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/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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2013-04-24 13:57:34 +08:00
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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2013-04-24 13:57:34 +08:00
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SLOT_H_
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#define SPINE_SLOT_H_
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#include <spine/Bone.h>
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#include <spine/Attachment.h>
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#include <spine/SlotData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spSkeleton;
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typedef struct spSlot {
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spSlotData* const data;
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struct spSkeleton* const skeleton;
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spBone* const bone;
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float r, g, b, a;
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spAttachment* const attachment;
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} spSlot;
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spSlot* spSlot_create (spSlotData* data, struct spSkeleton* skeleton, spBone* bone);
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void spSlot_dispose (spSlot* self);
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/* @param attachment May be 0 to clear the attachment for the slot. */
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void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
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void spSlot_setAttachmentTime (spSlot* self, float time);
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float spSlot_getAttachmentTime (const spSlot* self);
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void spSlot_setToSetupPose (spSlot* self);
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#ifdef SPINE_SHORT_NAMES
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typedef spSlot Slot;
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#define Slot_create(...) spSlot_create(__VA_ARGS__)
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#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
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#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
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#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
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#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
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#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SLOT_H_ */
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