mirror of https://github.com/axmolengine/axmol.git
87 lines
2.4 KiB
C
87 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <functional>
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namespace cocos2d { namespace experimental {
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class IAudioPlayer
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{
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public:
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enum class State
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{
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INVALID = 0,
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INITIALIZED,
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PLAYING,
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PAUSED,
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STOPPED,
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OVER
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};
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using PlayEventCallback = std::function<void(State)>;
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virtual ~IAudioPlayer()
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{ };
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virtual int getId() const = 0;
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virtual void setId(int id) = 0;
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virtual std::string getUrl() const = 0;
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virtual State getState() const = 0;
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virtual void play() = 0;
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virtual void pause() = 0;
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virtual void resume() = 0;
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virtual void stop() = 0;
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virtual void rewind() = 0;
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virtual void setVolume(float volume) = 0;
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virtual float getVolume() const = 0;
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virtual void setLoop(bool isLoop) = 0;
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virtual bool isLoop() const = 0;
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virtual float getDuration() const = 0;
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virtual float getPosition() const = 0;
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virtual bool setPosition(float pos) = 0;
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// @note: STOPPED event is invoked in main thread
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// OVER event is invoked in sub thread
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virtual void setPlayEventCallback(const PlayEventCallback &playEventCallback) = 0;
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};
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}} // namespace cocos2d { namespace experimental {
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