2015-04-15 17:49:33 +08:00
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#/****************************************************************************
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2016-07-27 16:53:17 +08:00
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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2017-02-14 14:36:57 +08:00
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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2016-07-27 16:53:17 +08:00
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#
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2015-04-15 17:49:33 +08:00
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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2016-07-27 16:53:17 +08:00
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cmake_minimum_required(VERSION 3.1)
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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set(APP_NAME TemplateJS)
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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project(${APP_NAME})
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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set(RUNTIME_SRC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src)
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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# default build, not build when build engine and all tests
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if(NOT DEFINED BUILD_ENGINE_DONE)
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# define some variables
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# set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../..)
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# engine path changed, after cocos new
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set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/cocos2d-x)
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set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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# works before libcocos2d
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include(CocosBuildSet)
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CocosBuildSet()
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2015-04-15 17:49:33 +08:00
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# add engine directory, get cocos library
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set(BUILD_JS_LIBS ON)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
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endif(NOT DEFINED BUILD_ENGINE_DONE)
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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if(ANDROID)
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# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
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set(APP_NAME cocos2djs)
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endif(ANDROID)
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2016-07-27 16:53:17 +08:00
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include_directories(
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${COCOS2DX_ROOT_PATH}
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${COCOS2DX_ROOT_PATH}/cocos
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${COCOS2DX_ROOT_PATH}/deprecated
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${COCOS2DX_ROOT_PATH}/cocos/platform
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${COCOS2DX_ROOT_PATH}/extensions
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${COCOS2DX_ROOT_PATH}/external
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${COCOS2DX_ROOT_PATH}/external/spidermonkey/include/${PLATFORM_FOLDER}
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${COCOS2DX_ROOT_PATH}/cocos/editor-support
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)
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include_directories(${RUNTIME_SRC_ROOT}/Classes)
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set(GAME_SRC ${RUNTIME_SRC_ROOT}/Classes/AppDelegate.cpp
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)
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2018-02-08 09:24:33 +08:00
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if(ANDROID)
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list(APPEND GAME_SRC ${RUNTIME_SRC_ROOT}/proj.android/app/jni/hellojavascript/main.cpp)
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elseif(LINUX)
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list(APPEND GAME_SRC ${RUNTIME_SRC_ROOT}/proj.linux/main.cpp)
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elseif(APPLE)
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if(IOS)
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set(IOS_SRC
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${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/main.m
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${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/AppController.mm
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${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/RootViewController.mm
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)
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file(GLOB_RECURSE RES_LS ${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/LaunchScreen.storyboard)
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cocos_mark_resources(FILES ${RES_LS} BASEDIR ${RUNTIME_SRC_ROOT}/proj.ios_mac/ios)
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file(GLOB_RECURSE RES_LSBG ${RUNTIME_SRC_ROOT}/proj.ios_mac/ios/LaunchScreenBackground.png)
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cocos_mark_resources(FILES ${RES_LSBG} BASEDIR ${RUNTIME_SRC_ROOT}/proj.ios_mac/ios)
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set(APPLE_SRC ${IOS_SRC} ${RES_LS} ${RES_LSBG})
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elseif(MACOSX)
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set(MAC_SRC ${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/main.cpp)
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file(GLOB_RECURSE RES_ICON ${RUNTIME_SRC_ROOT}/proj.ios_mac/mac/Icon.icns)
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cocos_mark_resources(FILES ${RES_ICON} BASEDIR ${RUNTIME_SRC_ROOT}/proj.ios_mac/mac)
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set(APPLE_SRC ${MAC_SRC} ${RES_ICON})
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endif()
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set(APP_MAIN
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main.js
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project.json
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)
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cocos_mark_resources(FILES ${APP_MAIN} BASEDIR ./ RESOURCEBASE Resources)
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file(GLOB_RECURSE APP_RESOURCES res/*)
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cocos_mark_resources(FILES ${APP_RESOURCES} BASEDIR res RESOURCEBASE Resources/res)
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file(GLOB_RECURSE APP_SCRIPTS src/*)
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cocos_mark_resources(FILES ${APP_SCRIPTS} BASEDIR src RESOURCEBASE Resources/src)
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file(GLOB_RECURSE COCOS_SCRIPTS ${COCOS2DX_ROOT_PATH}/cocos/scripting/js-bindings/script/*)
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cocos_mark_resources(FILES ${COCOS_SCRIPTS} BASEDIR ${COCOS2DX_ROOT_PATH}/cocos/scripting/js-bindings/script RESOURCEBASE Resources/script)
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list(APPEND GAME_SRC ${APPLE_SRC} ${APP_MAIN} ${APP_RESOURCES} ${APP_SCRIPTS} ${COCOS_SCRIPTS})
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endif()
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2018-02-08 09:24:33 +08:00
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if(ANDROID)
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add_library(${APP_NAME} SHARED ${GAME_SRC})
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if(CMAKE_BUILD_TYPE MATCHES RELEASE)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_STRIP} lib${APP_NAME}.so)
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endif()
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target_link_libraries(${APP_NAME} -Wl,-whole-archive cocos2d_android -Wl,-no-whole-archive)
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add_dependencies(${APP_NAME} cocos2d_android)
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else()
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add_executable(${APP_NAME}
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${GAME_SRC}
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)
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endif()
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target_link_libraries(${APP_NAME} jscocos2d)
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2015-04-15 17:49:33 +08:00
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2016-07-28 10:40:08 +08:00
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if(LINUX)
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set(RES_PREFIX "/Resources")
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2016-07-28 10:40:08 +08:00
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else()
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set(RES_PREFIX "")
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2016-07-28 10:40:08 +08:00
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endif()
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2018-02-08 09:24:33 +08:00
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if(APPLE)
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set_target_properties(${APP_NAME} PROPERTIES
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MACOSX_BUNDLE 1
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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)
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if(MACOSX)
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cocos_pak_xcode(${APP_NAME} BUNDLE_NAME "LuaTestsApp")
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elseif(IOS)
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cocos_pak_xcode(${APP_NAME} INFO_PLIST "iOSBundleInfo.plist.in")
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endif()
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else()
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
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set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/script
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/res
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/src
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COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.js
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COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.json
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res ${APP_BIN_DIR}${RES_PREFIX}/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/src ${APP_BIN_DIR}${RES_PREFIX}/src
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2DX_ROOT_PATH}/cocos/scripting/js-bindings/script ${APP_BIN_DIR}${RES_PREFIX}/script
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/main.js ${APP_BIN_DIR}${RES_PREFIX}/main.js
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/project.json ${APP_BIN_DIR}${RES_PREFIX}/project.json
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)
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2015-04-15 17:49:33 +08:00
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2018-02-08 09:24:33 +08:00
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endif()
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if(XCODE OR VS)
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cocos_mark_code_files(${APP_NAME} GROUPBASE ${RUNTIME_SRC_ROOT})
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endif()
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