mirror of https://github.com/axmolengine/axmol.git
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||
|
#include "LinearMath/btSerializer.h"
|
||
|
|
||
|
/*
|
||
|
Make sure this dummy function never changes so that it
|
||
|
can be used by probes that are checking whether the
|
||
|
library is actually installed.
|
||
|
*/
|
||
|
extern "C"
|
||
|
{
|
||
|
void btBulletCollisionProbe();
|
||
|
|
||
|
void btBulletCollisionProbe() {}
|
||
|
}
|
||
|
|
||
|
void btCollisionShape::getBoundingSphere(btVector3& center, btScalar& radius) const
|
||
|
{
|
||
|
btTransform tr;
|
||
|
tr.setIdentity();
|
||
|
btVector3 aabbMin, aabbMax;
|
||
|
|
||
|
getAabb(tr, aabbMin, aabbMax);
|
||
|
|
||
|
radius = (aabbMax - aabbMin).length() * btScalar(0.5);
|
||
|
center = (aabbMin + aabbMax) * btScalar(0.5);
|
||
|
}
|
||
|
|
||
|
btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
|
||
|
{
|
||
|
return getAngularMotionDisc() * defaultContactThreshold;
|
||
|
}
|
||
|
|
||
|
btScalar btCollisionShape::getAngularMotionDisc() const
|
||
|
{
|
||
|
///@todo cache this value, to improve performance
|
||
|
btVector3 center;
|
||
|
btScalar disc;
|
||
|
getBoundingSphere(center, disc);
|
||
|
disc += (center).length();
|
||
|
return disc;
|
||
|
}
|
||
|
|
||
|
void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const
|
||
|
{
|
||
|
//start with static aabb
|
||
|
getAabb(curTrans, temporalAabbMin, temporalAabbMax);
|
||
|
|
||
|
btScalar temporalAabbMaxx = temporalAabbMax.getX();
|
||
|
btScalar temporalAabbMaxy = temporalAabbMax.getY();
|
||
|
btScalar temporalAabbMaxz = temporalAabbMax.getZ();
|
||
|
btScalar temporalAabbMinx = temporalAabbMin.getX();
|
||
|
btScalar temporalAabbMiny = temporalAabbMin.getY();
|
||
|
btScalar temporalAabbMinz = temporalAabbMin.getZ();
|
||
|
|
||
|
// add linear motion
|
||
|
btVector3 linMotion = linvel * timeStep;
|
||
|
///@todo: simd would have a vector max/min operation, instead of per-element access
|
||
|
if (linMotion.x() > btScalar(0.))
|
||
|
temporalAabbMaxx += linMotion.x();
|
||
|
else
|
||
|
temporalAabbMinx += linMotion.x();
|
||
|
if (linMotion.y() > btScalar(0.))
|
||
|
temporalAabbMaxy += linMotion.y();
|
||
|
else
|
||
|
temporalAabbMiny += linMotion.y();
|
||
|
if (linMotion.z() > btScalar(0.))
|
||
|
temporalAabbMaxz += linMotion.z();
|
||
|
else
|
||
|
temporalAabbMinz += linMotion.z();
|
||
|
|
||
|
//add conservative angular motion
|
||
|
btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
|
||
|
btVector3 angularMotion3d(angularMotion, angularMotion, angularMotion);
|
||
|
temporalAabbMin = btVector3(temporalAabbMinx, temporalAabbMiny, temporalAabbMinz);
|
||
|
temporalAabbMax = btVector3(temporalAabbMaxx, temporalAabbMaxy, temporalAabbMaxz);
|
||
|
|
||
|
temporalAabbMin -= angularMotion3d;
|
||
|
temporalAabbMax += angularMotion3d;
|
||
|
}
|
||
|
|
||
|
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||
|
const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||
|
{
|
||
|
btCollisionShapeData* shapeData = (btCollisionShapeData*)dataBuffer;
|
||
|
char* name = (char*)serializer->findNameForPointer(this);
|
||
|
shapeData->m_name = (char*)serializer->getUniquePointer(name);
|
||
|
if (shapeData->m_name)
|
||
|
{
|
||
|
serializer->serializeName(name);
|
||
|
}
|
||
|
shapeData->m_shapeType = m_shapeType;
|
||
|
|
||
|
// Fill padding with zeros to appease msan.
|
||
|
memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
|
||
|
|
||
|
return "btCollisionShapeData";
|
||
|
}
|
||
|
|
||
|
void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
|
||
|
{
|
||
|
int len = calculateSerializeBufferSize();
|
||
|
btChunk* chunk = serializer->allocate(len, 1);
|
||
|
const char* structType = serialize(chunk->m_oldPtr, serializer);
|
||
|
serializer->finalizeChunk(chunk, structType, BT_SHAPE_CODE, (void*)this);
|
||
|
}
|