axmol/cocos/scripting/lua-bindings/auto/api/ControlSwitch.lua

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-- @module ControlSwitch
-- @extend Control
-- @parent_module cc
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--
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-- @function [parent=#ControlSwitch] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
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-- @overload self, bool
-- @overload self, bool, bool
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-- @function [parent=#ControlSwitch] setOn
-- @param self
-- @param #bool isOn
-- @param #bool animated
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
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--
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-- @function [parent=#ControlSwitch] isOn
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
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-- @function [parent=#ControlSwitch] initWithMaskSprite
-- @param self
-- @param #cc.Sprite maskSprite
-- @param #cc.Sprite onSprite
-- @param #cc.Sprite offSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Label onLabel
-- @param #cc.Label offLabel
-- @return bool#bool ret (return value: bool)
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--
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-- @function [parent=#ControlSwitch] hasMoved
-- @param self
-- @return bool#bool ret (return value: bool)
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--
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-- @function [parent=#ControlSwitch] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
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-- @function [parent=#ControlSwitch] create
-- @param self
-- @param #cc.Sprite maskSprite
-- @param #cc.Sprite onSprite
-- @param #cc.Sprite offSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Label onLabel
-- @param #cc.Label offLabel
-- @return ControlSwitch#ControlSwitch ret (return value: cc.ControlSwitch)
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--
-- @function [parent=#ControlSwitch] onTouchMoved
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
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--
-- @function [parent=#ControlSwitch] onTouchEnded
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
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--
-- @function [parent=#ControlSwitch] onTouchCancelled
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
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--
-- @function [parent=#ControlSwitch] onTouchBegan
-- @param self
-- @param #cc.Touch pTouch
-- @param #cc.Event pEvent
-- @return bool#bool ret (return value: bool)
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-- js ctor
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-- @function [parent=#ControlSwitch] ControlSwitch
-- @param self
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
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return nil