2019-11-23 20:27:39 +08:00
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/*
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===== IMPORTANT =====
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This is sample code demonstrating API, technology or techniques in development.
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Although this sample code has been reviewed for technical accuracy, it is not
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final. Apple is supplying this information to help you plan for the adoption of
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the technologies and programming interfaces described herein. This information
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is subject to change, and software implemented based on this sample code should
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be tested with final operating system software and final documentation. Newer
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versions of this sample code may be provided with future seeds of the API or
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technology. For information about updates to this and other developer
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documentation, view the New & Updated sidebars in subsequent documentation
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seeds.
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=====================
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File: EAGLView.h
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Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
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UIView subclass.
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Version: 1.3
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Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
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("Apple") in consideration of your agreement to the following terms, and your
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use, installation, modification or redistribution of this Apple software
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constitutes acceptance of these terms. If you do not agree with these terms,
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please do not use, install, modify or redistribute this Apple software.
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In consideration of your agreement to abide by the following terms, and subject
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to these terms, Apple grants you a personal, non-exclusive license, under
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Apple's copyrights in this original Apple software (the "Apple Software"), to
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use, reproduce, modify and redistribute the Apple Software, with or without
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modifications, in source and/or binary forms; provided that if you redistribute
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the Apple Software in its entirety and without modifications, you must retain
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this notice and the following text and disclaimers in all such redistributions
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of the Apple Software.
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Neither the name, trademarks, service marks or logos of Apple Inc. may be used
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to endorse or promote products derived from the Apple Software without specific
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prior written permission from Apple. Except as expressly stated in this notice,
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no other rights or licenses, express or implied, are granted by Apple herein,
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including but not limited to any patent rights that may be infringed by your
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derivative works or by other works in which the Apple Software may be
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incorporated.
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
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WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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COMBINATION WITH YOUR PRODUCTS.
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
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DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
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CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Copyright (C) 2008 Apple Inc. All Rights Reserved.
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*/
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#import <UIKit/UIKit.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/EAGLDrawable.h>
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES2/glext.h>
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#import <CoreFoundation/CoreFoundation.h>
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2023-06-11 13:08:08 +08:00
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#import "platform/PlatformConfig.h"
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2023-09-01 03:35:30 +08:00
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#if AX_GLES_PROFILE
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# import "platform/ios/ESRenderer-ios.h"
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#endif
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2021-12-25 10:04:45 +08:00
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// CLASS INTERFACE:
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2023-09-01 03:35:30 +08:00
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/** EAGLView Class.
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* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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* The view content is basically an EAGL surface you render your OpenGL scene into.
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* Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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*/
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@interface EAGLView : UIView {
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#if AX_GLES_PROFILE
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id<ESRenderer> renderer_;
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#endif
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BOOL preserveBackbuffer_;
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CGRect safeArea_;
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BOOL discardFramebufferSupported_;
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// fsaa addition
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unsigned int requestedSamples_;
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}
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/** creates an initializes an EAGLView with a frame and 0-bit depth buffer, and a RGB565 color buffer */
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+ (id)viewWithFrame:(CGRect)frame;
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/** creates an initializes an EAGLView with a frame, a color buffer format, and 0-bit depth buffer */
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+ (id)viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format;
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/** creates an initializes an EAGLView with a frame, a color buffer format, and a depth buffer format */
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+ (id)viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth;
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/** creates an initializes an EAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup, and
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* multisampling */
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+ (id)viewWithFrame:(CGRect)frame
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pixelFormat:(NSString*)format
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depthFormat:(GLuint)depth
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preserveBackbuffer:(BOOL)retained
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sharegroup:(EAGLSharegroup*)sharegroup
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multiSampling:(BOOL)multisampling
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numberOfSamples:(unsigned int)samples;
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/** Initializes an EAGLView with a frame and 0-bit depth buffer, and a RGB565 color buffer */
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- (id)initWithFrame:(CGRect)frame; // These also set the current context
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/** Initializes an EAGLView with a frame, a color buffer format, and 0-bit depth buffer */
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- (id)initWithFrame:(CGRect)frame pixelFormat:(NSString*)format;
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/** Initializes an EAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup and multisampling
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* support */
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- (id)initWithFrame:(CGRect)frame
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pixelFormat:(NSString*)format
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depthFormat:(GLuint)depth
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preserveBackbuffer:(BOOL)retained
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sharegroup:(EAGLSharegroup*)sharegroup
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multiSampling:(BOOL)sampling
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numberOfSamples:(unsigned int)nSamples;
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//// * pixel format: it could be RGBA8 (32-bit) or RGB565 (16-bit)
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@property(nonatomic, readonly) NSString* pixelFormat;
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/** depth format of the render buffer: 0, 16 or 24 bits*/
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@property(nonatomic, readonly) GLuint depthFormat;
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/** returns surface size in pixels */
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@property(nonatomic, readonly) CGSize surfaceSize;
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2019-11-23 20:27:39 +08:00
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#if AX_GLES_PROFILE
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/** OpenGL context */
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@property(nonatomic, readonly) EAGLContext* context;
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#endif
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@property(nonatomic, readwrite) BOOL multiSampling;
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@property(nonatomic, readonly) BOOL isKeyboardShown;
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/** EAGLView uses double-buffer. This method swaps the buffers */
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- (void)swapBuffers;
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- (CGRect)convertRectFromViewToSurface:(CGRect)rect;
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- (CGPoint)convertPointFromViewToSurface:(CGPoint)point;
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- (int)getWidth;
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- (int)getHeight;
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- (void)doAnimationWhenKeyboardMoveWithDuration:(float)duration distance:(float)dis;
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- (void)doAnimationWhenAnotherEditBeClicked;
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- (void)showKeyboard;
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- (void)hideKeyboard;
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@end
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