axmol/cocos/editor-support/spine/Bone.c

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/******************************************************************************
* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
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*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Bone.h>
#include <spine/extension.h>
static int yDown;
void spBone_setYDown (int value) {
yDown = value;
}
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int spBone_isYDown () {
return yDown;
}
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spBone* spBone_create (spBoneData* data, spSkeleton* skeleton, spBone* parent) {
spBone* self = NEW(spBone);
CONST_CAST(spBoneData*, self->data) = data;
CONST_CAST(spSkeleton*, self->skeleton) = skeleton;
CONST_CAST(spBone*, self->parent) = parent;
spBone_setToSetupPose(self);
return self;
}
void spBone_dispose (spBone* self) {
FREE(self);
}
void spBone_updateWorldTransform (spBone* self) {
float radians, cosine, sine;
if (self->parent) {
CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX;
CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY;
if (self->data->inheritScale) {
CONST_CAST(float, self->worldScaleX) = self->parent->worldScaleX * self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->parent->worldScaleY * self->scaleY;
} else {
CONST_CAST(float, self->worldScaleX) = self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->scaleY;
}
CONST_CAST(float, self->worldRotation) =
self->data->inheritRotation ? self->parent->worldRotation + self->rotationIK : self->rotationIK;
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CONST_CAST(int, self->worldFlipX) = self->parent->worldFlipX ^ self->flipX;
CONST_CAST(int, self->worldFlipY) = self->parent->worldFlipY ^ self->flipY;
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} else {
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int skeletonFlipX = self->skeleton->flipX, skeletonFlipY = self->skeleton->flipY;
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CONST_CAST(float, self->worldX) = self->skeleton->flipX ? -self->x : self->x;
CONST_CAST(float, self->worldY) = self->skeleton->flipY != yDown ? -self->y : self->y;
CONST_CAST(float, self->worldScaleX) = self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->scaleY;
CONST_CAST(float, self->worldRotation) = self->rotationIK;
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CONST_CAST(int, self->worldFlipX) = skeletonFlipX ^ self->flipX;
CONST_CAST(int, self->worldFlipY) = skeletonFlipY ^ self->flipY;
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}
radians = self->worldRotation * DEG_RAD;
cosine = COS(radians);
sine = SIN(radians);
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if (self->worldFlipX) {
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CONST_CAST(float, self->m00) = -cosine * self->worldScaleX;
CONST_CAST(float, self->m01) = sine * self->worldScaleY;
} else {
CONST_CAST(float, self->m00) = cosine * self->worldScaleX;
CONST_CAST(float, self->m01) = -sine * self->worldScaleY;
}
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if (self->worldFlipY != yDown) {
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CONST_CAST(float, self->m10) = -sine * self->worldScaleX;
CONST_CAST(float, self->m11) = -cosine * self->worldScaleY;
} else {
CONST_CAST(float, self->m10) = sine * self->worldScaleX;
CONST_CAST(float, self->m11) = cosine * self->worldScaleY;
}
}
void spBone_setToSetupPose (spBone* self) {
self->x = self->data->x;
self->y = self->data->y;
self->rotation = self->data->rotation;
self->rotationIK = self->rotation;
self->scaleX = self->data->scaleX;
self->scaleY = self->data->scaleY;
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self->flipX = self->data->flipX;
self->flipY = self->data->flipY;
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}
void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY) {
float invDet;
float dx = worldX - self->worldX, dy = worldY - self->worldY;
float m00 = self->m00, m11 = self->m11;
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if (self->worldFlipX != (self->worldFlipY != yDown)) {
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m00 *= -1;
m11 *= -1;
}
invDet = 1 / (m00 * m11 - self->m01 * self->m10);
*localX = (dx * m00 * invDet - dy * self->m01 * invDet);
*localY = (dy * m11 * invDet - dx * self->m10 * invDet);
}
void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY) {
*worldX = localX * self->m00 + localY * self->m01 + self->worldX;
*worldY = localX * self->m10 + localY * self->m11 + self->worldY;
}