2012-04-19 14:35:52 +08:00
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#ifndef AddPair_H
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#define AddPair_H
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class AddPair : public Test
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{
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public:
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AddPair()
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{
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m_world->SetGravity(b2Vec2(0.0f,0.0f));
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{
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b2CircleShape shape;
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shape.m_p.SetZero();
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shape.m_radius = 0.1f;
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float minX = -6.0f;
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float maxX = 0.0f;
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float minY = 4.0f;
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float maxY = 6.0f;
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for (int32 i = 0; i < 400; ++i)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position = b2Vec2(RandomFloat(minX,maxX),RandomFloat(minY,maxY));
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&shape, 0.01f);
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}
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}
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{
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b2PolygonShape shape;
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shape.SetAsBox(1.5f, 1.5f);
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(-40.0f,5.0f);
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bd.bullet = true;
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&shape, 1.0f);
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body->SetLinearVelocity(b2Vec2(150.0f, 0.0f));
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}
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}
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static Test* Create()
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{
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return new AddPair;
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}
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};
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#endif
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