axmol/cocos/2d/CCProtectedNode.cpp

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/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/CCProtectedNode.h"
#include "base/CCDirector.h"
#include "2d/CCScene.h"
NS_CC_BEGIN
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ProtectedNode::ProtectedNode() : _reorderProtectedChildDirty(false) {}
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ProtectedNode::~ProtectedNode()
{
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CCLOGINFO("deallocing ProtectedNode: %p - tag: %i", this, _tag);
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removeAllProtectedChildren();
}
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ProtectedNode* ProtectedNode::create()
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{
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ProtectedNode* ret = new ProtectedNode();
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if (ret->init())
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{
ret->autorelease();
}
else
{
CC_SAFE_DELETE(ret);
}
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return ret;
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}
void ProtectedNode::cleanup()
{
Node::cleanup();
// timers
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for (const auto& child : _protectedChildren)
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child->cleanup();
}
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void ProtectedNode::addProtectedChild(cocos2d::Node* child)
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{
addProtectedChild(child, child->getLocalZOrder(), child->getTag());
}
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void ProtectedNode::addProtectedChild(cocos2d::Node* child, int localZOrder)
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{
addProtectedChild(child, localZOrder, child->getTag());
}
/* "add" logic MUST only be on this method
* If a class want's to extend the 'addChild' behavior it only needs
* to override this method
*/
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void ProtectedNode::addProtectedChild(Node* child, int zOrder, int tag)
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{
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CCASSERT(child != nullptr, "Argument must be non-nil");
CCASSERT(child->getParent() == nullptr, "child already added. It can't be added again");
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if (_protectedChildren.empty())
{
_protectedChildren.reserve(4);
}
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this->insertProtectedChild(child, zOrder);
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child->setTag(tag);
child->setGlobalZOrder(_globalZOrder);
child->setParent(this);
child->updateOrderOfArrival();
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if (_running)
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{
child->onEnter();
// prevent onEnterTransitionDidFinish to be called twice when a node is added in onEnter
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if (_isTransitionFinished)
{
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child->onEnterTransitionDidFinish();
}
}
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if (_cascadeColorEnabled)
{
updateCascadeColor();
}
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if (_cascadeOpacityEnabled)
{
updateCascadeOpacity();
}
}
Node* ProtectedNode::getProtectedChildByTag(int tag)
{
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CCASSERT(tag != Node::INVALID_TAG, "Invalid tag");
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for (auto& child : _protectedChildren)
{
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if (child && child->getTag() == tag)
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return child;
}
return nullptr;
}
/* "remove" logic MUST only be on this method
* If a class want's to extend the 'removeChild' behavior it only needs
* to override this method
*/
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void ProtectedNode::removeProtectedChild(cocos2d::Node* child, bool cleanup)
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{
// explicit nil handling
if (_protectedChildren.empty())
{
return;
}
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ssize_t index = _protectedChildren.getIndex(child);
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if (index != CC_INVALID_INDEX)
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{
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// IMPORTANT:
// -1st do onExit
// -2nd cleanup
if (_running)
{
child->onExitTransitionDidStart();
child->onExit();
}
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// If you don't do cleanup, the child's actions will not get removed and the
// its scheduledSelectors_ dict will not get released!
if (cleanup)
{
child->cleanup();
}
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// set parent nil at the end
child->setParent(nullptr);
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#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->releaseScriptObject(this, child);
}
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#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
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_protectedChildren.erase(index);
}
}
void ProtectedNode::removeAllProtectedChildren()
{
removeAllProtectedChildrenWithCleanup(true);
}
void ProtectedNode::removeAllProtectedChildrenWithCleanup(bool cleanup)
{
// not using detachChild improves speed here
for (auto& child : _protectedChildren)
{
// IMPORTANT:
// -1st do onExit
// -2nd cleanup
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if (_running)
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{
child->onExitTransitionDidStart();
child->onExit();
}
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if (cleanup)
{
child->cleanup();
}
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->releaseScriptObject(this, child);
}
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#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
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// set parent nil at the end
child->setParent(nullptr);
}
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_protectedChildren.clear();
}
void ProtectedNode::removeProtectedChildByTag(int tag, bool cleanup)
{
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CCASSERT(tag != Node::INVALID_TAG, "Invalid tag");
Node* child = this->getProtectedChildByTag(tag);
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if (child == nullptr)
{
CCLOG("cocos2d: removeChildByTag(tag = %d): child not found!", tag);
}
else
{
this->removeProtectedChild(child, cleanup);
}
}
// helper used by reorderChild & add
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void ProtectedNode::insertProtectedChild(cocos2d::Node* child, int z)
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{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->retainScriptObject(this, child);
}
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#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
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_reorderProtectedChildDirty = true;
_protectedChildren.pushBack(child);
child->setLocalZOrder(z);
}
void ProtectedNode::sortAllProtectedChildren()
{
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if (_reorderProtectedChildDirty)
{
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sortNodes(_protectedChildren);
_reorderProtectedChildDirty = false;
}
}
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void ProtectedNode::reorderProtectedChild(cocos2d::Node* child, int localZOrder)
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{
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CCASSERT(child != nullptr, "Child must be non-nil");
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_reorderProtectedChildDirty = true;
child->updateOrderOfArrival();
child->setLocalZOrder(localZOrder);
}
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void ProtectedNode::visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags)
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{
// quick return if not visible. children won't be drawn.
if (!_visible)
{
return;
}
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uint32_t flags = processParentFlags(parentTransform, parentFlags);
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// IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it
_director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
_director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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int i = 0; // used by _children
int j = 0; // used by _protectedChildren
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sortAllChildren();
sortAllProtectedChildren();
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//
// draw children and protectedChildren zOrder < 0
//
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for (auto size = _children.size(); i < size; ++i)
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{
auto node = _children.at(i);
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if (node && node->getLocalZOrder() < 0)
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node->visit(renderer, _modelViewTransform, flags);
else
break;
}
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for (auto size = _protectedChildren.size(); j < size; ++j)
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{
auto node = _protectedChildren.at(j);
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if (node && node->getLocalZOrder() < 0)
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node->visit(renderer, _modelViewTransform, flags);
else
break;
}
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//
// draw self
//
if (isVisitableByVisitingCamera())
this->draw(renderer, _modelViewTransform, flags);
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//
// draw children and protectedChildren zOrder >= 0
//
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for (auto it = _protectedChildren.cbegin() + j, itCend = _protectedChildren.cend(); it != itCend; ++it)
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(*it)->visit(renderer, _modelViewTransform, flags);
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for (auto it = _children.cbegin() + i, itCend = _children.cend(); it != itCend; ++it)
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(*it)->visit(renderer, _modelViewTransform, flags);
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// FIX ME: Why need to set _orderOfArrival to 0??
// Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
// setOrderOfArrival(0);
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_director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
void ProtectedNode::onEnter()
{
Node::onEnter();
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for (const auto& child : _protectedChildren)
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child->onEnter();
}
void ProtectedNode::onEnterTransitionDidFinish()
{
Node::onEnterTransitionDidFinish();
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for (const auto& child : _protectedChildren)
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child->onEnterTransitionDidFinish();
}
void ProtectedNode::onExitTransitionDidStart()
{
Node::onExitTransitionDidStart();
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for (const auto& child : _protectedChildren)
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child->onExitTransitionDidStart();
}
void ProtectedNode::onExit()
{
Node::onExit();
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for (const auto& child : _protectedChildren)
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child->onExit();
}
void ProtectedNode::updateDisplayedOpacity(uint8_t parentOpacity)
{
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_displayedOpacity = _realOpacity * parentOpacity / 255.0;
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updateColor();
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if (_cascadeOpacityEnabled)
{
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for (auto child : _children)
{
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child->updateDisplayedOpacity(_displayedOpacity);
}
}
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for (auto child : _protectedChildren)
{
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child->updateDisplayedOpacity(_displayedOpacity);
}
}
void ProtectedNode::updateDisplayedColor(const Color3B& parentColor)
{
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_displayedColor.r = _realColor.r * parentColor.r / 255.0;
_displayedColor.g = _realColor.g * parentColor.g / 255.0;
_displayedColor.b = _realColor.b * parentColor.b / 255.0;
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updateColor();
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if (_cascadeColorEnabled)
{
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for (const auto& child : _children)
{
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child->updateDisplayedColor(_displayedColor);
}
}
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for (const auto& child : _protectedChildren)
{
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child->updateDisplayedColor(_displayedColor);
}
}
void ProtectedNode::disableCascadeColor()
{
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for (auto child : _children)
{
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child->updateDisplayedColor(Color3B::WHITE);
}
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for (auto child : _protectedChildren)
{
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child->updateDisplayedColor(Color3B::WHITE);
}
}
void ProtectedNode::disableCascadeOpacity()
{
_displayedOpacity = _realOpacity;
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for (auto child : _children)
{
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child->updateDisplayedOpacity(255);
}
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for (auto child : _protectedChildren)
{
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child->updateDisplayedOpacity(255);
}
}
void ProtectedNode::setCameraMask(unsigned short mask, bool applyChildren)
{
Node::setCameraMask(mask, applyChildren);
if (applyChildren)
{
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for (auto& iter : _protectedChildren)
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{
iter->setCameraMask(mask);
}
}
}
void ProtectedNode::setGlobalZOrder(float globalZOrder)
{
Node::setGlobalZOrder(globalZOrder);
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for (auto& child : _protectedChildren)
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child->setGlobalZOrder(globalZOrder);
}
NS_CC_END