axmol/extensions/network/SocketIO.cpp

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Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2013 Chris Hannon
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*based on the SocketIO library created by LearnBoost at http://socket.io
*using spec version 1 found at https://github.com/LearnBoost/socket.io-spec
****************************************************************************/
#include "SocketIO.h"
#include "cocos-ext.h"
#include "network/WebSocket.h"
#include <algorithm>
NS_CC_EXT_BEGIN
//class declarations
/**
* @brief The implementation of the socket.io connection
* Clients/endpoints may share the same impl to accomplish multiplexing on the same websocket
*/
class SIOClientImpl :
public Object,
public WebSocket::Delegate
{
private:
int _port, _heartbeat, _timeout;
std::string _host, _sid, _uri;
bool _connected;
WebSocket *_ws;
Dictionary* _clients;
public:
SIOClientImpl(const std::string& host, int port);
virtual ~SIOClientImpl(void);
static SIOClientImpl* create(const std::string& host, int port);
virtual void onOpen(cocos2d::extension::WebSocket* ws);
virtual void onMessage(cocos2d::extension::WebSocket* ws, const cocos2d::extension::WebSocket::Data& data);
virtual void onClose(cocos2d::extension::WebSocket* ws);
virtual void onError(cocos2d::extension::WebSocket* ws, const cocos2d::extension::WebSocket::ErrorCode& error);
void connect();
void disconnect();
bool init();
void handshake();
void handshakeResponse(HttpClient *sender, HttpResponse *response);
void openSocket();
void heartbeat(float dt);
SIOClient* getClient(const std::string& endpoint);
void addClient(const std::string& endpoint, SIOClient* client);
void connectToEndpoint(const std::string& endpoint);
void disconnectFromEndpoint(const std::string& endpoint);
void send(std::string endpoint, std::string s);
void emit(std::string endpoint, std::string eventname, std::string args);
};
//method implementations
//begin SIOClientImpl methods
SIOClientImpl::SIOClientImpl(const std::string& host, int port) :
_port(port),
_host(host),
_connected(false)
{
_clients = Dictionary::create();
_clients->retain();
std::stringstream s;
s << host << ":" << port;
_uri = s.str();
_ws = NULL;
}
SIOClientImpl::~SIOClientImpl() {
if(_connected) disconnect();
CC_SAFE_DELETE(_clients);
CC_SAFE_DELETE(_ws);
}
void SIOClientImpl::handshake() {
log("SIOClientImpl::handshake() called");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
std::stringstream pre;
pre << "http://" << _uri << "/socket.io/1";
HttpRequest* request = new HttpRequest();
request->setUrl(pre.str().c_str());
request->setRequestType(HttpRequest::kHttpGet);
request->setResponseCallback(this, httpresponse_selector(SIOClientImpl::handshakeResponse));
request->setTag("handshake");
log("SIOClientImpl::handshake() waiting");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
HttpClient::getInstance()->send(request);
request->release();
return;
}
void SIOClientImpl::handshakeResponse(HttpClient *sender, HttpResponse *response) {
log("SIOClientImpl::handshakeResponse() called");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if (0 != strlen(response->getHttpRequest()->getTag()))
{
log("%s completed", response->getHttpRequest()->getTag());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
int statusCode = response->getResponseCode();
char statusString[64] = {};
sprintf(statusString, "HTTP Status Code: %d, tag = %s", statusCode, response->getHttpRequest()->getTag());
log("response code: %d", statusCode);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if (!response->isSucceed())
{
log("SIOClientImpl::handshake() failed");
log("error buffer: %s", response->getErrorBuffer());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
DictElement* el = NULL;
CCDICT_FOREACH(_clients, el) {
SIOClient* c = static_cast<SIOClient*>(el->getObject());
c->getDelegate()->onError(c, response->getErrorBuffer());
}
return;
}
log("SIOClientImpl::handshake() succeeded");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
std::vector<char> *buffer = response->getResponseData();
std::stringstream s;
for (unsigned int i = 0; i < buffer->size(); i++)
{
s << (*buffer)[i];
}
log("SIOClientImpl::handshake() dump data: %s", s.str().c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
std::string res = s.str();
std::string sid;
2013-07-13 19:20:11 +08:00
int pos = 0;
int heartbeat = 0, timeout = 0;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
pos = res.find(":");
if(pos >= 0) {
sid = res.substr(0, pos);
res.erase(0, pos+1);
}
pos = res.find(":");
if(pos >= 0){
heartbeat = atoi(res.substr(pos+1, res.size()).c_str());
}
pos = res.find(":");
if(pos >= 0){
timeout = atoi(res.substr(pos+1, res.size()).c_str());
}
_sid = sid;
_heartbeat = heartbeat;
_timeout = timeout;
openSocket();
return;
}
void SIOClientImpl::openSocket() {
log("SIOClientImpl::openSocket() called");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
std::stringstream s;
s << _uri << "/socket.io/1/websocket/" << _sid;
_ws = new WebSocket();
if(!_ws->init(*this, s.str()))
{
CC_SAFE_DELETE(_ws);
}
return;
}
bool SIOClientImpl::init() {
log("SIOClientImpl::init() successful");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
return true;
}
void SIOClientImpl::connect() {
this->handshake();
}
void SIOClientImpl::disconnect() {
if(_ws->getReadyState() == WebSocket::kStateOpen) {
std::string s = "0::";
_ws->send(s);
log("Disconnect sent");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
_ws->close();
}
2013-07-13 19:20:11 +08:00
Director::getInstance()->getScheduler()->unscheduleAllForTarget(this);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
_connected = false;
SocketIO::instance()->removeSocket(_uri);
}
SIOClientImpl* SIOClientImpl::create(const std::string& host, int port) {
SIOClientImpl *s = new SIOClientImpl(host, port);
if(s && s->init()) {
return s;
}
return NULL;
}
SIOClient* SIOClientImpl::getClient(const std::string& endpoint) {
return static_cast<SIOClient*>(_clients->objectForKey(endpoint));
}
void SIOClientImpl::addClient(const std::string& endpoint, SIOClient* client) {
_clients->setObject(client, endpoint);
}
void SIOClientImpl::connectToEndpoint(const std::string& endpoint) {
std::string path = endpoint == "/" ? "" : endpoint;
std::string s = "1::" + path;
_ws->send(s);
}
void SIOClientImpl::disconnectFromEndpoint(const std::string& endpoint) {
_clients->removeObjectForKey(endpoint);
if(_clients->count() == 0 || endpoint == "/") {
log("SIOClientImpl::disconnectFromEndpoint out of endpoints, checking for disconnect");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(_connected) this->disconnect();
} else {
std::string path = endpoint == "/" ? "" : endpoint;
std::string s = "0::" + path;
_ws->send(s);
}
}
void SIOClientImpl::heartbeat(float dt) {
std::string s = "2::";
_ws->send(s);
log("Heartbeat sent");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClientImpl::send(std::string endpoint, std::string s) {
std::stringstream pre;
std::string path = endpoint == "/" ? "" : endpoint;
pre << "3::" << path << ":" << s;
std::string msg = pre.str();
log("sending message: %s", msg.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
_ws->send(msg);
}
void SIOClientImpl::emit(std::string endpoint, std::string eventname, std::string args) {
std::stringstream pre;
std::string path = endpoint == "/" ? "" : endpoint;
pre << "5::" << path << ":{\"name\":\"" << eventname << "\",\"args\":" << args << "}";
std::string msg = pre.str();
log("emitting event with data: %s", msg.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
_ws->send(msg);
}
void SIOClientImpl::onOpen(cocos2d::extension::WebSocket* ws) {
_connected = true;
SocketIO::instance()->addSocket(_uri, this);
DictElement* e = NULL;
CCDICT_FOREACH(_clients, e) {
SIOClient *c = static_cast<SIOClient*>(e->getObject());
c->onOpen();
}
Director::getInstance()->getScheduler()->scheduleSelector(schedule_selector(SIOClientImpl::heartbeat), this, (_heartbeat * .9), false);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
log("SIOClientImpl::onOpen socket connected!");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClientImpl::onMessage(cocos2d::extension::WebSocket* ws, const cocos2d::extension::WebSocket::Data& data) {
log("SIOClientImpl::onMessage received: %s", data.bytes);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
int control = atoi(&data.bytes[0]);
std::string payload, msgid, endpoint, s_data, eventname;
payload = data.bytes;
int pos, pos2;
pos = payload.find(":");
if(pos >=0 ) {
payload.erase(0, pos+1);
}
pos = payload.find(":");
if(pos > 0 ) {
msgid = atoi(payload.substr(0, pos+1).c_str());
}
payload.erase(0, pos+1);
pos = payload.find(":");
if(pos >= 0) {
endpoint = payload.substr(0, pos);
payload.erase(0, pos+1);
} else {
endpoint = payload;
}
if(endpoint == "") endpoint = "/";
s_data = payload;
SIOClient *c = NULL;
c = getClient(endpoint);
if(c == NULL) log("SIOClientImpl::onMessage client lookup returned NULL");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
switch(control) {
case 0:
log("Received Disconnect Signal for Endpoint: %s\n", endpoint.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c) c->receivedDisconnect();
disconnectFromEndpoint(endpoint);
break;
case 1:
log("Connected to endpoint: %s \n",endpoint.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c) c->onConnect();
break;
case 2:
log("Heartbeat received\n");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
break;
case 3:
log("Message received: %s \n", s_data.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c) c->getDelegate()->onMessage(c, s_data);
break;
case 4:
log("JSON Message Received: %s \n", s_data.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c) c->getDelegate()->onMessage(c, s_data);
break;
case 5:
log("Event Received with data: %s \n", s_data.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c) {
eventname = "";
pos = s_data.find(":");
pos2 = s_data.find(",");
if(pos2 > pos) {
s_data = s_data.substr(pos+1, pos2-pos-1);
std::remove_copy(s_data.begin(), s_data.end(),
std::back_inserter(eventname), '"');
}
c->fireEvent(eventname, payload);
}
break;
case 6:
log("Message Ack\n");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
break;
case 7:
log("Error\n");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c) c->getDelegate()->onError(c, s_data);
break;
case 8:
log("Noop\n");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
break;
}
return;
}
void SIOClientImpl::onClose(cocos2d::extension::WebSocket* ws) {
if(_clients->count() > 0) {
DictElement *e;
CCDICT_FOREACH(_clients, e) {
SIOClient *c = static_cast<SIOClient *>(e->getObject());
c->receivedDisconnect();
}
}
this->release();
}
void SIOClientImpl::onError(cocos2d::extension::WebSocket* ws, const cocos2d::extension::WebSocket::ErrorCode& error) {
}
//begin SIOClient methods
SIOClient::SIOClient(const std::string& host, int port, const std::string& path, SIOClientImpl* impl, SocketIO::SIODelegate& delegate)
: _host(host)
, _port(port)
, _path(path)
, _socket(impl)
, _connected(false)
, _delegate(&delegate)
{
}
SIOClient::~SIOClient(void) {
if(_connected) {
_socket->disconnectFromEndpoint(_path);
}
}
void SIOClient::onOpen() {
if(_path != "/") {
_socket->connectToEndpoint(_path);
}
}
void SIOClient::onConnect() {
_connected = true;
_delegate->onConnect(this);
}
void SIOClient::send(std::string s) {
if(_connected) {
_socket->send(_path, s);
} else {
_delegate->onError(this, "Client not yet connected");
}
}
void SIOClient::emit(std::string eventname, std::string args) {
if(_connected) {
_socket->emit(_path, eventname, args);
} else {
_delegate->onError(this, "Client not yet connected");
}
}
void SIOClient::disconnect() {
_connected = false;
_socket->disconnectFromEndpoint(_path);
_delegate->onClose(this);
this->release();
}
void SIOClient::receivedDisconnect() {
_connected = false;
_delegate->onClose(this);
this->release();
}
void SIOClient::on(const std::string& eventName, SIOEvent e) {
_eventRegistry[eventName] = e;
}
void SIOClient::fireEvent(const std::string& eventName, const std::string& data) {
log("SIOClient::fireEvent called with event name: %s and data: %s", eventName.c_str(), data.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(_eventRegistry[eventName]) {
SIOEvent e = _eventRegistry[eventName];
e(this, data);
return;
}
log("SIOClient::fireEvent no event with name %s found", eventName.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
//begin SocketIO methods
SocketIO *SocketIO::_inst = NULL;
SocketIO::SocketIO() {
_sockets = Dictionary::create();
_sockets->retain();
}
SocketIO::~SocketIO(void) {
CC_SAFE_DELETE(_sockets);
delete _inst;
}
SocketIO* SocketIO::instance() {
if(!_inst)
_inst = new SocketIO();
return _inst;
}
SIOClient* SocketIO::connect(SocketIO::SIODelegate& delegate, const std::string& uri) {
std::string host = uri;
int port = 0;
int pos = 0;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
pos = host.find("//");
if(pos >= 0) {
host.erase(0, pos+2);
}
pos = host.find(":");
if(pos >= 0){
port = atoi(host.substr(pos+1, host.size()).c_str());
}
pos = host.find("/", 0);
std::string path = "/";
if(pos >= 0){
path += host.substr(pos + 1, host.size());
}
pos = host.find(":");
if(pos >= 0){
host.erase(pos, host.size());
}else if((pos = host.find("/"))>=0) {
host.erase(pos, host.size());
}
std::stringstream s;
s << host << ":" << port;
SIOClientImpl* socket = NULL;
SIOClient *c = NULL;
socket = SocketIO::instance()->getSocket(s.str());
if(socket == NULL) {
//create a new socket, new client, connect
socket = SIOClientImpl::create(host, port);
c = new SIOClient(host, port, path, socket, delegate);
socket->addClient(path, c);
socket->connect();
} else {
//check if already connected to endpoint, handle
c = socket->getClient(path);
if(c == NULL) {
c = new SIOClient(host, port, path, socket, delegate);
socket->addClient(path, c);
socket->connectToEndpoint(path);
}
}
return c;
}
SIOClientImpl* SocketIO::getSocket(const std::string& uri) {
return static_cast<SIOClientImpl*>(_sockets->objectForKey(uri));
}
void SocketIO::addSocket(const std::string& uri, SIOClientImpl* socket) {
_sockets->setObject(socket, uri);
}
void SocketIO::removeSocket(const std::string& uri) {
_sockets->removeObjectForKey(uri);
}
NS_CC_EXT_END