mirror of https://github.com/axmolengine/axmol.git
21 lines
391 B
GLSL
21 lines
391 B
GLSL
|
#version 310 es
|
||
|
precision highp float;
|
||
|
precision highp int;
|
||
|
|
||
|
|
||
|
layout(location = TEXCOORD0) in vec2 v_texCoord;
|
||
|
layout(location = COLOR0) in vec4 v_color;
|
||
|
|
||
|
layout(binding = 0) uniform sampler2D u_tex0;
|
||
|
|
||
|
layout(std140) uniform fs_ub {
|
||
|
vec4 u_color;
|
||
|
};
|
||
|
|
||
|
layout(location = SV_Target0) out vec4 FragColor;
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
FragColor = texture(u_tex0, v_texCoord) * v_color * u_color;
|
||
|
}
|