mirror of https://github.com/axmolengine/axmol.git
129 lines
4.4 KiB
JavaScript
129 lines
4.4 KiB
JavaScript
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var Ship = cc.Sprite.extend({
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speed:220,
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bulletSpeed:900,
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HP:5,
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bulletTypeValue:1,
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bulletPowerValue:1,
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throwBombing:false,
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canBeAttack:true,
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isThrowingBomb:false,
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zOrder:3000,
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maxBulletPowerValue:4,
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appearPosition:cc.p(160, 60),
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_hurtColorLife:0,
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active:true,
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ctor:function () {
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// needed for JS-Bindings compatibility
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cc.associateWithNative( this, cc.Sprite );
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//init life
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var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
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this.initWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
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this.setTag(this.zOrder);
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this.setPosition(this.appearPosition);
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// set frame
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var frame0 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
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var frame1 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(60, 0, 60, 38));
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var animFrames = [];
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animFrames.push(frame0);
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animFrames.push(frame1);
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// ship animate
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var animation = cc.Animation.create(animFrames, 0.1);
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var animate = cc.Animate.create(animation);
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this.runAction(cc.RepeatForever.create(animate));
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this.schedule(this.shoot, 1 / 6);
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//revive effect
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this.canBeAttack = false;
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var ghostSprite = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 45, 60, 38));
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ghostSprite.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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ghostSprite.setScale(8);
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ghostSprite.setPosition(cc.p(this.getContentSize().width / 2, 12));
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this.addChild(ghostSprite, 3000, 99999);
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ghostSprite.runAction(cc.ScaleTo.create(0.5, 1, 1));
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var blinks = cc.Blink.create(3, 9);
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var makeBeAttack = cc.CallFunc.create(this, function (t) {
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t.canBeAttack = true;
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t.setVisible(true);
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t.removeChild(ghostSprite,true);
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});
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this.runAction(cc.Sequence.create(cc.DelayTime.create(0.5), blinks, makeBeAttack));
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},
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update:function (dt) {
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// Keys are only enabled on the browser
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if( cc.config.deviceType == 'browser' ) {
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var pos = this.getPosition();
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if ((MW.KEYS[cc.KEY.w] || MW.KEYS[cc.KEY.up]) && pos.y <= winSize.height) {
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pos.y += dt * this.speed;
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}
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if ((MW.KEYS[cc.KEY.s] || MW.KEYS[cc.KEY.down]) && pos.y >= 0) {
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pos.y -= dt * this.speed;
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}
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if ((MW.KEYS[cc.KEY.a] || MW.KEYS[cc.KEY.left]) && pos.x >= 0) {
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pos.x -= dt * this.speed;
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}
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if ((MW.KEYS[cc.KEY.d] || MW.KEYS[cc.KEY.right]) && pos.x <= winSize.width) {
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pos.x += dt * this.speed;
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}
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this.setPosition( pos );
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}
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if (this.HP <= 0) {
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this.active = false;
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}
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this._timeTick += dt;
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if (this._timeTick > 0.1) {
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this._timeTick = 0;
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if (this._hurtColorLife > 0) {
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this._hurtColorLife--;
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}
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if (this._hurtColorLife == 1) {
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this.setColor(cc.WHITE);
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}
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}
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},
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shoot:function (dt) {
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//this.shootEffect();
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var offset = 13;
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var p = this.getPosition();
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var cs = this.getContentSize();
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var a = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
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MW.CONTAINER.PLAYER_BULLETS.push(a);
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this.getParent().addChild(a, a.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
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a.setPosition(cc.p(p.x + offset, p.y + 3 + cs.height * 0.3));
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var b = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
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MW.CONTAINER.PLAYER_BULLETS.push(b);
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this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
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b.setPosition(cc.p(p.x - offset, p.y + 3 + cs.height * 0.3));
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},
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destroy:function () {
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MW.LIFE--;
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var p = this.getPosition();
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var myParent = this.getParent();
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myParent.addChild( new Explosion(p) );
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myParent.removeChild(this,true);
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if (MW.SOUND) {
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cc.AudioEngine.getInstance().playEffect(s_shipDestroyEffect);
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}
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},
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hurt:function () {
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if (this.canBeAttack) {
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this._hurtColorLife = 2;
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this.HP--;
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this.setColor(cc.RED);
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}
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},
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collideRect:function(){
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var p = this.getPosition();
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var a = this.getContentSize();
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var r = new cc.rect(p.x - a.width/2, p.y - a.height/2, a.width, a.height/2);
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return r;
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}
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});
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