axmol/cmake/Modules/CocosBuildHelpers.cmake

221 lines
7.4 KiB
CMake
Raw Normal View History

include(CMakeParseArguments)
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
# copy libs to static libs folder
# error function, have bug
function(cocos_put_static_libs lib_target lib_dir)
add_custom_command(TARGET ${lib_target}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${lib_dir}/lib${lib_target}.a ${COCOS_PREBUILT_LIBS_PATH}/lib${lib_target}.a
COMMENT "${TARGET_NAME} POST_BUILD ..."
)
endfunction()
# lib_name eg cocos2d/cocos2djs
macro(cocos_find_static_libs lib_name)
# only search COCOS_PREBUILT_LIBS_PATH
MESSAGE( STATUS "cocos static library path: ${COCOS_PREBUILT_LIBS_PATH}")
FIND_LIBRARY(LIB_FOUND ${lib_name} PATHS ${COCOS_PREBUILT_LIBS_PATH} DOC "using cocos static library: lib${lib_name}.a" NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
# set flag
if(${LIB_FOUND} STREQUAL LIB_FOUND-NOTFOUND)
set(FIND_COCOS_STATIC_LIBS OFF)
else()
set(FIND_COCOS_STATIC_LIBS ON)
MESSAGE( STATUS "using cocos static library: ${LIB_FOUND}")
endif()
endmacro()
macro(pre_build TARGET_NAME)
add_custom_target( ${TARGET_NAME}_PRE_BUILD ALL )
add_custom_command(
TARGET ${TARGET_NAME}_PRE_BUILD
${ARGN}
PRE_BUILD
COMMENT "${TARGET_NAME}_PRE_BUILD ..."
)
add_custom_target(${TARGET_NAME}_CORE_PRE_BUILD)
add_dependencies(${TARGET_NAME}_PRE_BUILD ${TARGET_NAME}_CORE_PRE_BUILD)
add_dependencies(${TARGET_NAME} ${TARGET_NAME}_PRE_BUILD)
endmacro()
function(cocos_mark_resources)
set(oneValueArgs BASEDIR RESOURCEBASE)
set(multiValueArgs FILES)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT opt_RESOURCEBASE)
set(opt_RESOURCEBASE Resources)
endif()
get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
get_filename_component(RES_LOC ${RES} PATH)
set_source_files_properties(${RES_FILE} PROPERTIES
MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
HEADER_FILE_ONLY 1
)
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
if(XCODE OR VS)
string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}")
source_group("${ide_source_group}" FILES ${RES_FILE})
endif()
endforeach()
endfunction()
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
# mark the files in the sub dir of CMAKE_CURRENT_SOURCE_DIR
function(cocos_mark_code_files cocos_target)
set(oneValueArgs GROUPBASE)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT opt_GROUPBASE)
set(root_dir ${CMAKE_CURRENT_SOURCE_DIR})
else()
set(root_dir ${opt_GROUPBASE})
message(STATUS "target ${cocos_target} code group base is: ${root_dir}")
endif()
message(STATUS "cocos_mark_code_files: ${cocos_target}")
set(group_base "Source Files")
get_property(file_list TARGET ${cocos_target} PROPERTY SOURCES)
foreach(single_file ${file_list})
# get relative_path
get_filename_component(abs_path ${single_file} ABSOLUTE)
file(RELATIVE_PATH relative_path_with_name ${root_dir} ${abs_path})
get_filename_component(relative_path ${relative_path_with_name} PATH)
# set source_group, consider sub source group
string(REPLACE "/" "\\" ide_file_group "${group_base}/${relative_path}")
source_group("${ide_file_group}" FILES ${single_file})
endforeach()
endfunction()
# if cc_variable not set, then set it cc_value
macro(cocos_fake_set cc_variable cc_value)
if(NOT DEFINED ${cc_variable})
set(${cc_variable} ${cc_value})
endif()
endmacro()
# macos package, need review
macro(cocos_pak_xcode cocos_target)
set(oneValueArgs
INFO_PLIST
BUNDLE_NAME
BUNDLE_VERSION
COPYRIGHT
GUI_IDENTIFIER
ICON_FILE
INFO_STRING
LONG_VERSION_STRING
SHORT_VERSION_STRING
)
set(multiValueArgs)
cmake_parse_arguments(COCOS_APP "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
# set default value
cocos_fake_set(COCOS_APP_INFO_PLIST "MacOSXBundleInfo.plist.in")
cocos_fake_set(COCOS_APP_BUNDLE_NAME "\${PRODUCT_NAME}")
cocos_fake_set(COCOS_APP_BUNDLE_VERSION "1")
cocos_fake_set(COCOS_APP_COPYRIGHT "Copyright © 2018. All rights reserved.")
cocos_fake_set(COCOS_APP_GUI_IDENTIFIER "org.cocos2dx.${APP_NAME}")
cocos_fake_set(COCOS_APP_ICON_FILE "Icon")
cocos_fake_set(COCOS_APP_INFO_STRING "cocos2d-x app")
cocos_fake_set(COCOS_APP_LONG_VERSION_STRING "1.0.0")
cocos_fake_set(COCOS_APP_SHORT_VERSION_STRING "1.0")
# set bundle info
set_target_properties(${cocos_target}
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${COCOS_APP_INFO_PLIST}
)
set(MACOSX_BUNDLE_BUNDLE_NAME ${COCOS_APP_BUNDLE_NAME})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${COCOS_APP_BUNDLE_VERSION})
set(MACOSX_BUNDLE_COPYRIGHT ${COCOS_APP_COPYRIGHT})
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${COCOS_APP_GUI_IDENTIFIER})
set(MACOSX_BUNDLE_ICON_FILE ${COCOS_APP_ICON_FILE})
set(MACOSX_BUNDLE_INFO_STRING ${COCOS_APP_INFO_STRING})
set(MACOSX_BUNDLE_LONG_VERSION_STRING ${COCOS_APP_LONG_VERSION_STRING})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${COCOS_APP_SHORT_VERSION_STRING})
message("cocos package: ${cocos_target}, plist file: ${COCOS_APP_INFO_PLIST}")
endmacro()
# This little macro lets you set any XCode specific property, from ios.toolchain.cmake
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# cocos_find_package(pkg args...)
# works same as find_package, but do additional care to properly find
# prebuilt libs for cocos
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
# need review
macro(cocos_find_package pkg_name pkg_prefix)
V3 android cmake support, add mac/ios support (#18646) * CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
if(NOT USE_EXTERNAL_PREBUILT_LIBS OR NOT ${pkg_prefix}_FOUND)
find_package(${pkg_name} ${ARGN})
endif()
if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR)
set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR})
endif()
if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY)
set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY})
endif()
message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}")
endmacro()
# cocos_use_pkg(pkg) function.
# This function applies standard package variables (after find_package(pkg) call) to current scope
# Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
# Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
function(cocos_use_pkg target pkg)
set(prefix ${pkg})
set(_include_dirs)
if(NOT _include_dirs)
set(_include_dirs ${${prefix}_INCLUDE_DIRS})
endif()
if(NOT _include_dirs)
# backward compat with old package-find scripts
set(_include_dirs ${${prefix}_INCLUDE_DIR})
endif()
if(_include_dirs)
include_directories(${_include_dirs})
message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
endif()
set(_library_dirs)
if(NOT _library_dirs)
set(_library_dirs ${${prefix}_LIBRARY_DIRS})
endif()
if(_library_dirs)
link_directories(${_library_dirs})
message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
endif()
set(_libs)
if(NOT _libs)
set(_libs ${${prefix}_LIBRARIES})
endif()
if(NOT _libs)
set(_libs ${${prefix}_LIBRARY})
endif()
if(_libs)
target_link_libraries(${target} ${_libs})
message(STATUS "${pkg} libs added to '${target}': ${_libs}")
endif()
set(_defs)
if(NOT _defs)
set(_defs ${${prefix}_DEFINITIONS})
endif()
if(_defs)
add_definitions(${_defs})
message(STATUS "${pkg} add definitions: ${_defs}")
endif()
endfunction()