axmol/cocos/editor-support/spine/Slot.cpp

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/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#include <spine/Slot.h>
#include <spine/extension.h>
#include <spine/Skeleton.h>
typedef struct {
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spSlot super;
float attachmentTime;
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} _spSlot;
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spSlot* spSlot_create (spSlotData* data, spSkeleton* skeleton, spBone* bone) {
spSlot* self = SUPER(NEW(_spSlot));
CONST_CAST(spSlotData*, self->data) = data;
CONST_CAST(spSkeleton*, self->skeleton) = skeleton;
CONST_CAST(spBone*, self->bone) = bone;
spSlot_setToSetupPose(self);
return self;
}
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void spSlot_dispose (spSlot* self) {
FREE(self);
}
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void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
CONST_CAST(spAttachment*, self->attachment) = attachment;
SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time;
}
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void spSlot_setAttachmentTime (spSlot* self, float time) {
SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time - time;
}
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float spSlot_getAttachmentTime (const spSlot* self) {
return self->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
}
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void spSlot_setToSetupPose (spSlot* self) {
spAttachment* attachment = 0;
self->r = self->data->r;
self->g = self->data->g;
self->b = self->data->b;
self->a = self->data->a;
if (self->data->attachmentName) {
/* Find slot index. */
int i;
for (i = 0; i < self->skeleton->data->slotCount; ++i) {
if (self->data == self->skeleton->data->slots[i]) {
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attachment = spSkeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
break;
}
}
}
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spSlot_setAttachment(self, attachment);
}