axmol/README.md

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2012-04-18 03:43:08 +08:00
# TestJS
Simple iOS (and soon Android) example of cocos2d-x game running javascript bindings
*NOTE* This is a WIP and the bindings are not yet complete! What's working:
CCPoint CCSize CCRect CCDirector CCNode CCSprite CCScene CCSpriteFrameCache
CCSpriteFrame CCAction CCAnimate CCAnimation CCRepeatForever CCLayer CCTouch
CCSet CCMoveBy CCMoveTo CCRotateTo CCRotateBy CCRenderTexture
This is just a proof of concept and there are plans around this in order to make a more js-friendly API, right now
the bindings were created automatically and the final idea is not to use them as they are but to create a higher
level wrapper.
You can follow the progress of the js-bindings in the current [development fork](https://github.com/funkaster/cocos2d-x/tree/js-bindings).
For a sneak peak, you can take a look at what's in the JS directory.
## How to Build
### iOS
Just open the xcode project and run. It's using the latest spidermonkey and js-bindings for cocos2d-x
### Android
Instructions to be added here