axmol/cocos/editor-support/spine/IkConstraint.h

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_IKCONSTRAINT_H_
#define SPINE_IKCONSTRAINT_H_
#include <spine/IkConstraintData.h>
#include <spine/Bone.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
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typedef struct spIkConstraint {
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spIkConstraintData* const data;
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int bonesCount;
spBone** bones;
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spBone* target;
int bendDirection;
float mix;
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#ifdef __cplusplus
spIkConstraint() :
data(0),
bonesCount(0),
bones(0),
target(0),
bendDirection(0),
mix(0) {
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}
#endif
} spIkConstraint;
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spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
void spIkConstraint_dispose (spIkConstraint* self);
void spIkConstraint_apply (spIkConstraint* self);
void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha);
void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraint IkConstraint;
#define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__)
#define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__)
#define IkConstraint_apply(...) spIkConstraint_apply(__VA_ARGS__)
#define IkConstraint_apply1(...) spIkConstraint_apply1(__VA_ARGS__)
#define IkConstraint_apply2(...) spIkConstraint_apply2(__VA_ARGS__)
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#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_IKCONSTRAINT_H_ */