2015-05-08 15:49:33 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2015-05-08 15:49:33 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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2015-05-08 15:49:33 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PHYSICS_3D_VIEWER_H__
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#define __PHYSICS_3D_VIEWER_H__
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#include "math/Math.h"
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#include "base/Ref.h"
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#include "base/Types.h"
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#include "base/Config.h"
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#include "renderer/CustomCommand.h"
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#include "renderer/backend/ProgramState.h"
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#include "renderer/backend/Types.h"
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#if AX_USE_3D_PHYSICS
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# if (AX_ENABLE_BULLET_INTEGRATION)
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# include "bullet/LinearMath/btIDebugDraw.h"
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NS_AX_BEGIN
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/**
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* @addtogroup _3d
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* @{
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*/
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class Renderer;
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/** @brief Physics3DDebugDrawer: debug draw the physics object, used by Physics3DWorld */
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class Physics3DDebugDrawer : public btIDebugDraw
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{
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public:
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Physics3DDebugDrawer();
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virtual ~Physics3DDebugDrawer();
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void draw(ax::Renderer* renderer);
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// override function
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virtual void drawLine(const btVector3& from, const btVector3& to, const btVector3& color) override;
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virtual void drawContactPoint(const btVector3& PointOnB,
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const btVector3& normalOnB,
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btScalar distance,
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int lifeTime,
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const btVector3& color) override;
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virtual void reportErrorWarning(const char* warningString) override;
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virtual void draw3dText(const btVector3& location, const char* textString) override;
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virtual void setDebugMode(int debugMode) override;
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virtual int getDebugMode() const override;
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void clear();
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protected:
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void init();
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void onBeforeDraw();
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void onAfterDraw();
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protected:
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struct V3F_V4F
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{
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ax::Vec3 vertex;
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ax::Vec4 color;
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};
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std::vector<V3F_V4F> _buffer;
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ax::backend::UniformLocation _locMVP;
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ax::BlendFunc _blendFunc = BlendFunc::DISABLE;
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ax::CustomCommand _customCommand;
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ax::backend::ProgramState* _programState = nullptr;
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bool _dirty = true;
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int _debugMode = DBG_DrawWireframe | DBG_DrawConstraints | DBG_DrawConstraintLimits;
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private:
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bool _oldDepthTestEnabled = false;
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};
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// end of 3d group
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/// @}
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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# endif // AX_ENABLE_BULLET_INTEGRATION
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#endif // AX_USE_3D_PHYSICS
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#endif // __PHYSICS_3D_VIEWER_H__
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