axmol/cocos/editor-support/spine/SlotData.h

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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_SLOTDATA_H_
#define SPINE_SLOTDATA_H_
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#include <spine/dll.h>
#include <spine/BoneData.h>
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#include <spine/Color.h>
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#ifdef __cplusplus
extern "C" {
#endif
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typedef enum {
SP_BLEND_MODE_NORMAL, SP_BLEND_MODE_ADDITIVE, SP_BLEND_MODE_MULTIPLY, SP_BLEND_MODE_SCREEN
} spBlendMode;
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typedef struct spSlotData {
const int index;
const char* const name;
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const spBoneData* const boneData;
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const char* attachmentName;
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spColor color;
spColor* darkColor;
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spBlendMode blendMode;
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#ifdef __cplusplus
spSlotData() :
index(0),
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name(0),
boneData(0),
attachmentName(0),
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color(),
darkColor(0),
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blendMode(SP_BLEND_MODE_NORMAL) {
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}
#endif
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} spSlotData;
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SP_API spSlotData* spSlotData_create (const int index, const char* name, spBoneData* boneData);
SP_API void spSlotData_dispose (spSlotData* self);
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/* @param attachmentName May be 0 for no setup pose attachment. */
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SP_API void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName);
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#ifdef SPINE_SHORT_NAMES
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typedef spBlendMode BlendMode;
#define BLEND_MODE_NORMAL SP_BLEND_MODE_NORMAL
#define BLEND_MODE_ADDITIVE SP_BLEND_MODE_ADDITIVE
#define BLEND_MODE_MULTIPLY SP_BLEND_MODE_MULTIPLY
#define BLEND_MODE_SCREEN SP_BLEND_MODE_SCREEN
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typedef spSlotData SlotData;
#define SlotData_create(...) spSlotData_create(__VA_ARGS__)
#define SlotData_dispose(...) spSlotData_dispose(__VA_ARGS__)
#define SlotData_setAttachmentName(...) spSlotData_setAttachmentName(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_SLOTDATA_H_ */