axmol/Cocos2dSimpleGame/Res/cocos2dsimplegame_res_def.h

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//------------------------------------------------------------------------------
// Cocos2dSimpleGame_Res_def.h
// <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD>ļ<EFBFBD>ID<49><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
//
//
// Copyright (C) Tranzda CORPORATION
//
//---<2D>ȱ<EFBFBD><C8B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>---
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: TR3C.exe
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>汾: TG3 <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>汾V1.5 Build 91
//
//---<2D><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>---
// <20><><EFBFBD>棺δ<E6A3BA><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA>˲<EFBFBD>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD>޸Ĵ<DEB8><C4B4>ļ<EFBFBD>!!!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ը<EFBFBD>!
//
//------------------------------------------------------------------------------
#ifndef __COCOS2DSIMPLEGAME_RES_DEF_H__
#define __COCOS2DSIMPLEGAME_RES_DEF_H__
#define COCOS2_ID_Form1002 1073742826 /*"Main"*/
#define COCOS2_ID_BITMAP_CloseNormal 1073742841
#define COCOS2_ID_BITMAP_CloseSelected 1073742842
#define COCOS2_ID_BITMAP_Player 1073742843
#define COCOS2_ID_BITMAP_Projectile 1073742844
#define COCOS2_ID_BITMAP_Target 1073742845
#define COCOS2_ID_BITMAP_CloseNormal_WVGA 1073742836
#define COCOS2_ID_BITMAP_CloseSelected_WVGA 1073742837
#define COCOS2_ID_BITMAP_Player_WVGA 1073742838
#define COCOS2_ID_BITMAP_Projectile_WVGA 1073742839
#define COCOS2_ID_BITMAP_Target_WVGA 1073742840
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#define COCOS2_ID_RAWDATA_pew_pew_lei 1073742832
#define COCOS2_ID_RAWDATA_background_music_aac 1073742833
#endif