0x1101;
gl.FENCE_CONDITION_NV = 0x84f4;
gl.FENCE_STATUS_NV = 0x84f3;
gl.FIXED = 0x140c;
gl.FJ_shader_binary_GCCSO = 0x1;
gl.FLOAT = 0x1406;
gl.FLOAT_MAT2 = 0x8b5a;
gl.FLOAT_MAT3 = 0x8b5b;
gl.FLOAT_MAT4 = 0x8b5c;
gl.FLOAT_VEC2 = 0x8b50;
gl.FLOAT_VEC3 = 0x8b51;
gl.FLOAT_VEC4 = 0x8b52;
gl.FRAGMENT_SHADER = 0x8b30;
gl.FRAGMENT_SHADER_BIT_EXT = 0x2;
gl.FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8b8b;
gl.FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8a52;
gl.FRAMEBUFFER = 0x8d40;
gl.FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93a3;
gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
gl.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8cd1;
gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8cd0;
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8cd4;
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8cd3;
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8cd2;
gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8d6c;
gl.FRAMEBUFFER_BINDING = 0x8ca6;
gl.FRAMEBUFFER_COMPLETE = 0x8cd5;
gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8cd6;
gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8cd9;
gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8cd7;
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8d56;
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8d56;
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8d56;
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134;
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8d56;
gl.FRAMEBUFFER_UNDEFINED_OES = 0x8219;
gl.FRAMEBUFFER_UNSUPPORTED = 0x8cdd;
gl.FRONT = 0x404;
gl.FRONT_AND_BACK = 0x408;
gl.FRONT_FACE = 0xb46;
gl.FUNC_ADD = 0x8006;
gl.FUNC_REVERSE_SUBTRACT = 0x800b;
gl.FUNC_SUBTRACT = 0x800a;
gl.GENERATE_MIPMAP_HINT = 0x8192;
gl.GEQUAL = 0x206;
gl.GPU_OPTIMIZED_QCOM = 0x8fb2;
gl.GREATER = 0x204;
gl.GREEN_BITS = 0xd53;
gl.GUILTY_CONTEXT_RESET_EXT = 0x8253;
gl.HALF_FLOAT_OES = 0x8d61;
gl.HIGH_FLOAT = 0x8df2;
gl.HIGH_INT = 0x8df5;
gl.IMG_multisampled_render_to_texture = 0x1;
gl.IMG_program_binary = 0x1;
gl.IMG_read_format = 0x1;
gl.IMG_shader_binary = 0x1;
gl.IMG_texture_compression_pvrtc = 0x1;
gl.IMG_texture_compression_pvrtc2 = 0x1;
gl.IMPLEMENTATION_COLOR_READ_FORMAT = 0x8b9b;
gl.IMPLEMENTATION_COLOR_READ_TYPE = 0x8b9a;
gl.INCR = 0x1e02;
gl.INCR_WRAP = 0x8507;
gl.INFO_LOG_LENGTH = 0x8b84;
gl.INNOCENT_CONTEXT_RESET_EXT = 0x8254;
gl.INT = 0x1404;
gl.INT_10_10_10_2_OES = 0x8df7;
gl.INT_VEC2 = 0x8b53;
gl.INT_VEC3 = 0x8b54;
gl.INT_VEC4 = 0x8b55;
gl.INVALID_ENUM = 0x500;
gl.INVALID_FRAMEBUFFER_OPERATION = 0x506;
gl.INVALID_OPERATION = 0x502;
gl.INVALID_VALUE = 0x501;
gl.INVERT = 0x150a;
gl.KEEP = 0x1e00;
gl.KHR_debug = 0x1;
gl.KHR_texture_compression_astc_ldr = 0x1;
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gl.LEFT = 0x0406;
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gl.LEQUAL = 0x203;
gl.LESS = 0x201;
gl.LINEAR = 0x2601;
gl.LINEAR_MIPMAP_LINEAR = 0x2703;
gl.LINEAR_MIPMAP_NEAREST = 0x2701;
gl.LINES = 0x1;
gl.LINE_LOOP = 0x2;
gl.LINE_STRIP = 0x3;
gl.LINE_WIDTH = 0xb21;
gl.LINK_STATUS = 0x8b82;
gl.LOSE_CONTEXT_ON_RESET_EXT = 0x8252;
gl.LOW_FLOAT = 0x8df0;
gl.LOW_INT = 0x8df3;
gl.LUMINANCE = 0x1909;
gl.LUMINANCE16F_EXT = 0x881e;
gl.LUMINANCE32F_EXT = 0x8818;
gl.LUMINANCE4_ALPHA4_OES = 0x8043;
gl.LUMINANCE8_ALPHA8_EXT = 0x8045;
gl.LUMINANCE8_ALPHA8_OES = 0x8045;
gl.LUMINANCE8_EXT = 0x8040;
gl.LUMINANCE8_OES = 0x8040;
gl.LUMINANCE_ALPHA = 0x190a;
gl.LUMINANCE_ALPHA16F_EXT = 0x881f;
gl.LUMINANCE_ALPHA32F_EXT = 0x8819;
gl.MALI_PROGRAM_BINARY_ARM = 0x8f61;
gl.MALI_SHADER_BINARY_ARM = 0x8f60;
gl.MAP_FLUSH_EXPLICIT_BIT_EXT = 0x10;
gl.MAP_INVALIDATE_BUFFER_BIT_EXT = 0x8;
gl.MAP_INVALIDATE_RANGE_BIT_EXT = 0x4;
gl.MAP_READ_BIT_EXT = 0x1;
gl.MAP_UNSYNCHRONIZED_BIT_EXT = 0x20;
gl.MAP_WRITE_BIT_EXT = 0x2;
gl.MAX_3D_TEXTURE_SIZE_OES = 0x8073;
gl.MAX_COLOR_ATTACHMENTS_NV = 0x8cdf;
gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8b4d;
gl.MAX_CUBE_MAP_TEXTURE_SIZE = 0x851c;
gl.MAX_DEBUG_GROUP_STACK_DEPTH = 0x826c;
gl.MAX_DEBUG_LOGGED_MESSAGES = 0x9144;
gl.MAX_DEBUG_MESSAGE_LENGTH = 0x9143;
gl.MAX_DRAW_BUFFERS_NV = 0x8824;
gl.MAX_EXT = 0x8008;
gl.MAX_FRAGMENT_UNIFORM_VECTORS = 0x8dfd;
gl.MAX_LABEL_LENGTH = 0x82e8;
gl.MAX_MULTIVIEW_BUFFERS_EXT = 0x90f2;
gl.MAX_RENDERBUFFER_SIZE = 0x84e8;
gl.MAX_SAMPLES_ANGLE = 0x8d57;
gl.MAX_SAMPLES_APPLE = 0x8d57;
gl.MAX_SAMPLES_EXT = 0x8d57;
gl.MAX_SAMPLES_IMG = 0x9135;
gl.MAX_SAMPLES_NV = 0x8d57;
gl.MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111;
gl.MAX_TEXTURE_IMAGE_UNITS = 0x8872;
gl.MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84ff;
gl.MAX_TEXTURE_SIZE = 0xd33;
gl.MAX_VARYING_VECTORS = 0x8dfc;
gl.MAX_VERTEX_ATTRIBS = 0x8869;
gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8b4c;
gl.MAX_VERTEX_UNIFORM_VECTORS = 0x8dfb;
gl.MAX_VIEWPORT_DIMS = 0xd3a;
gl.MEDIUM_FLOAT = 0x8df1;
gl.MEDIUM_INT = 0x8df4;
gl.MIN_EXT = 0x8007;
gl.MIRRORED_REPEAT = 0x8370;
gl.MULTISAMPLE_BUFFER_BIT0_QCOM = 0x1000000;
gl.MULTISAMPLE_BUFFER_BIT1_QCOM = 0x2000000;
gl.MULTISAMPLE_BUFFER_BIT2_QCOM = 0x4000000;
gl.MULTISAMPLE_BUFFER_BIT3_QCOM = 0x8000000;
gl.MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000;
gl.MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000;
gl.MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000;
gl.MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000;
gl.MULTIVIEW_EXT = 0x90f1;
gl.NEAREST = 0x2600;
gl.NEAREST_MIPMAP_LINEAR = 0x2702;
gl.NEAREST_MIPMAP_NEAREST = 0x2700;
gl.NEVER = 0x200;
gl.NICEST = 0x1102;
gl.NONE = 0x0;
gl.NOTEQUAL = 0x205;
gl.NO_ERROR = 0x0;
gl.NO_RESET_NOTIFICATION_EXT = 0x8261;
gl.NUM_COMPRESSED_TEXTURE_FORMATS = 0x86a2;
gl.NUM_PROGRAM_BINARY_FORMATS_OES = 0x87fe;
gl.NUM_SHADER_BINARY_FORMATS = 0x8df9;
gl.NV_coverage_sample = 0x1;
gl.NV_depth_nonlinear = 0x1;
gl.NV_draw_buffers = 0x1;
gl.NV_draw_instanced = 0x1;
gl.NV_fbo_color_attachments = 0x1;
gl.NV_fence = 0x1;
gl.NV_framebuffer_blit = 0x1;
gl.NV_framebuffer_multisample = 0x1;
gl.NV_generate_mipmap_sRGB = 0x1;
gl.NV_instanced_arrays = 0x1;
gl.NV_read_buffer = 0x1;
gl.NV_read_buffer_front = 0x1;
gl.NV_read_depth = 0x1;
gl.NV_read_depth_stencil = 0x1;
gl.NV_read_stencil = 0x1;
gl.NV_sRGB_formats = 0x1;
gl.NV_shadow_samplers_array = 0x1;
gl.NV_shadow_samplers_cube = 0x1;
gl.NV_texture_border_clamp = 0x1;
gl.NV_texture_compression_s3tc_update = 0x1;
gl.NV_texture_npot_2D_mipmap = 0x1;
gl.OBJECT_TYPE_APPLE = 0x9112;
gl.OES_EGL_image = 0x1;
gl.OES_EGL_image_external = 0x1;
gl.OES_compressed_ETC1_RGB8_texture = 0x1;
gl.OES_compressed_paletted_texture = 0x1;
gl.OES_depth24 = 0x1;
gl.OES_depth32 = 0x1;
gl.OES_depth_texture = 0x1;
gl.OES_element_index_uint = 0x1;
gl.OES_fbo_render_mipmap = 0x1;
gl.OES_fragment_precision_high = 0x1;
gl.OES_get_program_binary = 0x1;
gl.OES_mapbuffer = 0x1;
gl.OES_packed_depth_stencil = 0x1;
gl.OES_required_internalformat = 0x1;
gl.OES_rgb8_rgba8 = 0x1;
gl.OES_standard_derivatives = 0x1;
gl.OES_stencil1 = 0x1;
gl.OES_stencil4 = 0x1;
gl.OES_surfaceless_context = 0x1;
gl.OES_texture_3D = 0x1;
gl.OES_texture_float = 0x1;
gl.OES_texture_float_linear = 0x1;
gl.OES_texture_half_float = 0x1;
gl.OES_texture_half_float_linear = 0x1;
gl.OES_texture_npot = 0x1;
gl.OES_vertex_array_object = 0x1;
gl.OES_vertex_half_float = 0x1;
gl.OES_vertex_type_10_10_10_2 = 0x1;
gl.ONE = 0x1;
gl.ONE_MINUS_CONSTANT_ALPHA = 0x8004;
gl.ONE_MINUS_CONSTANT_COLOR = 0x8002;
gl.ONE_MINUS_DST_ALPHA = 0x305;
gl.ONE_MINUS_DST_COLOR = 0x307;
gl.ONE_MINUS_SRC_ALPHA = 0x303;
gl.ONE_MINUS_SRC_COLOR = 0x301;
gl.OUT_OF_MEMORY = 0x505;
gl.PACK_ALIGNMENT = 0xd05;
gl.PACK_REVERSE_ROW_ORDER_ANGLE = 0x93a4;
gl.PALETTE4_R5_G6_B5_OES = 0x8b92;
gl.PALETTE4_RGB5_A1_OES = 0x8b94;
gl.PALETTE4_RGB8_OES = 0x8b90;
gl.PALETTE4_RGBA4_OES = 0x8b93;
gl.PALETTE4_RGBA8_OES = 0x8b91;
gl.PALETTE8_R5_G6_B5_OES = 0x8b97;
gl.PALETTE8_RGB5_A1_OES = 0x8b99;
gl.PALETTE8_RGB8_OES = 0x8b95;
gl.PALETTE8_RGBA4_OES = 0x8b98;
gl.PALETTE8_RGBA8_OES = 0x8b96;
gl.PERCENTAGE_AMD = 0x8bc3;
gl.PERFMON_GLOBAL_MODE_QCOM = 0x8fa0;
gl.PERFMON_RESULT_AMD = 0x8bc6;
gl.PERFMON_RESULT_AVAILABLE_AMD = 0x8bc4;
gl.PERFMON_RESULT_SIZE_AMD = 0x8bc5;
gl.POINTS = 0x0;
gl.POLYGON_OFFSET_FACTOR = 0x8038;
gl.POLYGON_OFFSET_FILL = 0x8037;
gl.POLYGON_OFFSET_UNITS = 0x2a00;
gl.PROGRAM = 0x82e2;
gl.PROGRAM_BINARY_ANGLE = 0x93a6;
gl.PROGRAM_BINARY_FORMATS_OES = 0x87ff;
gl.PROGRAM_BINARY_LENGTH_OES = 0x8741;
gl.PROGRAM_OBJECT_EXT = 0x8b40;
gl.PROGRAM_PIPELINE_BINDING_EXT = 0x825a;
gl.PROGRAM_PIPELINE_OBJECT_EXT = 0x8a4f;
gl.PROGRAM_SEPARABLE_EXT = 0x8258;
gl.QCOM_alpha_test = 0x1;
gl.QCOM_binning_control = 0x1;
gl.QCOM_driver_control = 0x1;
gl.QCOM_extended_get = 0x1;
gl.QCOM_extended_get2 = 0x1;
gl.QCOM_perfmon_global_mode = 0x1;
gl.QCOM_tiled_rendering = 0x1;
gl.QCOM_writeonly_rendering = 0x1;
gl.QUERY = 0x82e3;
gl.QUERY_OBJECT_EXT = 0x9153;
gl.QUERY_RESULT_AVAILABLE_EXT = 0x8867;
gl.QUERY_RESULT_EXT = 0x8866;
gl.R16F_EXT = 0x822d;
gl.R32F_EXT = 0x822e;
gl.R8_EXT = 0x8229;
gl.READ_BUFFER_EXT = 0xc02;
gl.READ_BUFFER_NV = 0xc02;
gl.READ_FRAMEBUFFER_ANGLE = 0x8ca8;
gl.READ_FRAMEBUFFER_APPLE = 0x8ca8;
gl.READ_FRAMEBUFFER_BINDING_ANGLE = 0x8caa;
gl.READ_FRAMEBUFFER_BINDING_APPLE = 0x8caa;
gl.READ_FRAMEBUFFER_BINDING_NV = 0x8caa;
gl.READ_FRAMEBUFFER_NV = 0x8ca8;
gl.RED_BITS = 0xd52;
gl.RED_EXT = 0x1903;
gl.RENDERBUFFER = 0x8d41;
gl.RENDERBUFFER_ALPHA_SIZE = 0x8d53;
gl.RENDERBUFFER_BINDING = 0x8ca7;
gl.RENDERBUFFER_BLUE_SIZE = 0x8d52;
gl.RENDERBUFFER_DEPTH_SIZE = 0x8d54;
gl.RENDERBUFFER_GREEN_SIZE = 0x8d51;
gl.RENDERBUFFER_HEIGHT = 0x8d43;
gl.RENDERBUFFER_INTERNAL_FORMAT = 0x8d44;
gl.RENDERBUFFER_RED_SIZE = 0x8d50;
gl.RENDERBUFFER_SAMPLES_ANGLE = 0x8cab;
gl.RENDERBUFFER_SAMPLES_APPLE = 0x8cab;
gl.RENDERBUFFER_SAMPLES_EXT = 0x8cab;
gl.RENDERBUFFER_SAMPLES_IMG = 0x9133;
gl.RENDERBUFFER_SAMPLES_NV = 0x8cab;
gl.RENDERBUFFER_STENCIL_SIZE = 0x8d55;
gl.RENDERBUFFER_WIDTH = 0x8d42;
gl.RENDERER = 0x1f01;
gl.RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8fb3;
gl.REPEAT = 0x2901;
gl.REPLACE = 0x1e01;
gl.REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8d68;
gl.RESET_NOTIFICATION_STRATEGY_EXT = 0x8256;
gl.RG16F_EXT = 0x822f;
gl.RG32F_EXT = 0x8230;
gl.RG8_EXT = 0x822b;
gl.RGB = 0x1907;
gl.RGB10_A2_EXT = 0x8059;
gl.RGB10_EXT = 0x8052;
gl.RGB16F_EXT = 0x881b;
gl.RGB32F_EXT = 0x8815;
gl.RGB565 = 0x8d62;
gl.RGB565_OES = 0x8d62;
gl.RGB5_A1 = 0x8057;
gl.RGB5_A1_OES = 0x8057;
gl.RGB8_OES = 0x8051;
gl.RGBA = 0x1908;
gl.RGBA16F_EXT = 0x881a;
gl.RGBA32F_EXT = 0x8814;
gl.RGBA4 = 0x8056;
gl.RGBA4_OES = 0x8056;
gl.RGBA8_OES = 0x8058;
gl.RGB_422_APPLE = 0x8a1f;
gl.RG_EXT = 0x8227;
2015-08-28 08:42:55 +08:00
gl.RIGHT = 0x0407;
2015-05-05 10:50:19 +08:00
gl.SAMPLER = 0x82e6;
gl.SAMPLER_2D = 0x8b5e;
gl.SAMPLER_2D_ARRAY_SHADOW_NV = 0x8dc4;
gl.SAMPLER_2D_SHADOW_EXT = 0x8b62;
gl.SAMPLER_3D_OES = 0x8b5f;
gl.SAMPLER_CUBE = 0x8b60;
gl.SAMPLER_CUBE_SHADOW_NV = 0x8dc5;
gl.SAMPLER_EXTERNAL_OES = 0x8d66;
gl.SAMPLES = 0x80a9;
gl.SAMPLE_ALPHA_TO_COVERAGE = 0x809e;
gl.SAMPLE_BUFFERS = 0x80a8;
gl.SAMPLE_COVERAGE = 0x80a0;
gl.SAMPLE_COVERAGE_INVERT = 0x80ab;
gl.SAMPLE_COVERAGE_VALUE = 0x80aa;
gl.SCISSOR_BOX = 0xc10;
gl.SCISSOR_TEST = 0xc11;
gl.SGX_BINARY_IMG = 0x8c0a;
gl.SGX_PROGRAM_BINARY_IMG = 0x9130;
gl.SHADER = 0x82e1;
gl.SHADER_BINARY_DMP = 0x9250;
gl.SHADER_BINARY_FORMATS = 0x8df8;
gl.SHADER_BINARY_VIV = 0x8fc4;
gl.SHADER_COMPILER = 0x8dfa;
gl.SHADER_OBJECT_EXT = 0x8b48;
gl.SHADER_SOURCE_LENGTH = 0x8b88;
gl.SHADER_TYPE = 0x8b4f;
gl.SHADING_LANGUAGE_VERSION = 0x8b8c;
gl.SHORT = 0x1402;
gl.SIGNALED_APPLE = 0x9119;
gl.SLUMINANCE8_ALPHA8_NV = 0x8c45;
gl.SLUMINANCE8_NV = 0x8c47;
gl.SLUMINANCE_ALPHA_NV = 0x8c44;
gl.SLUMINANCE_NV = 0x8c46;
gl.SRC_ALPHA = 0x302;
gl.SRC_ALPHA_SATURATE = 0x308;
gl.SRC_COLOR = 0x300;
gl.SRGB8_ALPHA8_EXT = 0x8c43;
gl.SRGB8_NV = 0x8c41;
gl.SRGB_ALPHA_EXT = 0x8c42;
gl.SRGB_EXT = 0x8c40;
gl.STACK_OVERFLOW = 0x503;
gl.STACK_UNDERFLOW = 0x504;
gl.STATE_RESTORE = 0x8bdc;
gl.STATIC_DRAW = 0x88e4;
gl.STENCIL_ATTACHMENT = 0x8d20;
gl.STENCIL_BACK_FAIL = 0x8801;
gl.STENCIL_BACK_FUNC = 0x8800;
gl.STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
gl.STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
gl.STENCIL_BACK_REF = 0x8ca3;
gl.STENCIL_BACK_VALUE_MASK = 0x8ca4;
gl.STENCIL_BACK_WRITEMASK = 0x8ca5;
gl.STENCIL_BITS = 0xd57;
gl.STENCIL_BUFFER_BIT = 0x400;
gl.STENCIL_BUFFER_BIT0_QCOM = 0x10000;
gl.STENCIL_BUFFER_BIT1_QCOM = 0x20000;
gl.STENCIL_BUFFER_BIT2_QCOM = 0x40000;
gl.STENCIL_BUFFER_BIT3_QCOM = 0x80000;
gl.STENCIL_BUFFER_BIT4_QCOM = 0x100000;
gl.STENCIL_BUFFER_BIT5_QCOM = 0x200000;
gl.STENCIL_BUFFER_BIT6_QCOM = 0x400000;
gl.STENCIL_BUFFER_BIT7_QCOM = 0x800000;
gl.STENCIL_CLEAR_VALUE = 0xb91;
gl.STENCIL_EXT = 0x1802;
gl.STENCIL_FAIL = 0xb94;
gl.STENCIL_FUNC = 0xb92;
gl.STENCIL_INDEX1_OES = 0x8d46;
gl.STENCIL_INDEX4_OES = 0x8d47;
gl.STENCIL_INDEX8 = 0x8d48;
gl.STENCIL_PASS_DEPTH_FAIL = 0xb95;
gl.STENCIL_PASS_DEPTH_PASS = 0xb96;
gl.STENCIL_REF = 0xb97;
gl.STENCIL_TEST = 0xb90;
gl.STENCIL_VALUE_MASK = 0xb93;
gl.STENCIL_WRITEMASK = 0xb98;
gl.STREAM_DRAW = 0x88e0;
gl.SUBPIXEL_BITS = 0xd50;
gl.SYNC_CONDITION_APPLE = 0x9113;
gl.SYNC_FENCE_APPLE = 0x9116;
gl.SYNC_FLAGS_APPLE = 0x9115;
gl.SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x1;
gl.SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117;
gl.SYNC_OBJECT_APPLE = 0x8a53;
gl.SYNC_STATUS_APPLE = 0x9114;
gl.TEXTURE = 0x1702;
gl.TEXTURE0 = 0x84c0;
gl.TEXTURE1 = 0x84c1;
gl.TEXTURE10 = 0x84ca;
gl.TEXTURE11 = 0x84cb;
gl.TEXTURE12 = 0x84cc;
gl.TEXTURE13 = 0x84cd;
gl.TEXTURE14 = 0x84ce;
gl.TEXTURE15 = 0x84cf;
gl.TEXTURE16 = 0x84d0;
gl.TEXTURE17 = 0x84d1;
gl.TEXTURE18 = 0x84d2;
gl.TEXTURE19 = 0x84d3;
gl.TEXTURE2 = 0x84c2;
gl.TEXTURE20 = 0x84d4;
gl.TEXTURE21 = 0x84d5;
gl.TEXTURE22 = 0x84d6;
gl.TEXTURE23 = 0x84d7;
gl.TEXTURE24 = 0x84d8;
gl.TEXTURE25 = 0x84d9;
gl.TEXTURE26 = 0x84da;
gl.TEXTURE27 = 0x84db;
gl.TEXTURE28 = 0x84dc;
gl.TEXTURE29 = 0x84dd;
gl.TEXTURE3 = 0x84c3;
gl.TEXTURE30 = 0x84de;
gl.TEXTURE31 = 0x84df;
gl.TEXTURE4 = 0x84c4;
gl.TEXTURE5 = 0x84c5;
gl.TEXTURE6 = 0x84c6;
gl.TEXTURE7 = 0x84c7;
gl.TEXTURE8 = 0x84c8;
gl.TEXTURE9 = 0x84c9;
gl.TEXTURE_2D = 0xde1;
gl.TEXTURE_3D_OES = 0x806f;
gl.TEXTURE_BINDING_2D = 0x8069;
gl.TEXTURE_BINDING_3D_OES = 0x806a;
gl.TEXTURE_BINDING_CUBE_MAP = 0x8514;
gl.TEXTURE_BINDING_EXTERNAL_OES = 0x8d67;
gl.TEXTURE_BORDER_COLOR_NV = 0x1004;
gl.TEXTURE_COMPARE_FUNC_EXT = 0x884d;
gl.TEXTURE_COMPARE_MODE_EXT = 0x884c;
gl.TEXTURE_CUBE_MAP = 0x8513;
gl.TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851a;
gl.TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
gl.TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
gl.TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
gl.TEXTURE_DEPTH_QCOM = 0x8bd4;
gl.TEXTURE_EXTERNAL_OES = 0x8d65;
gl.TEXTURE_FORMAT_QCOM = 0x8bd6;
gl.TEXTURE_HEIGHT_QCOM = 0x8bd3;
gl.TEXTURE_IMAGE_VALID_QCOM = 0x8bd8;
gl.TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912f;
gl.TEXTURE_INTERNAL_FORMAT_QCOM = 0x8bd5;
gl.TEXTURE_MAG_FILTER = 0x2800;
gl.TEXTURE_MAX_ANISOTROPY_EXT = 0x84fe;
gl.TEXTURE_MAX_LEVEL_APPLE = 0x813d;
gl.TEXTURE_MIN_FILTER = 0x2801;
gl.TEXTURE_NUM_LEVELS_QCOM = 0x8bd9;
gl.TEXTURE_OBJECT_VALID_QCOM = 0x8bdb;
gl.TEXTURE_SAMPLES_IMG = 0x9136;
gl.TEXTURE_TARGET_QCOM = 0x8bda;
gl.TEXTURE_TYPE_QCOM = 0x8bd7;
gl.TEXTURE_USAGE_ANGLE = 0x93a2;
gl.TEXTURE_WIDTH_QCOM = 0x8bd2;
gl.TEXTURE_WRAP_R_OES = 0x8072;
gl.TEXTURE_WRAP_S = 0x2802;
gl.TEXTURE_WRAP_T = 0x2803;
gl.TIMEOUT_EXPIRED_APPLE = 0x911b;
gl.TIMEOUT_IGNORED_APPLE = 0xffffffffffffffff;
gl.TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93a0;
gl.TRIANGLES = 0x4;
gl.TRIANGLE_FAN = 0x6;
gl.TRIANGLE_STRIP = 0x5;
gl.TRUE = 0x1;
gl.UNKNOWN_CONTEXT_RESET_EXT = 0x8255;
gl.UNPACK_ALIGNMENT = 0xcf5;
gl.UNPACK_ROW_LENGTH = 0xcf2;
gl.UNPACK_SKIP_PIXELS = 0xcf4;
gl.UNPACK_SKIP_ROWS = 0xcf3;
gl.UNSIGNALED_APPLE = 0x9118;
gl.UNSIGNED_BYTE = 0x1401;
gl.UNSIGNED_INT = 0x1405;
gl.UNSIGNED_INT64_AMD = 0x8bc2;
gl.UNSIGNED_INT_10_10_10_2_OES = 0x8df6;
gl.UNSIGNED_INT_24_8_OES = 0x84fa;
gl.UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368;
gl.UNSIGNED_NORMALIZED_EXT = 0x8c17;
gl.UNSIGNED_SHORT = 0x1403;
gl.UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366;
gl.UNSIGNED_SHORT_4_4_4_4 = 0x8033;
gl.UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365;
gl.UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365;
gl.UNSIGNED_SHORT_5_5_5_1 = 0x8034;
gl.UNSIGNED_SHORT_5_6_5 = 0x8363;
gl.UNSIGNED_SHORT_8_8_APPLE = 0x85ba;
gl.UNSIGNED_SHORT_8_8_REV_APPLE = 0x85bb;
gl.VALIDATE_STATUS = 0x8b83;
gl.VENDOR = 0x1f00;
gl.VERSION = 0x1f02;
gl.VERTEX_ARRAY_BINDING_OES = 0x85b5;
gl.VERTEX_ARRAY_OBJECT_EXT = 0x9154;
gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889f;
gl.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88fe;
gl.VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88fe;
gl.VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
gl.VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886a;
gl.VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
gl.VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
gl.VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
gl.VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
gl.VERTEX_SHADER = 0x8b31;
gl.VERTEX_SHADER_BIT_EXT = 0x1;
gl.VIEWPORT = 0xba2;
gl.VIV_shader_binary = 0x1;
gl.WAIT_FAILED_APPLE = 0x911d;
gl.WRITEONLY_RENDERING_QCOM = 0x8823;
gl.WRITE_ONLY_OES = 0x88b9;
gl.Z400_BINARY_AMD = 0x8740;
gl.ZERO = 0x0;
//------------Shader Name---------------
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_TEXTURECOLOR = "ShaderPositionTextureColor";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_TEXTURECOLORALPHATEST = "ShaderPositionTextureColorAlphaTest";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_COLOR = "ShaderPositionColor";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_TEXTURE = "ShaderPositionTexture";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_TEXTURE_UCOLOR = "ShaderPositionTexture_uColor";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_TEXTUREA8COLOR = "ShaderPositionTextureA8Color";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_UCOLOR = "ShaderPosition_uColor";
/**
* @constant
* @type {String}
*/
cc.SHADER_POSITION_LENGTHTEXTURECOLOR = "ShaderPositionLengthTextureColor";