2013-03-05 03:49:01 +08:00
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## Prerequisites:
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* Android NDK
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* Android SDK **OR** Eclipse ADT Bundle
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* Android AVD target installed
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## Building project
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There are two ways of building Android projects.
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1. Eclipse
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2. Command Line
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### Import Project in Eclipse
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#### Features:
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1. Complete workflow from Eclipse, including:
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2013-03-22 02:06:58 +08:00
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* Build C++.
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* Clean C++.
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* Build and Run whole project.
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* Logcat view.
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* Debug Java code.
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* Javascript editor.
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* Project management.
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2013-03-05 03:49:01 +08:00
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2. True C++ editing, including:
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* Code completion.
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* Jump to definition.
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* Refactoring tools etc.
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* Quick open C++ files.
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2013-03-05 03:49:01 +08:00
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2013-03-22 02:06:58 +08:00
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#### Setup Eclipse Environment (only once)
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2013-03-05 03:49:01 +08:00
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**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
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2013-03-22 02:06:58 +08:00
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1. Download Eclipse ADT bundle from [Google ADT homepage](http://developer.android.com/sdk/index.html)
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2013-03-05 03:49:01 +08:00
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**OR**
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Install Eclipse with Java. Add ADT and CDT plugins.
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2013-03-22 02:06:58 +08:00
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2. Only for Windows
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1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).
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2. Add `Cygwin\bin` directory to system PATH variable.
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3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
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2013-03-05 03:49:01 +08:00
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2013-03-22 02:06:58 +08:00
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3. Set up Variables:
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1. Path Variable `COCOS2DX`:
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* Eclipse->Preferences->General->Workspace->**Linked Resources**
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* Click **New** button to add a Path Variable `COCOS2DX` pointing to the root cocos2d-x directory.
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![Example](https://lh5.googleusercontent.com/-oPpk9kg3e5w/UUOYlq8n7aI/AAAAAAAAsdQ/zLA4eghBH9U/s400/cocos2d-x-eclipse-vars.png)
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2. C/C++ Environment Variable `NDK_ROOT`:
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* Eclipse->Preferences->C/C++->Build->**Environment**.
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* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
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![Example](https://lh3.googleusercontent.com/-AVcY8IAT0_g/UUOYltoRobI/AAAAAAAAsdM/22D2J9u3sig/s400/cocos2d-x-eclipse-ndk.png)
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* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`
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2013-03-22 02:06:58 +08:00
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4. Import libcocos2dx library project:
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1. File->New->Project->Android Project From Existing Code.
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2. Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
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3. Click **Finish** to add project.
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#### Adding and running from Eclipse
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2013-03-22 02:06:58 +08:00
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![Example](https://lh3.googleusercontent.com/-SLBOu6e3QbE/UUOcOXYaGqI/AAAAAAAAsdo/tYBY2SylOSM/s288/cocos2d-x-eclipse-project-from-code.png) ![Import](https://lh5.googleusercontent.com/-XzC9Pn65USc/UUOcOTAwizI/AAAAAAAAsdk/4b6YM-oim9Y/s400/cocos2d-x-eclipse-import-project.png)
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2013-03-22 02:06:58 +08:00
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1. File->New->Project->Android Project From Existing Code
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2. **Browse** to your project directory. eg: `cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/`
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2013-03-05 03:49:01 +08:00
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3. Add the project
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4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.
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### Running project from Command Line
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2013-03-22 02:06:58 +08:00
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$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
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$ export NDK_ROOT=/path/to/ndk
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$ ./build_native.sh
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$ ant debug install
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2013-03-05 03:49:01 +08:00
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2013-03-22 02:06:58 +08:00
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If the last command results in sdk.dir missing error then do:
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2013-03-22 02:06:58 +08:00
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$ android list target
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$ android update project -p . -t (id from step 6)
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$ android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)
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