2015-05-06 04:07:32 +08:00
|
|
|
/****************************************************************************
|
2018-01-29 16:25:32 +08:00
|
|
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
|
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
2015-05-06 04:07:32 +08:00
|
|
|
Copyright (c) 2014 GamePlay3D team
|
|
|
|
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
|
|
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
you may not use this file except in compliance with the License.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
See the License for the specific language governing permissions and
|
|
|
|
limitations under the License.
|
|
|
|
|
|
|
|
Ideas taken from:
|
|
|
|
- GamePlay3D: http://gameplay3d.org/
|
|
|
|
- OGRE3D: http://www.ogre3d.org/
|
|
|
|
- Qt3D: http://qt-project.org/
|
|
|
|
|
|
|
|
****************************************************************************/
|
|
|
|
|
2016-03-20 21:53:44 +08:00
|
|
|
#include "renderer/CCRenderState.h"
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include "renderer/CCTexture2D.h"
|
|
|
|
#include "renderer/CCPass.h"
|
2018-09-11 14:39:30 +08:00
|
|
|
#include "base/ccUtils.h"
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
|
|
|
|
RenderState::StateBlock* RenderState::StateBlock::_defaultState = nullptr;
|
|
|
|
|
|
|
|
|
|
|
|
RenderState::RenderState()
|
2017-02-04 09:46:32 +08:00
|
|
|
: _hash(0)
|
2015-05-06 04:07:32 +08:00
|
|
|
, _hashDirty(true)
|
|
|
|
, _parent(nullptr)
|
2017-02-04 09:46:32 +08:00
|
|
|
, _texture(nullptr)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
_state = StateBlock::create();
|
|
|
|
CC_SAFE_RETAIN(_state);
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderState::~RenderState()
|
|
|
|
{
|
2016-08-19 15:22:57 +08:00
|
|
|
CC_SAFE_RELEASE(_texture);
|
2015-05-06 04:07:32 +08:00
|
|
|
CC_SAFE_RELEASE(_state);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::initialize()
|
|
|
|
{
|
2016-05-25 02:09:11 +08:00
|
|
|
if (StateBlock::_defaultState == nullptr)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
StateBlock::_defaultState = StateBlock::create();
|
|
|
|
CC_SAFE_RETAIN(StateBlock::_defaultState);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::finalize()
|
|
|
|
{
|
2015-05-18 10:44:49 +08:00
|
|
|
CC_SAFE_RELEASE_NULL(StateBlock::_defaultState);
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
bool RenderState::init(RenderState* parent)
|
|
|
|
{
|
|
|
|
CCASSERT(!_parent, "Cannot reinitialize Render State");
|
|
|
|
CCASSERT(parent, "parent must be non-null");
|
|
|
|
|
|
|
|
// Weak reference
|
|
|
|
_parent = parent;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string RenderState::getName() const
|
|
|
|
{
|
|
|
|
return _name;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RenderState::setTexture(Texture2D* texture)
|
|
|
|
{
|
2015-06-06 05:53:30 +08:00
|
|
|
if (_texture != texture)
|
|
|
|
{
|
|
|
|
CC_SAFE_RELEASE(_texture);
|
|
|
|
_texture = texture;
|
|
|
|
CC_SAFE_RETAIN(_texture);
|
|
|
|
}
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
Texture2D* RenderState::getTexture() const
|
|
|
|
{
|
2015-06-06 05:53:30 +08:00
|
|
|
return _texture;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::bind(Pass* pass)
|
|
|
|
{
|
|
|
|
CC_ASSERT(pass);
|
|
|
|
|
2015-06-06 05:53:30 +08:00
|
|
|
if (_texture)
|
2018-09-11 14:39:30 +08:00
|
|
|
{
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, _texture->getName());
|
|
|
|
}
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
// Get the combined modified state bits for our RenderState hierarchy.
|
|
|
|
long stateOverrideBits = _state ? _state->_bits : 0;
|
|
|
|
RenderState* rs = _parent;
|
|
|
|
while (rs)
|
|
|
|
{
|
|
|
|
if (rs->_state)
|
|
|
|
{
|
|
|
|
stateOverrideBits |= rs->_state->_bits;
|
|
|
|
}
|
|
|
|
rs = rs->_parent;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Restore renderer state to its default, except for explicitly specified states
|
|
|
|
StateBlock::restore(stateOverrideBits);
|
|
|
|
|
|
|
|
// Apply renderer state for the entire hierarchy, top-down.
|
2016-05-25 02:09:11 +08:00
|
|
|
rs = nullptr;
|
2015-05-06 04:07:32 +08:00
|
|
|
while ((rs = getTopmost(rs)))
|
|
|
|
{
|
|
|
|
if (rs->_state)
|
|
|
|
{
|
|
|
|
rs->_state->bindNoRestore();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderState* RenderState::getTopmost(RenderState* below)
|
|
|
|
{
|
|
|
|
RenderState* rs = this;
|
|
|
|
if (rs == below)
|
|
|
|
{
|
|
|
|
// Nothing below ourself.
|
2016-05-25 02:09:11 +08:00
|
|
|
return nullptr;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
while (rs)
|
|
|
|
{
|
2016-05-25 02:09:11 +08:00
|
|
|
if (rs->_parent == below || rs->_parent == nullptr)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
// Stop traversing up here.
|
|
|
|
return rs;
|
|
|
|
}
|
|
|
|
rs = rs->_parent;
|
|
|
|
}
|
|
|
|
|
2016-05-25 02:09:11 +08:00
|
|
|
return nullptr;
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
RenderState::StateBlock* RenderState::getStateBlock() const
|
|
|
|
{
|
|
|
|
return _state;
|
|
|
|
}
|
|
|
|
|
2015-10-29 14:21:25 +08:00
|
|
|
void RenderState::setStateBlock(RenderState::StateBlock* state)
|
|
|
|
{
|
|
|
|
CC_SAFE_RETAIN(state);
|
|
|
|
CC_SAFE_RELEASE(_state);
|
|
|
|
_state = state;
|
|
|
|
}
|
|
|
|
|
2015-05-14 08:39:39 +08:00
|
|
|
void RenderState::cloneInto(RenderState* renderState) const
|
|
|
|
{
|
2015-09-22 16:08:23 +08:00
|
|
|
CCASSERT(renderState, "must be non null");
|
2015-05-14 08:39:39 +08:00
|
|
|
|
|
|
|
// Clone our state block
|
|
|
|
if (_state)
|
|
|
|
{
|
|
|
|
_state->cloneInto(renderState->getStateBlock());
|
|
|
|
}
|
|
|
|
|
|
|
|
renderState->_name = _name;
|
2015-06-06 05:53:30 +08:00
|
|
|
renderState->_texture = _texture;
|
|
|
|
CC_SAFE_RETAIN(renderState->_texture);
|
2015-05-14 08:39:39 +08:00
|
|
|
// weak ref. don't retain
|
|
|
|
renderState->_parent = _parent;
|
|
|
|
}
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
//
|
|
|
|
// StateBlock
|
|
|
|
//
|
|
|
|
RenderState::StateBlock* RenderState::StateBlock::create()
|
|
|
|
{
|
|
|
|
auto state = new (std::nothrow) RenderState::StateBlock();
|
|
|
|
if (state)
|
|
|
|
{
|
|
|
|
state->autorelease();
|
|
|
|
}
|
|
|
|
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
2015-12-09 00:45:39 +08:00
|
|
|
// The defaults are based on GamePlay3D defaults, with the following changes
|
2015-05-06 04:07:32 +08:00
|
|
|
// _depthWriteEnabled is FALSE
|
|
|
|
// _depthTestEnabled is TRUE
|
|
|
|
// _blendEnabled is TRUE
|
|
|
|
RenderState::StateBlock::StateBlock()
|
|
|
|
: _cullFaceEnabled(false)
|
|
|
|
, _depthTestEnabled(true), _depthWriteEnabled(false), _depthFunction(RenderState::DEPTH_LESS)
|
|
|
|
, _blendEnabled(true), _blendSrc(RenderState::BLEND_ONE), _blendDst(RenderState::BLEND_ZERO)
|
|
|
|
, _cullFaceSide(CULL_FACE_SIDE_BACK), _frontFace(FRONT_FACE_CCW)
|
|
|
|
, _stencilTestEnabled(false), _stencilWrite(RS_ALL_ONES)
|
|
|
|
, _stencilFunction(RenderState::STENCIL_ALWAYS), _stencilFunctionRef(0), _stencilFunctionMask(RS_ALL_ONES)
|
|
|
|
, _stencilOpSfail(RenderState::STENCIL_OP_KEEP), _stencilOpDpfail(RenderState::STENCIL_OP_KEEP), _stencilOpDppass(RenderState::STENCIL_OP_KEEP)
|
|
|
|
, _bits(0L)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderState::StateBlock::~StateBlock()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::bind()
|
|
|
|
{
|
|
|
|
// When the public bind() is called with no RenderState object passed in,
|
|
|
|
// we assume we are being called to bind the state of a single StateBlock,
|
|
|
|
// irrespective of whether it belongs to a hierarchy of RenderStates.
|
|
|
|
// Therefore, we call restore() here with only this StateBlock's override
|
|
|
|
// bits to restore state before applying the new state.
|
|
|
|
StateBlock::restore(_bits);
|
|
|
|
|
|
|
|
bindNoRestore();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::bindNoRestore()
|
|
|
|
{
|
|
|
|
CC_ASSERT(_defaultState);
|
|
|
|
|
|
|
|
// Update any state that differs from _defaultState and flip _defaultState bits
|
|
|
|
if ((_bits & RS_BLEND) && (_blendEnabled != _defaultState->_blendEnabled))
|
|
|
|
{
|
|
|
|
if (_blendEnabled)
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
else
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
_defaultState->_blendEnabled = _blendEnabled;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_BLEND_FUNC) && (_blendSrc != _defaultState->_blendSrc || _blendDst != _defaultState->_blendDst))
|
|
|
|
{
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
utils::setBlending(utils::toBackendBlendFactor(_blendSrc), utils::toBackendBlendFactor(_blendDst));
|
2015-05-06 04:07:32 +08:00
|
|
|
_defaultState->_blendSrc = _blendSrc;
|
|
|
|
_defaultState->_blendDst = _blendDst;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_CULL_FACE) && (_cullFaceEnabled != _defaultState->_cullFaceEnabled))
|
|
|
|
{
|
|
|
|
if (_cullFaceEnabled)
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
else
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
_defaultState->_cullFaceEnabled = _cullFaceEnabled;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_CULL_FACE_SIDE) && (_cullFaceSide != _defaultState->_cullFaceSide))
|
|
|
|
{
|
|
|
|
glCullFace((GLenum)_cullFaceSide);
|
|
|
|
_defaultState->_cullFaceSide = _cullFaceSide;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_FRONT_FACE) && (_frontFace != _defaultState->_frontFace))
|
|
|
|
{
|
|
|
|
glFrontFace((GLenum)_frontFace);
|
|
|
|
_defaultState->_frontFace = _frontFace;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_DEPTH_TEST) && (_depthTestEnabled != _defaultState->_depthTestEnabled))
|
|
|
|
{
|
|
|
|
if (_depthTestEnabled)
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
else
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
_defaultState->_depthTestEnabled = _depthTestEnabled;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_DEPTH_WRITE) && (_depthWriteEnabled != _defaultState->_depthWriteEnabled))
|
|
|
|
{
|
|
|
|
glDepthMask(_depthWriteEnabled ? GL_TRUE : GL_FALSE);
|
|
|
|
_defaultState->_depthWriteEnabled = _depthWriteEnabled;
|
|
|
|
}
|
|
|
|
if ((_bits & RS_DEPTH_FUNC) && (_depthFunction != _defaultState->_depthFunction))
|
|
|
|
{
|
|
|
|
glDepthFunc((GLenum)_depthFunction);
|
|
|
|
_defaultState->_depthFunction = _depthFunction;
|
|
|
|
}
|
2015-07-01 14:06:37 +08:00
|
|
|
// if ((_bits & RS_STENCIL_TEST) && (_stencilTestEnabled != _defaultState->_stencilTestEnabled))
|
|
|
|
// {
|
|
|
|
// if (_stencilTestEnabled)
|
|
|
|
// glEnable(GL_STENCIL_TEST);
|
|
|
|
// else
|
|
|
|
// glDisable(GL_STENCIL_TEST);
|
|
|
|
// _defaultState->_stencilTestEnabled = _stencilTestEnabled;
|
|
|
|
// }
|
|
|
|
// if ((_bits & RS_STENCIL_WRITE) && (_stencilWrite != _defaultState->_stencilWrite))
|
|
|
|
// {
|
|
|
|
// glStencilMask(_stencilWrite);
|
|
|
|
// _defaultState->_stencilWrite = _stencilWrite;
|
|
|
|
// }
|
|
|
|
// if ((_bits & RS_STENCIL_FUNC) && (_stencilFunction != _defaultState->_stencilFunction ||
|
|
|
|
// _stencilFunctionRef != _defaultState->_stencilFunctionRef ||
|
|
|
|
// _stencilFunctionMask != _defaultState->_stencilFunctionMask))
|
|
|
|
// {
|
|
|
|
// glStencilFunc((GLenum)_stencilFunction, _stencilFunctionRef, _stencilFunctionMask);
|
|
|
|
// _defaultState->_stencilFunction = _stencilFunction;
|
|
|
|
// _defaultState->_stencilFunctionRef = _stencilFunctionRef;
|
|
|
|
// _defaultState->_stencilFunctionMask = _stencilFunctionMask;
|
|
|
|
// }
|
|
|
|
// if ((_bits & RS_STENCIL_OP) && (_stencilOpSfail != _defaultState->_stencilOpSfail ||
|
|
|
|
// _stencilOpDpfail != _defaultState->_stencilOpDpfail ||
|
|
|
|
// _stencilOpDppass != _defaultState->_stencilOpDppass))
|
|
|
|
// {
|
|
|
|
// glStencilOp((GLenum)_stencilOpSfail, (GLenum)_stencilOpDpfail, (GLenum)_stencilOpDppass);
|
|
|
|
// _defaultState->_stencilOpSfail = _stencilOpSfail;
|
|
|
|
// _defaultState->_stencilOpDpfail = _stencilOpDpfail;
|
|
|
|
// _defaultState->_stencilOpDppass = _stencilOpDppass;
|
|
|
|
// }
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
_defaultState->_bits |= _bits;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::restore(long stateOverrideBits)
|
|
|
|
{
|
|
|
|
CC_ASSERT(_defaultState);
|
|
|
|
|
|
|
|
// If there is no state to restore (i.e. no non-default state), do nothing.
|
2015-05-21 06:57:26 +08:00
|
|
|
// if (_defaultState->_bits == 0)
|
|
|
|
if ( (stateOverrideBits | _defaultState->_bits) == stateOverrideBits)
|
2015-05-06 04:07:32 +08:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Restore any state that is not overridden and is not default
|
|
|
|
if (!(stateOverrideBits & RS_BLEND) && (_defaultState->_bits & RS_BLEND))
|
|
|
|
{
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
_defaultState->_bits &= ~RS_BLEND;
|
|
|
|
_defaultState->_blendEnabled = true;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_BLEND_FUNC) && (_defaultState->_bits & RS_BLEND_FUNC))
|
|
|
|
{
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
utils::setBlending(backend::BlendFactor::ONE, backend::BlendFactor::ZERO);
|
2015-05-06 04:07:32 +08:00
|
|
|
_defaultState->_bits &= ~RS_BLEND_FUNC;
|
|
|
|
_defaultState->_blendSrc = RenderState::BLEND_ONE;
|
|
|
|
_defaultState->_blendDst = RenderState::BLEND_ZERO;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_CULL_FACE) && (_defaultState->_bits & RS_CULL_FACE))
|
|
|
|
{
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
_defaultState->_bits &= ~RS_CULL_FACE;
|
|
|
|
_defaultState->_cullFaceEnabled = false;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_CULL_FACE_SIDE) && (_defaultState->_bits & RS_CULL_FACE_SIDE))
|
|
|
|
{
|
|
|
|
glCullFace((GLenum)GL_BACK);
|
|
|
|
_defaultState->_bits &= ~RS_CULL_FACE_SIDE;
|
|
|
|
_defaultState->_cullFaceSide = RenderState::CULL_FACE_SIDE_BACK;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_FRONT_FACE) && (_defaultState->_bits & RS_FRONT_FACE))
|
|
|
|
{
|
|
|
|
glFrontFace((GLenum)GL_CCW);
|
|
|
|
_defaultState->_bits &= ~RS_FRONT_FACE;
|
|
|
|
_defaultState->_frontFace = RenderState::FRONT_FACE_CCW;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_DEPTH_TEST) && (_defaultState->_bits & RS_DEPTH_TEST))
|
|
|
|
{
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
_defaultState->_bits &= ~RS_DEPTH_TEST;
|
|
|
|
_defaultState->_depthTestEnabled = true;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_DEPTH_WRITE) && (_defaultState->_bits & RS_DEPTH_WRITE))
|
|
|
|
{
|
|
|
|
glDepthMask(GL_FALSE);
|
|
|
|
_defaultState->_bits &= ~RS_DEPTH_WRITE;
|
|
|
|
_defaultState->_depthWriteEnabled = false;
|
|
|
|
}
|
|
|
|
if (!(stateOverrideBits & RS_DEPTH_FUNC) && (_defaultState->_bits & RS_DEPTH_FUNC))
|
|
|
|
{
|
|
|
|
glDepthFunc((GLenum)GL_LESS);
|
|
|
|
_defaultState->_bits &= ~RS_DEPTH_FUNC;
|
|
|
|
_defaultState->_depthFunction = RenderState::DEPTH_LESS;
|
|
|
|
}
|
2015-07-01 14:06:37 +08:00
|
|
|
// if (!(stateOverrideBits & RS_STENCIL_TEST) && (_defaultState->_bits & RS_STENCIL_TEST))
|
|
|
|
// {
|
|
|
|
// glDisable(GL_STENCIL_TEST);
|
|
|
|
// _defaultState->_bits &= ~RS_STENCIL_TEST;
|
|
|
|
// _defaultState->_stencilTestEnabled = false;
|
|
|
|
// }
|
|
|
|
// if (!(stateOverrideBits & RS_STENCIL_WRITE) && (_defaultState->_bits & RS_STENCIL_WRITE))
|
|
|
|
// {
|
|
|
|
// glStencilMask(RS_ALL_ONES);
|
|
|
|
// _defaultState->_bits &= ~RS_STENCIL_WRITE;
|
|
|
|
// _defaultState->_stencilWrite = RS_ALL_ONES;
|
|
|
|
// }
|
|
|
|
// if (!(stateOverrideBits & RS_STENCIL_FUNC) && (_defaultState->_bits & RS_STENCIL_FUNC))
|
|
|
|
// {
|
|
|
|
// glStencilFunc((GLenum)RenderState::STENCIL_ALWAYS, 0, RS_ALL_ONES);
|
|
|
|
// _defaultState->_bits &= ~RS_STENCIL_FUNC;
|
|
|
|
// _defaultState->_stencilFunction = RenderState::STENCIL_ALWAYS;
|
|
|
|
// _defaultState->_stencilFunctionRef = 0;
|
|
|
|
// _defaultState->_stencilFunctionMask = RS_ALL_ONES;
|
|
|
|
// }
|
|
|
|
// if (!(stateOverrideBits & RS_STENCIL_OP) && (_defaultState->_bits & RS_STENCIL_OP))
|
|
|
|
// {
|
|
|
|
// glStencilOp((GLenum)RenderState::STENCIL_OP_KEEP, (GLenum)RenderState::STENCIL_OP_KEEP, (GLenum)RenderState::STENCIL_OP_KEEP);
|
|
|
|
// _defaultState->_bits &= ~RS_STENCIL_OP;
|
|
|
|
// _defaultState->_stencilOpSfail = RenderState::STENCIL_OP_KEEP;
|
|
|
|
// _defaultState->_stencilOpDpfail = RenderState::STENCIL_OP_KEEP;
|
|
|
|
// _defaultState->_stencilOpDppass = RenderState::STENCIL_OP_KEEP;
|
|
|
|
// }
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
2015-05-14 08:39:39 +08:00
|
|
|
void RenderState::StateBlock::enableDepthWrite()
|
|
|
|
{
|
|
|
|
CC_ASSERT(_defaultState);
|
|
|
|
|
|
|
|
// Internal method used to restore depth writing before a
|
|
|
|
// clear operation. This is necessary if the last code to draw before the
|
|
|
|
// next frame leaves depth writing disabled.
|
|
|
|
if (!_defaultState->_depthWriteEnabled)
|
|
|
|
{
|
|
|
|
glDepthMask(GL_TRUE);
|
|
|
|
_defaultState->_bits &= ~RS_DEPTH_WRITE;
|
|
|
|
_defaultState->_depthWriteEnabled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::cloneInto(StateBlock* state) const
|
|
|
|
{
|
|
|
|
CC_ASSERT(state);
|
|
|
|
|
|
|
|
state->_cullFaceEnabled = _cullFaceEnabled;
|
|
|
|
state->_depthTestEnabled = _depthTestEnabled;
|
|
|
|
state->_depthWriteEnabled = _depthWriteEnabled;
|
|
|
|
state->_depthFunction = _depthFunction;
|
|
|
|
state->_blendEnabled = _blendEnabled;
|
|
|
|
state->_blendSrc = _blendSrc;
|
|
|
|
state->_blendDst = _blendDst;
|
|
|
|
state->_cullFaceSide = _cullFaceSide;
|
|
|
|
state->_frontFace = _frontFace;
|
|
|
|
state->_stencilTestEnabled = _stencilTestEnabled;
|
|
|
|
state->_stencilWrite = _stencilWrite;
|
|
|
|
state->_stencilFunction = _stencilFunction;
|
|
|
|
state->_stencilFunctionRef = _stencilFunctionRef;
|
|
|
|
state->_stencilFunctionMask = _stencilFunctionMask;
|
|
|
|
state->_stencilOpSfail = _stencilOpSfail;
|
|
|
|
state->_stencilOpDpfail = _stencilOpDpfail;
|
|
|
|
state->_stencilOpDppass = _stencilOpDppass;
|
|
|
|
state->_bits = _bits;
|
|
|
|
}
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
static bool parseBoolean(const std::string& value)
|
|
|
|
{
|
|
|
|
return (value.compare("true")==0);
|
|
|
|
}
|
|
|
|
|
2017-06-23 17:46:37 +08:00
|
|
|
//static int parseInt(const std::string& value)
|
|
|
|
//{
|
|
|
|
// // Android NDK 10 doesn't support std::stoi a/ std::stoul
|
|
|
|
//#if CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID
|
|
|
|
// return std::stoi(value);
|
|
|
|
//#else
|
|
|
|
// return atoi(value.c_str());
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//static unsigned int parseUInt(const std::string& value)
|
|
|
|
//{
|
|
|
|
// // Android NDK 10 doesn't support std::stoi a/ std::stoul
|
|
|
|
//#if CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID
|
|
|
|
// return (unsigned int)std::stoul(value);
|
|
|
|
//#else
|
|
|
|
// return (unsigned int)atoi(value.c_str());
|
|
|
|
//#endif
|
|
|
|
//
|
|
|
|
//}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
static RenderState::Blend parseBlend(const std::string& value)
|
|
|
|
{
|
|
|
|
// Convert the string to uppercase for comparison.
|
|
|
|
std::string upper(value);
|
|
|
|
std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
|
|
|
|
if (upper == "ZERO")
|
|
|
|
return RenderState::BLEND_ZERO;
|
|
|
|
else if (upper == "ONE")
|
|
|
|
return RenderState::BLEND_ONE;
|
|
|
|
else if (upper == "SRC_COLOR")
|
|
|
|
return RenderState::BLEND_SRC_COLOR;
|
|
|
|
else if (upper == "ONE_MINUS_SRC_COLOR")
|
|
|
|
return RenderState::BLEND_ONE_MINUS_SRC_COLOR;
|
|
|
|
else if (upper == "DST_COLOR")
|
|
|
|
return RenderState::BLEND_DST_COLOR;
|
|
|
|
else if (upper == "ONE_MINUS_DST_COLOR")
|
|
|
|
return RenderState::BLEND_ONE_MINUS_DST_COLOR;
|
|
|
|
else if (upper == "SRC_ALPHA")
|
|
|
|
return RenderState::BLEND_SRC_ALPHA;
|
|
|
|
else if (upper == "ONE_MINUS_SRC_ALPHA")
|
|
|
|
return RenderState::BLEND_ONE_MINUS_SRC_ALPHA;
|
|
|
|
else if (upper == "DST_ALPHA")
|
|
|
|
return RenderState::BLEND_DST_ALPHA;
|
|
|
|
else if (upper == "ONE_MINUS_DST_ALPHA")
|
|
|
|
return RenderState::BLEND_ONE_MINUS_DST_ALPHA;
|
|
|
|
else if (upper == "CONSTANT_ALPHA")
|
|
|
|
return RenderState::BLEND_CONSTANT_ALPHA;
|
|
|
|
else if (upper == "ONE_MINUS_CONSTANT_ALPHA")
|
|
|
|
return RenderState::BLEND_ONE_MINUS_CONSTANT_ALPHA;
|
|
|
|
else if (upper == "SRC_ALPHA_SATURATE")
|
|
|
|
return RenderState::BLEND_SRC_ALPHA_SATURATE;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCLOG("Unsupported blend value (%s). (Will default to BLEND_ONE if errors are treated as warnings)", value.c_str());
|
|
|
|
return RenderState::BLEND_ONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static RenderState::DepthFunction parseDepthFunc(const std::string& value)
|
|
|
|
{
|
|
|
|
// Convert string to uppercase for comparison
|
|
|
|
std::string upper(value);
|
|
|
|
std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
|
|
|
|
if (upper == "NEVER")
|
|
|
|
return RenderState::DEPTH_NEVER;
|
|
|
|
else if (upper == "LESS")
|
|
|
|
return RenderState::DEPTH_LESS;
|
|
|
|
else if (upper == "EQUAL")
|
|
|
|
return RenderState::DEPTH_EQUAL;
|
|
|
|
else if (upper == "LEQUAL")
|
|
|
|
return RenderState::DEPTH_LEQUAL;
|
|
|
|
else if (upper == "GREATER")
|
|
|
|
return RenderState::DEPTH_GREATER;
|
|
|
|
else if (upper == "NOTEQUAL")
|
|
|
|
return RenderState::DEPTH_NOTEQUAL;
|
|
|
|
else if (upper == "GEQUAL")
|
|
|
|
return RenderState::DEPTH_GEQUAL;
|
|
|
|
else if (upper == "ALWAYS")
|
|
|
|
return RenderState::DEPTH_ALWAYS;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCLOG("Unsupported depth function value (%s). Will default to DEPTH_LESS if errors are treated as warnings)", value.c_str());
|
|
|
|
return RenderState::DEPTH_LESS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static RenderState::CullFaceSide parseCullFaceSide(const std::string& value)
|
|
|
|
{
|
|
|
|
// Convert string to uppercase for comparison
|
|
|
|
std::string upper(value);
|
|
|
|
std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
|
|
|
|
if (upper == "BACK")
|
|
|
|
return RenderState::CULL_FACE_SIDE_BACK;
|
|
|
|
else if (upper == "FRONT")
|
|
|
|
return RenderState::CULL_FACE_SIDE_FRONT;
|
|
|
|
else if (upper == "FRONT_AND_BACK")
|
|
|
|
return RenderState::CULL_FACE_SIDE_FRONT_AND_BACK;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCLOG("Unsupported cull face side value (%s). Will default to BACK if errors are treated as warnings.", value.c_str());
|
|
|
|
return RenderState::CULL_FACE_SIDE_BACK;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static RenderState::FrontFace parseFrontFace(const std::string& value)
|
|
|
|
{
|
|
|
|
// Convert string to uppercase for comparison
|
|
|
|
std::string upper(value);
|
|
|
|
std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
|
|
|
|
if (upper == "CCW")
|
|
|
|
return RenderState::FRONT_FACE_CCW;
|
|
|
|
else if (upper == "CW")
|
|
|
|
return RenderState::FRONT_FACE_CW;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCLOG("Unsupported front face side value (%s). Will default to CCW if errors are treated as warnings.", value.c_str());
|
|
|
|
return RenderState::FRONT_FACE_CCW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-06-23 17:46:37 +08:00
|
|
|
//static RenderState::StencilFunction parseStencilFunc(const std::string& value)
|
|
|
|
//{
|
|
|
|
// // Convert string to uppercase for comparison
|
|
|
|
// std::string upper(value);
|
|
|
|
// std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
|
|
|
|
// if (upper == "NEVER")
|
|
|
|
// return RenderState::STENCIL_NEVER;
|
|
|
|
// else if (upper == "LESS")
|
|
|
|
// return RenderState::STENCIL_LESS;
|
|
|
|
// else if (upper == "EQUAL")
|
|
|
|
// return RenderState::STENCIL_EQUAL;
|
|
|
|
// else if (upper == "LEQUAL")
|
|
|
|
// return RenderState::STENCIL_LEQUAL;
|
|
|
|
// else if (upper == "GREATER")
|
|
|
|
// return RenderState::STENCIL_GREATER;
|
|
|
|
// else if (upper == "NOTEQUAL")
|
|
|
|
// return RenderState::STENCIL_NOTEQUAL;
|
|
|
|
// else if (upper == "GEQUAL")
|
|
|
|
// return RenderState::STENCIL_GEQUAL;
|
|
|
|
// else if (upper == "ALWAYS")
|
|
|
|
// return RenderState::STENCIL_ALWAYS;
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// CCLOG("Unsupported stencil function value (%s). Will default to STENCIL_ALWAYS if errors are treated as warnings)", value.c_str());
|
|
|
|
// return RenderState::STENCIL_ALWAYS;
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//static RenderState::StencilOperation parseStencilOp(const std::string& value)
|
|
|
|
//{
|
|
|
|
// // Convert string to uppercase for comparison
|
|
|
|
// std::string upper(value);
|
|
|
|
// std::transform(upper.begin(), upper.end(), upper.begin(), (int(*)(int))toupper);
|
|
|
|
// if (upper == "KEEP")
|
|
|
|
// return RenderState::STENCIL_OP_KEEP;
|
|
|
|
// else if (upper == "ZERO")
|
|
|
|
// return RenderState::STENCIL_OP_ZERO;
|
|
|
|
// else if (upper == "REPLACE")
|
|
|
|
// return RenderState::STENCIL_OP_REPLACE;
|
|
|
|
// else if (upper == "INCR")
|
|
|
|
// return RenderState::STENCIL_OP_INCR;
|
|
|
|
// else if (upper == "DECR")
|
|
|
|
// return RenderState::STENCIL_OP_DECR;
|
|
|
|
// else if (upper == "INVERT")
|
|
|
|
// return RenderState::STENCIL_OP_INVERT;
|
|
|
|
// else if (upper == "INCR_WRAP")
|
|
|
|
// return RenderState::STENCIL_OP_INCR_WRAP;
|
|
|
|
// else if (upper == "DECR_WRAP")
|
|
|
|
// return RenderState::STENCIL_OP_DECR_WRAP;
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// CCLOG("Unsupported stencil operation value (%s). Will default to STENCIL_OP_KEEP if errors are treated as warnings)", value.c_str());
|
|
|
|
// return RenderState::STENCIL_OP_KEEP;
|
|
|
|
// }
|
|
|
|
//}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
|
|
|
void RenderState::StateBlock::setState(const std::string& name, const std::string& value)
|
|
|
|
{
|
|
|
|
if (name.compare("blend") == 0)
|
|
|
|
{
|
|
|
|
setBlend(parseBoolean(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("blendSrc") == 0)
|
|
|
|
{
|
|
|
|
setBlendSrc(parseBlend(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("blendDst") == 0)
|
|
|
|
{
|
|
|
|
setBlendDst(parseBlend(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("cullFace") == 0)
|
|
|
|
{
|
|
|
|
setCullFace(parseBoolean(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("cullFaceSide") == 0)
|
|
|
|
{
|
|
|
|
setCullFaceSide(parseCullFaceSide(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("frontFace") == 0)
|
|
|
|
{
|
|
|
|
setFrontFace(parseFrontFace(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("depthTest") == 0)
|
|
|
|
{
|
|
|
|
setDepthTest(parseBoolean(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("depthWrite") == 0)
|
|
|
|
{
|
|
|
|
setDepthWrite(parseBoolean(value));
|
|
|
|
}
|
|
|
|
else if (name.compare("depthFunc") == 0)
|
|
|
|
{
|
|
|
|
setDepthFunction(parseDepthFunc(value));
|
|
|
|
}
|
2015-07-01 14:06:37 +08:00
|
|
|
// else if (name.compare("stencilTest") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilTest(parseBoolean(value));
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilWrite") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilWrite(parseUInt(value));
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilFunc") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilFunction(parseStencilFunc(value), _stencilFunctionRef, _stencilFunctionMask);
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilFuncRef") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilFunction(_stencilFunction, parseInt(value), _stencilFunctionMask);
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilFuncMask") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilFunction(_stencilFunction, _stencilFunctionRef, parseUInt(value));
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilOpSfail") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilOperation(parseStencilOp(value), _stencilOpDpfail, _stencilOpDppass);
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilOpDpfail") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilOperation(_stencilOpSfail, parseStencilOp(value), _stencilOpDppass);
|
|
|
|
// }
|
|
|
|
// else if (name.compare("stencilOpDppass") == 0)
|
|
|
|
// {
|
|
|
|
// setStencilOperation(_stencilOpSfail, _stencilOpDpfail, parseStencilOp(value));
|
|
|
|
// }
|
2015-05-06 04:07:32 +08:00
|
|
|
else
|
|
|
|
{
|
|
|
|
CCLOG("Unsupported render state string '%s'.", name.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool RenderState::StateBlock::isDirty() const
|
|
|
|
{
|
|
|
|
// XXX
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t RenderState::StateBlock::getHash() const
|
|
|
|
{
|
|
|
|
// XXX
|
|
|
|
return 0x12345678;
|
|
|
|
}
|
|
|
|
|
2015-06-13 08:14:09 +08:00
|
|
|
void RenderState::StateBlock::invalidate(long stateBits)
|
2015-06-13 07:47:08 +08:00
|
|
|
{
|
|
|
|
CCASSERT(_defaultState, "_default state not created yet. Cannot be invalidated");
|
|
|
|
|
2015-06-13 08:14:09 +08:00
|
|
|
_defaultState->_bits = stateBits;
|
2015-06-13 07:47:08 +08:00
|
|
|
_defaultState->restore(0);
|
|
|
|
}
|
|
|
|
|
2015-05-06 04:07:32 +08:00
|
|
|
void RenderState::StateBlock::setBlend(bool enabled)
|
|
|
|
{
|
|
|
|
_blendEnabled = enabled;
|
|
|
|
if (enabled)
|
|
|
|
{
|
|
|
|
_bits &= ~RS_BLEND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_BLEND;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setBlendFunc(const BlendFunc& blendFunc)
|
|
|
|
{
|
2015-05-20 09:13:18 +08:00
|
|
|
setBlendSrc((RenderState::Blend)blendFunc.src);
|
|
|
|
setBlendDst((RenderState::Blend)blendFunc.dst);
|
2015-05-06 04:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setBlendSrc(Blend blend)
|
|
|
|
{
|
|
|
|
_blendSrc = blend;
|
|
|
|
if (_blendSrc == BLEND_ONE && _blendDst == BLEND_ZERO)
|
|
|
|
{
|
|
|
|
// Default blend func
|
|
|
|
_bits &= ~RS_BLEND_FUNC;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_BLEND_FUNC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setBlendDst(Blend blend)
|
|
|
|
{
|
|
|
|
_blendDst = blend;
|
|
|
|
if (_blendSrc == BLEND_ONE && _blendDst == BLEND_ZERO)
|
|
|
|
{
|
|
|
|
// Default blend func
|
|
|
|
_bits &= ~RS_BLEND_FUNC;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_BLEND_FUNC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setCullFace(bool enabled)
|
|
|
|
{
|
|
|
|
_cullFaceEnabled = enabled;
|
|
|
|
if (!enabled)
|
|
|
|
{
|
|
|
|
_bits &= ~RS_CULL_FACE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_CULL_FACE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setCullFaceSide(CullFaceSide side)
|
|
|
|
{
|
|
|
|
_cullFaceSide = side;
|
|
|
|
if (_cullFaceSide == CULL_FACE_SIDE_BACK)
|
|
|
|
{
|
|
|
|
// Default cull side
|
|
|
|
_bits &= ~RS_CULL_FACE_SIDE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_CULL_FACE_SIDE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setFrontFace(FrontFace winding)
|
|
|
|
{
|
|
|
|
_frontFace = winding;
|
|
|
|
if (_frontFace == FRONT_FACE_CCW)
|
|
|
|
{
|
|
|
|
// Default front face
|
|
|
|
_bits &= ~RS_FRONT_FACE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_FRONT_FACE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setDepthTest(bool enabled)
|
|
|
|
{
|
|
|
|
_depthTestEnabled = enabled;
|
|
|
|
if (enabled)
|
|
|
|
{
|
|
|
|
_bits &= ~RS_DEPTH_TEST;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_DEPTH_TEST;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setDepthWrite(bool enabled)
|
|
|
|
{
|
|
|
|
_depthWriteEnabled = enabled;
|
|
|
|
if (!enabled)
|
|
|
|
{
|
|
|
|
_bits &= ~RS_DEPTH_WRITE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_DEPTH_WRITE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderState::StateBlock::setDepthFunction(DepthFunction func)
|
|
|
|
{
|
|
|
|
_depthFunction = func;
|
|
|
|
if (_depthFunction == DEPTH_LESS)
|
|
|
|
{
|
|
|
|
// Default depth function
|
|
|
|
_bits &= ~RS_DEPTH_FUNC;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_bits |= RS_DEPTH_FUNC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-07-01 14:06:37 +08:00
|
|
|
//void RenderState::StateBlock::setStencilTest(bool enabled)
|
|
|
|
//{
|
|
|
|
// _stencilTestEnabled = enabled;
|
|
|
|
// if (!enabled)
|
|
|
|
// {
|
|
|
|
// _bits &= ~RS_STENCIL_TEST;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// _bits |= RS_STENCIL_TEST;
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void RenderState::StateBlock::setStencilWrite(unsigned int mask)
|
|
|
|
//{
|
|
|
|
// _stencilWrite = mask;
|
|
|
|
// if (mask == RS_ALL_ONES)
|
|
|
|
// {
|
|
|
|
// // Default stencil write
|
|
|
|
// _bits &= ~RS_STENCIL_WRITE;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// _bits |= RS_STENCIL_WRITE;
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void RenderState::StateBlock::setStencilFunction(StencilFunction func, int ref, unsigned int mask)
|
|
|
|
//{
|
|
|
|
// _stencilFunction = func;
|
|
|
|
// _stencilFunctionRef = ref;
|
|
|
|
// _stencilFunctionMask = mask;
|
|
|
|
// if (func == STENCIL_ALWAYS && ref == 0 && mask == RS_ALL_ONES)
|
|
|
|
// {
|
|
|
|
// // Default stencil function
|
|
|
|
// _bits &= ~RS_STENCIL_FUNC;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// _bits |= RS_STENCIL_FUNC;
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void RenderState::StateBlock::setStencilOperation(StencilOperation sfail, StencilOperation dpfail, StencilOperation dppass)
|
|
|
|
//{
|
|
|
|
// _stencilOpSfail = sfail;
|
|
|
|
// _stencilOpDpfail = dpfail;
|
|
|
|
// _stencilOpDppass = dppass;
|
|
|
|
// if (sfail == STENCIL_OP_KEEP && dpfail == STENCIL_OP_KEEP && dppass == STENCIL_OP_KEEP)
|
|
|
|
// {
|
|
|
|
// // Default stencil operation
|
|
|
|
// _bits &= ~RS_STENCIL_OP;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// _bits |= RS_STENCIL_OP;
|
|
|
|
// }
|
|
|
|
//}
|
2015-05-06 04:07:32 +08:00
|
|
|
|
2017-02-04 09:46:32 +08:00
|
|
|
NS_CC_END
|