2019-11-23 20:27:39 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
http://www.cocos2d-x.org
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "renderer/CCRenderCommand.h"
|
|
|
|
#include "renderer/CCPipelineDescriptor.h"
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @addtogroup renderer
|
|
|
|
* @{
|
|
|
|
*/
|
|
|
|
|
|
|
|
NS_CC_BEGIN
|
2021-12-25 10:04:45 +08:00
|
|
|
/**
|
2019-11-23 20:27:39 +08:00
|
|
|
Command used to render one or more Triangles, which is similar to QuadCommand.
|
|
|
|
Every TrianglesCommand will have generate material ID by give textureID, glProgramState, Blend function
|
|
|
|
if the material id is the same, these TrianglesCommands could be batched to save draw call.
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
namespace backend
|
|
|
|
{
|
|
|
|
class TextureBackend;
|
|
|
|
class Program;
|
|
|
|
} // namespace backend
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
class Texture2D;
|
|
|
|
|
|
|
|
class CC_DLL TrianglesCommand : public RenderCommand
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/**The structure of Triangles. */
|
|
|
|
struct Triangles
|
|
|
|
{
|
|
|
|
Triangles(V3F_C4B_T2F* _verts, unsigned short* _indices, unsigned int _vertCount, unsigned int _indexCount)
|
2021-12-25 10:04:45 +08:00
|
|
|
: verts(_verts), indices(_indices), vertCount(_vertCount), indexCount(_indexCount)
|
2019-11-23 20:27:39 +08:00
|
|
|
{}
|
|
|
|
|
|
|
|
Triangles() {}
|
|
|
|
|
|
|
|
/**Vertex data pointer.*/
|
|
|
|
V3F_C4B_T2F* verts = nullptr;
|
|
|
|
/**Index data pointer.*/
|
|
|
|
unsigned short* indices = nullptr;
|
|
|
|
/**The number of vertices.*/
|
|
|
|
unsigned int vertCount = 0;
|
|
|
|
/**The number of indices.*/
|
|
|
|
unsigned int indexCount = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**Constructor.*/
|
|
|
|
TrianglesCommand();
|
|
|
|
/**Destructor.*/
|
|
|
|
~TrianglesCommand();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** Initializes the command.
|
|
|
|
@param globalOrder GlobalZOrder of the command.
|
|
|
|
@param texture The texture used in renderring.
|
|
|
|
@param blendType Blend function for the command.
|
|
|
|
@param triangles Rendered triangles for the command.
|
|
|
|
@param mv ModelView matrix for the command.
|
|
|
|
@param flags to indicate that the command is using 3D rendering or not.
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
void init(float globalOrder,
|
|
|
|
cocos2d::Texture2D* texture,
|
|
|
|
const BlendFunc& blendType,
|
|
|
|
const Triangles& triangles,
|
|
|
|
const Mat4& mv,
|
|
|
|
uint32_t flags);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**Get the material id of command.*/
|
|
|
|
uint32_t getMaterialID() const { return _materialID; }
|
|
|
|
/**Get a const reference of triangles.*/
|
|
|
|
const Triangles& getTriangles() const { return _triangles; }
|
|
|
|
/**Get the vertex count in the triangles.*/
|
|
|
|
size_t getVertexCount() const { return _triangles.vertCount; }
|
|
|
|
/**Get the index count of the triangles.*/
|
|
|
|
size_t getIndexCount() const { return _triangles.indexCount; }
|
|
|
|
/**Get the vertex data pointer.*/
|
|
|
|
const V3F_C4B_T2F* getVertices() const { return _triangles.verts; }
|
|
|
|
/**Get the index data pointer.*/
|
|
|
|
const unsigned short* getIndices() const { return _triangles.indices; }
|
|
|
|
/**Get the model view matrix.*/
|
|
|
|
const Mat4& getModelView() const { return _mv; }
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/** update material ID */
|
|
|
|
void updateMaterialID();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
protected:
|
|
|
|
/**Generate the material ID by textureID, glProgramState, and blend function.*/
|
|
|
|
void generateMaterialID();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
2019-11-23 20:27:39 +08:00
|
|
|
/**Generated material id.*/
|
|
|
|
uint32_t _materialID = 0;
|
|
|
|
|
|
|
|
/**Rendered triangles.*/
|
|
|
|
Triangles _triangles;
|
|
|
|
|
|
|
|
// Cached value to determine to generate material id or not.
|
2021-12-25 10:04:45 +08:00
|
|
|
BlendFunc _blendType = BlendFunc::DISABLE;
|
|
|
|
uint32_t _programType = backend::ProgramType::CUSTOM_PROGRAM;
|
|
|
|
uint32_t _uniformID = 0;
|
2019-11-23 20:27:39 +08:00
|
|
|
backend::TextureBackend* _texture = nullptr;
|
|
|
|
};
|
|
|
|
|
|
|
|
NS_CC_END
|
|
|
|
/**
|
|
|
|
end of support group
|
|
|
|
@}
|
|
|
|
*/
|