mirror of https://github.com/axmolengine/axmol.git
316 lines
11 KiB
JavaScript
316 lines
11 KiB
JavaScript
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//
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// MoonWarriors
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//
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// Handles the Game Logic
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//
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STATE_PLAYING = 0;
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STATE_GAMEOVER = 1;
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var GameLayer = cc.Layer.extend({
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_time:null,
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_ship:null,
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_backSky:null,
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_backSkyHeight:0,
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_backSkyRe:null,
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_backTileMap:null,
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_backTileMapHeight:0,
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_backTileMapRe:null,
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_levelManager:null,
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_tmpScore:0,
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_isBackSkyReload:false,
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_isBackTileReload:false,
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lbScore:null,
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screenRect:null,
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explosionAnimation:[],
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_beginPos:cc.p(0, 0),
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_state:STATE_PLAYING,
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ctor:function () {
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cc.associateWithNative( this, cc.Layer );
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},
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init:function () {
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var bRet = false;
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if (this._super()) {
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// reset global values
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MW.CONTAINER.ENEMIES = [];
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MW.CONTAINER.ENEMY_BULLETS = [];
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MW.CONTAINER.PLAYER_BULLETS = [];
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MW.SCORE = 0;
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MW.LIFE = 4;
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this._state = STATE_PLAYING;
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Explosion.sharedExplosion();
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Enemy.sharedEnemy();
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winSize = cc.Director.getInstance().getWinSize();
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this._levelManager = new LevelManager(this);
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this.initBackground();
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this.screenRect = cc.rect(0, 0, winSize.width, winSize.height + 10);
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// score
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this.lbScore = cc.LabelBMFont.create("Score: 0", s_arial14_fnt);
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this.lbScore.setAnchorPoint( cc.p(1,0) );
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this.lbScore.setAlignment( cc.TEXT_ALIGNMENT_RIGHT );
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this.addChild(this.lbScore, 1000);
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this.lbScore.setPosition(cc.p(winSize.width - 5 , winSize.height - 30));
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// ship life
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var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
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var life = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
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life.setScale(0.6);
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life.setPosition(cc.p(30, 460));
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this.addChild(life, 1, 5);
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// ship Life count
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this._lbLife = cc.LabelTTF.create("0", "Arial", 20);
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this._lbLife.setPosition(cc.p(60, 463));
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this._lbLife.setColor(cc.RED);
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this.addChild(this._lbLife, 1000);
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// ship
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this._ship = new Ship();
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this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
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// accept touch now!
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var t = cc.config.deviceType;
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if( t == 'browser' ) {
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this.setTouchEnabled(true);
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this.setKeyboardEnabled(true);
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} else if( t == 'desktop' ) {
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this.setMouseEnabled(true);
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} else if( t == 'mobile' ) {
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this.setTouchEnabled(true);
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}
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// schedule
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this.scheduleUpdate();
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this.schedule(this.scoreCounter, 1);
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if (MW.SOUND) {
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cc.AudioEngine.getInstance().playBackgroundMusic(s_bgMusic, true);
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}
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bRet = true;
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}
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return bRet;
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},
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scoreCounter:function () {
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if( this._state == STATE_PLAYING ) {
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this._time++;
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var minute = 0 | (this._time / 60);
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var second = this._time % 60;
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minute = minute > 9 ? minute : "0" + minute;
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second = second > 9 ? second : "0" + second;
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var curTime = minute + ":" + second;
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this._levelManager.loadLevelResource(this._time);
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}
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},
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onTouchesMoved:function (touches, event) {
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this.processEvent( touches[0] );
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},
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onMouseDragged:function( event ) {
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this.processEvent( event );
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},
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processEvent:function( event ) {
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if( this._state == STATE_PLAYING ) {
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var delta = event.getDelta();
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var curPos = this._ship.getPosition();
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curPos= cc.pAdd( curPos, delta );
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curPos = cc.pClamp(curPos, cc.POINT_ZERO, cc.p(winSize.width, winSize.height) );
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this._ship.setPosition( curPos );
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}
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},
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onKeyDown:function (e) {
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MW.KEYS[e] = true;
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},
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onKeyUp:function (e) {
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MW.KEYS[e] = false;
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},
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update:function (dt) {
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if( this._state == STATE_PLAYING ) {
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this.checkIsCollide();
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this.removeInactiveUnit(dt);
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this.checkIsReborn();
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this.updateUI();
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}
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if( cc.config.deviceType == 'browser' )
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cc.$("#cou").innerHTML = "Ship:" + 1 + ", Enemy: " + MW.CONTAINER.ENEMIES.length + ", Bullet:" + MW.CONTAINER.ENEMY_BULLETS.length + "," + MW.CONTAINER.PLAYER_BULLETS.length + " all:" + this.getChildren().length;
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},
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checkIsCollide:function () {
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var selChild, bulletChild;
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//check collide
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var i =0;
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for (i = 0; i < MW.CONTAINER.ENEMIES.length; i++) {
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selChild = MW.CONTAINER.ENEMIES[i];
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for (var j = 0; j < MW.CONTAINER.PLAYER_BULLETS.length; j++) {
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bulletChild = MW.CONTAINER.PLAYER_BULLETS[j];
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if (this.collide(selChild, bulletChild)) {
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bulletChild.hurt();
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selChild.hurt();
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}
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if (!cc.rectIntersectsRect(this.screenRect, bulletChild.getBoundingBox() )) {
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bulletChild.destroy();
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}
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}
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if (this.collide(selChild, this._ship)) {
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if (this._ship.active) {
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selChild.hurt();
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this._ship.hurt();
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}
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}
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if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
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selChild.destroy();
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}
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}
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for (i = 0; i < MW.CONTAINER.ENEMY_BULLETS.length; i++) {
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selChild = MW.CONTAINER.ENEMY_BULLETS[i];
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if (this.collide(selChild, this._ship)) {
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if (this._ship.active) {
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selChild.hurt();
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this._ship.hurt();
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}
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}
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if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
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selChild.destroy();
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}
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}
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},
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removeInactiveUnit:function (dt) {
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var selChild, layerChildren = this.getChildren();
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for (var i in layerChildren) {
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selChild = layerChildren[i];
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if (selChild) {
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if( typeof selChild.update == 'function' ) {
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selChild.update(dt);
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var tag = selChild.getTag();
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if ((tag == MW.UNIT_TAG.PLAYER) || (tag == MW.UNIT_TAG.PLAYER_BULLET) ||
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(tag == MW.UNIT_TAG.ENEMY) || (tag == MW.UNIT_TAG.ENMEY_BULLET)) {
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if (selChild && !selChild.active) {
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selChild.destroy();
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}
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}
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}
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}
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}
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},
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checkIsReborn:function () {
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if (MW.LIFE > 0 && !this._ship.active) {
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// ship
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this._ship = new Ship();
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this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
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}
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else if (MW.LIFE <= 0 && !this._ship.active) {
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this._state = STATE_GAMEOVER;
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// XXX: needed for JS bindings.
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this._ship = null;
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this.runAction(cc.Sequence.create(
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cc.DelayTime.create(0.2),
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cc.CallFunc.create(this, this.onGameOver)));
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}
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},
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updateUI:function () {
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if (this._tmpScore < MW.SCORE) {
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this._tmpScore += 5;
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}
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this._lbLife.setString(MW.LIFE);
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this.lbScore.setString("Score: " + this._tmpScore);
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},
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collide:function (a, b) {
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var aRect = a.collideRect();
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var bRect = b.collideRect();
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if (cc.rectIntersectsRect(aRect, bRect)) {
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return true;
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}
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},
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initBackground:function () {
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// bg
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this._backSky = cc.Sprite.create(s_bg01);
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this._backSky.setAnchorPoint(cc.p(0, 0));
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this._backSkyHeight = this._backSky.getContentSize().height;
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this.addChild(this._backSky, -10);
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//tilemap
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this._backTileMap = cc.TMXTiledMap.create(s_level01);
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this.addChild(this._backTileMap, -9);
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this._backTileMapHeight = this._backTileMap.getMapSize().height * this._backTileMap.getTileSize().height;
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this._backSkyHeight -= 48;
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this._backTileMapHeight -= 200;
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this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
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this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
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this.schedule(this.movingBackground, 3);
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},
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movingBackground:function () {
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this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
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this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
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this._backSkyHeight -= 48;
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this._backTileMapHeight -= 200;
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if (this._backSkyHeight <= winSize.height) {
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if (!this._isBackSkyReload) {
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this._backSkyRe = cc.Sprite.create(s_bg01);
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this._backSkyRe.setAnchorPoint(cc.p(0, 0));
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this.addChild(this._backSkyRe, -10);
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this._backSkyRe.setPosition(cc.p(0, winSize.height));
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this._isBackSkyReload = true;
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}
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this._backSkyRe.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
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}
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if (this._backSkyHeight <= 0) {
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this._backSkyHeight = this._backSky.getContentSize().height;
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this.removeChild(this._backSky, true);
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this._backSky = this._backSkyRe;
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this._backSkyRe = null;
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this._isBackSkyReload = false;
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}
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if (this._backTileMapHeight <= winSize.height) {
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if (!this._isBackTileReload) {
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this._backTileMapRe = cc.TMXTiledMap.create(s_level01);
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this.addChild(this._backTileMapRe, -9);
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this._backTileMapRe.setPosition(cc.p(0, winSize.height));
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this._isBackTileReload = true;
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}
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this._backTileMapRe.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
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}
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if (this._backTileMapHeight <= 0) {
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this._backTileMapHeight = this._backTileMapRe.getMapSize().height * this._backTileMapRe.getTileSize().height;
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this.removeChild(this._backTileMap, true);
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this._backTileMap = this._backTileMapRe;
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this._backTileMapRe = null;
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this._isBackTileReload = false;
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}
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},
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onGameOver:function () {
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var scene = cc.Scene.create();
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scene.addChild(GameOver.create());
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cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
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}
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});
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GameLayer.create = function () {
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var sg = new GameLayer();
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if (sg && sg.init()) {
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return sg;
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}
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return null;
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};
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GameLayer.scene = function () {
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var scene = cc.Scene.create();
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var layer = GameLayer.create();
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scene.addChild(layer, 1);
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return scene;
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};
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