axmol/cocos2dx/platform/bada/CCApplication_bada.h

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_APPLICATION_BADA_H__
#define __CC_APPLICATION_BADA_H__
#include "CCGeometry.h"
#include "CCDirector.h"
#include <FApp.h>
#include <FSystem.h>
NS_CC_BEGIN;
class CC_DLL CCApplication :
public Osp::App::Application,
public Osp::Base::Runtime::ITimerEventListener
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{
public:
CCApplication();
virtual ~CCApplication();
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/**
@brief Implement for initialize OpenGL instance, set source path, etc...
*/
virtual bool initInstance() = 0;
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/**
@brief Implement Window create, CCDirector and CCScene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching() = 0;
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground() {}
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground() {}
/**
@brief Get status bar rectangle in EGLView window.
*/
CCRect statusBarFrame(CCRect * rect);
/**
@brief Get current applicaiton instance.
@return Current application instance pointer.
*/
static CCApplication& sharedApplication();
/**
@brief Get current language config
@return Current language config
*/
static ccLanguageType getCurrentLanguage();
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void setAnimationInterval(double interval);
typedef enum
{
/// Device oriented vertically, home button on the bottom
kOrientationPortrait = 0,
/// Device oriented vertically, home button on the top
kOrientationPortraitUpsideDown = 1,
/// Device oriented horizontally, home button on the right
kOrientationLandscapeLeft = 2,
/// Device oriented horizontally, home button on the left
kOrientationLandscapeRight = 3,
} Orientation;
/**
@brief Callback by CCDirector for change device orientation.
@orientation The defination of orientation which CCDirector want change to.
@return The actual orientation of the application.
*/
Orientation setOrientation(Orientation orientation);
//
public:
bool OnAppInitializing(Osp::App::AppRegistry& appRegistry);
bool OnAppTerminating(Osp::App::AppRegistry& appRegistry, bool forcedTermination = false);
void OnForeground(void);
void OnBackground(void);
void OnLowMemory(void);
void OnBatteryLevelChanged(Osp::System::BatteryLevel batteryLevel);
void OnScreenOn (void);
void OnScreenOff (void);
void OnTimerExpired(Osp::Base::Runtime::Timer& timer);
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protected:
Osp::Base::Runtime::Timer* m_pTimer;
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};
NS_CC_END;
#endif // end of __CCX_APPLICATION_WIN32_H__