2020-11-20 11:51:47 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-08-05 17:23:55 +08:00
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Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
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2020-11-20 11:51:47 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _BOX2D_TEST_H_
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#define _BOX2D_TEST_H_
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#include "cocos2d.h"
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#include "box2d/box2d.h"
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#include "../BaseTest.h"
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#include "extensions/cocos-ext.h"
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DEFINE_TEST_SUITE(Box2DTests);
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/// Test settings. Some can be controlled in the GUI.
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struct Settingss
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{
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Settingss()
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{
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viewCenter.Set(0.0f, 0.0f);
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hz = 60.0f;
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velocityIterations = 8;
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positionIterations = 3;
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drawShapes = 1;
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drawJoints = 1;
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drawAABBs = 0;
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drawContactPoints = 0;
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drawContactNormals = 0;
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drawContactImpulse = 0;
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drawFrictionImpulse = 0;
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drawCOMs = 0;
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drawStats = 0;
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drawProfile = 0;
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enableWarmStarting = 1;
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enableContinuous = 1;
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enableSubStepping = 0;
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enableSleep = 1;
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pause = 0;
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singleStep = 0;
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}
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b2Vec2 viewCenter;
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float hz;
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int32 velocityIterations;
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int32 positionIterations;
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int32 drawShapes;
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int32 drawJoints;
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int32 drawAABBs;
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int32 drawContactPoints;
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int32 drawContactNormals;
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int32 drawContactImpulse;
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int32 drawFrictionImpulse;
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int32 drawCOMs;
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int32 drawStats;
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int32 drawProfile;
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int32 enableWarmStarting;
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int32 enableContinuous;
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int32 enableSubStepping;
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int32 enableSleep;
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int32 pause;
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int32 singleStep;
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};
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struct ContactPoint
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{
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b2Fixture* fixtureA;
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b2Fixture* fixtureB;
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b2Vec2 normal;
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b2Vec2 position;
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b2PointState state;
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float normalImpulse;
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float tangentImpulse;
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float separation;
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};
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const int32 k_maxContactPoints = 2048;
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class Box2DTest : public TestCase, b2ContactListener
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{
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public:
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CREATE_FUNC(Box2DTest);
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virtual bool init() override;
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Box2DTest();
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~Box2DTest();
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void initPhysics();
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void createResetButton();
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
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void addNewSpriteAtPosition(cocos2d::Vec2 p);
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void update(float dt) override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void toggleDebugCallback(cocos2d::Ref* sender);
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virtual void Step(Settingss* settings);
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// Let derived tests know that a joint was destroyed.
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virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }
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// Callbacks for derived classes.
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virtual void BeginContact(b2Contact* contact) override { B2_NOT_USED(contact); }
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virtual void EndContact(b2Contact* contact) override { B2_NOT_USED(contact); }
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// virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override;
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virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override
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{
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B2_NOT_USED(contact);
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B2_NOT_USED(impulse);
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}
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void ShiftOrigin(const b2Vec2& newOrigin);
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protected:
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cocos2d::Mat4 _modelViewMV;
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void onDraw(const cocos2d::Mat4& transform, uint32_t flags);
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cocos2d::CallbackCommand _customCmd;
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cocos2d::Texture2D* _spriteTexture;
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2020-12-01 23:39:28 +08:00
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DebugDraw g_debugDraw;
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cocos2d::extension::PhysicsDebugNode* _debugLayer; // weak ref
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b2World* world;
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friend class DestructionListener;
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friend class BoundaryListener;
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friend class ContactListener;
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b2Body* m_groundBody;
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b2AABB m_worldAABB;
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ContactPoint m_points[k_maxContactPoints];
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int32 m_pointCount;
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// DestructionListener m_destructionListener;
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int32 m_textLine;
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b2Body* m_bomb;
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b2MouseJoint* m_mouseJoint;
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b2Vec2 m_bombSpawnPoint;
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bool m_bombSpawning;
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b2Vec2 m_mouseWorld;
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int32 m_stepCount;
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int32 m_textIncrement;
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b2Profile m_maxProfile;
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b2Profile m_totalProfile;
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} ;
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2020-12-01 23:39:28 +08:00
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#endif
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