axmol/samples/TestJavascript/Resources/js/PerformanceTest/PerformanceNodeChildrenTest.js

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var TAG_BASE = 2000;
var MAX_NODES = 1500;
var NODES_INCREASE = 50;
var s_nCurCase = 0;
////////////////////////////////////////////////////////
//
// NodeChildrenMenuLayer
//
////////////////////////////////////////////////////////
var NodeChildrenMenuLayer = PerformBasicLayer.extend({
_maxCases:4,
showCurrentTest:function () {
var nodes = (this.getParent()).getQuantityOfNodes();
var scene = null;
switch (this._curCase) {
case 0:
scene = new IterateSpriteSheetCArray();
break;
case 1:
scene = new AddSpriteSheet();
break;
case 2:
scene = new RemoveSpriteSheet();
break;
case 3:
scene = new ReorderSpriteSheet();
break;
}
s_nCurCase = this._curCase;
if (scene) {
scene.initWithQuantityOfNodes(nodes);
cc.Director.getInstance().replaceScene(scene);
}
}
});
////////////////////////////////////////////////////////
//
// NodeChildrenMainScene
//
////////////////////////////////////////////////////////
var NodeChildrenMainScene = cc.Scene.extend({
_lastRenderedCount:null,
_quantityOfNodes:null,
_currentQuantityOfNodes:null,
ctor:function () {
var parent = new cc.Scene();
__associateObjWithNative(this, parent);
this.init();
},
initWithQuantityOfNodes:function (nodes) {
//srand(time());
var s = cc.Director.getInstance().getWinSize();
// Title
var label = cc.LabelTTF.create(this.title(), "Arial", 40);
this.addChild(label, 1);
label.setPosition(cc.p(s.width / 2, s.height - 32));
label.setColor(cc.c3b(255, 255, 40));
// Subtitle
var strSubTitle = this.subtitle();
if (strSubTitle.length) {
var l = cc.LabelTTF.create(strSubTitle, "Thonburi", 16);
this.addChild(l, 1);
l.setPosition(cc.p(s.width / 2, s.height - 80));
}
this._lastRenderedCount = 0;
this._currentQuantityOfNodes = 0;
this._quantityOfNodes = nodes;
cc.MenuItemFont.setFontSize(65);
var that = this;
var decrease = cc.MenuItemFont.create(" - ", this, this.onDecrease);
decrease.setColor(cc.c3b(0, 200, 20));
var increase = cc.MenuItemFont.create(" + ", this, this.onIncrease);
increase.setColor(cc.c3b(0, 200, 20));
var menu = cc.Menu.create(decrease, increase);
menu.alignItemsHorizontally();
menu.setPosition(cc.p(s.width / 2, s.height / 2 + 15));
this.addChild(menu, 1);
var infoLabel = cc.LabelTTF.create("0 nodes", "Marker Felt", 30);
infoLabel.setColor(cc.c3b(0, 200, 20));
infoLabel.setPosition(cc.p(s.width / 2, s.height / 2 - 15));
this.addChild(infoLabel, 1, TAG_INFO_LAYER);
var menu = new NodeChildrenMenuLayer(true, 4, s_nCurCase);
this.addChild(menu);
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
title:function () {
return "No title";
},
subtitle:function () {
return "";
},
updateQuantityOfNodes:function () {
},
onDecrease:function (sender) {
this._quantityOfNodes -= NODES_INCREASE;
if (this._quantityOfNodes < 0) {
this._quantityOfNodes = 0;
}
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
onIncrease:function (sender) {
this._quantityOfNodes += NODES_INCREASE;
if (this._quantityOfNodes > MAX_NODES) {
this._quantityOfNodes = MAX_NODES
}
this.updateQuantityLabel();
this.updateQuantityOfNodes();
},
updateQuantityLabel:function () {
if (this._quantityOfNodes != this._lastRenderedCount) {
var infoLabel = this.getChildByTag(TAG_INFO_LAYER);
var str = this._quantityOfNodes + " nodes";
infoLabel.setString(str);
this._lastRenderedCount = this._quantityOfNodes;
}
},
getQuantityOfNodes:function () {
return this._quantityOfNodes;
}
});
////////////////////////////////////////////////////////
//
// IterateSpriteSheet
//
////////////////////////////////////////////////////////
var IterateSpriteSheet = NodeChildrenMainScene.extend({
_batchNode:null,
_profilingTimer:null,
ctor:function () {
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = new cc.ProfilingTimer();
}
},
updateQuantityOfNodes:function () {
var s = cc.Director.getInstance().getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0; i < (this._quantityOfNodes - this._currentQuantityOfNodes); i++) {
var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
this._batchNode.addChild(sprite);
sprite.setPosition(cc.p(cc.RANDOM_0_1() * s.width, cc.RANDOM_0_1() * s.height));
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
for (var i = 0; i < (this._currentQuantityOfNodes - this._quantityOfNodes); i++) {
var index = this._currentQuantityOfNodes - i - 1;
this._batchNode.removeChildAtIndex(index, true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
initWithQuantityOfNodes:function (nodes) {
this._batchNode = cc.SpriteBatchNode.create("Images/spritesheet1.png");
this.addChild(this._batchNode);
this._super(nodes);
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = cc.Profiler.timerWithName(this.profilerName(), this);
}
this.scheduleUpdate();
},
update:function (dt) {
},
profilerName:function () {
return "none";
}
});
////////////////////////////////////////////////////////
//
// IterateSpriteSheetFastEnum
//
////////////////////////////////////////////////////////
var IterateSpriteSheetFastEnum = IterateSpriteSheet.extend({
update:function (dt) {
// iterate using fast enumeration protocol
var children = this._batchNode.getChildren();
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < children.length; i++) {
var sprite = children[i];
sprite.setVisible(false);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
},
title:function () {
return "A - Iterate SpriteSheet";
},
subtitle:function () {
return "Iterate children using Fast Enum API. See console";
},
profilerName:function () {
return "iter fast enum";
}
});
////////////////////////////////////////////////////////
//
// IterateSpriteSheetCArray
//
////////////////////////////////////////////////////////
var IterateSpriteSheetCArray = IterateSpriteSheet.extend({
update:function (dt) {
// iterate using fast enumeration protocol
var children = this._batchNode.getChildren();
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < children.length; i++) {
var sprite = children[i];
sprite.setVisible(false);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
},
title:function () {
return "B - Iterate SpriteSheet";
},
subtitle:function () {
return "Iterate children using Array API. See console";
},
profilerName:function () {
return "iter c-array";
}
});
////////////////////////////////////////////////////////
//
// AddRemoveSpriteSheet
//
////////////////////////////////////////////////////////
var AddRemoveSpriteSheet = NodeChildrenMainScene.extend({
_batchNode:null,
ctor:function () {
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = new cc.ProfilingTimer();
}
},
updateQuantityOfNodes:function () {
var s = cc.Director.getInstance().getWinSize();
// increase nodes
if (this._currentQuantityOfNodes < this._quantityOfNodes) {
for (var i = 0; i < (this._quantityOfNodes - this._currentQuantityOfNodes); i++) {
var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
this._batchNode.addChild(sprite);
sprite.setPosition(cc.p(cc.RANDOM_0_1() * s.width, cc.RANDOM_0_1() * s.height));
sprite.setVisible(false);
}
}
// decrease nodes
else if (this._currentQuantityOfNodes > this._quantityOfNodes) {
for (var i = 0; i < (this._currentQuantityOfNodes - this._quantityOfNodes); i++) {
var index = this._currentQuantityOfNodes - i - 1;
this._batchNode.removeChildAtIndex(index, true);
}
}
this._currentQuantityOfNodes = this._quantityOfNodes;
},
initWithQuantityOfNodes:function (nodes) {
this._batchNode = cc.SpriteBatchNode.create("Images/spritesheet1.png");
this.addChild(this._batchNode);
this._super(nodes);
if (cc.ENABLE_PROFILERS) {
this._profilingTimer = cc.Profiler.timerWithName(this.profilerName(), this);
}
this.scheduleUpdate();
},
update:function (dt) {
},
profilerName:function () {
return "none";
}
});
////////////////////////////////////////////////////////
//
// AddSpriteSheet
//
////////////////////////////////////////////////////////
var AddSpriteSheet = AddRemoveSpriteSheet.extend({
update:function (dt) {
// reset seed
//srandom(0);
// 15 percent
var totalToAdd = this._currentQuantityOfNodes * 0.15;
if (totalToAdd > 0) {
var sprites = [];
var zs = [];
// Don't include the sprite creation time and random as part of the profiling
for (var i = 0; i < totalToAdd; i++) {
var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
sprites.push(sprite);
zs[i] = cc.RANDOM_MINUS1_1() * 50;
}
// add them with random Z (very important!)
if (cc.ENABLE_PROFILERS)
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.addChild(sprites[i], zs[i], TAG_BASE + i);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
// remove them
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.removeChildByTag(TAG_BASE + i, true);
}
delete zs;
},
title:function () {
return "C - Add to spritesheet";
},
subtitle:function () {
return "Adds %10 of total sprites with random z. See console";
},
profilerName:function () {
return "add sprites";
}
})
;
////////////////////////////////////////////////////////
//
// RemoveSpriteSheet
//
////////////////////////////////////////////////////////
var RemoveSpriteSheet = AddRemoveSpriteSheet.extend({
update:function (dt) {
//srandom(0);
// 15 percent
var totalToAdd = this._currentQuantityOfNodes * 0.15;
if (totalToAdd > 0) {
var sprites = [];
// Don't include the sprite creation time as part of the profiling
for (var i = 0; i < totalToAdd; i++) {
var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
sprites.push(sprite);
}
// add them with random Z (very important!)
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.addChild(sprites[i], cc.RANDOM_MINUS1_1() * 50, TAG_BASE + i);
}
// remove them
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.removeChildByTag(TAG_BASE + i, true);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
}
},
title:function () {
return "D - Del from spritesheet";
},
subtitle:function () {
return "Remove %10 of total sprites placed randomly. See console";
},
profilerName:function () {
return "remove sprites";
}
});
////////////////////////////////////////////////////////
//
// ReorderSpriteSheet
//
////////////////////////////////////////////////////////
var ReorderSpriteSheet = AddRemoveSpriteSheet.extend({
update:function (dt) {
//srandom(0);
// 15 percent
var totalToAdd = this._currentQuantityOfNodes * 0.15;
if (totalToAdd > 0) {
var sprites = [];
// Don't include the sprite creation time as part of the profiling
for (var i = 0; i < totalToAdd; i++) {
var sprite = cc.Sprite.createWithTexture(this._batchNode.getTexture(), cc.rect(0, 0, 32, 32));
sprites.push(sprite);
}
// add them with random Z (very important!)
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.addChild(sprites[i], cc.RANDOM_MINUS1_1() * 50, TAG_BASE + i);
}
// [this._batchNode sortAllChildren];
// reorder them
if (cc.ENABLE_PROFILERS) {
cc.ProfilingBeginTimingBlock(this._profilingTimer);
}
for (var i = 0; i < totalToAdd; i++) {
var node = this._batchNode.getChildren()[i];
;
this._batchNode.reorderChild(node, cc.RANDOM_MINUS1_1() * 50);
}
if (cc.ENABLE_PROFILERS) {
cc.ProfilingEndTimingBlock(this._profilingTimer);
}
}
// remove them
for (var i = 0; i < totalToAdd; i++) {
this._batchNode.removeChildByTag(TAG_BASE + i, true);
}
},
title:function () {
return "E - Reorder from spritesheet";
},
subtitle:function () {
return "Reorder %10 of total sprites placed randomly. See console";
},
profilerName:function () {
return "reorder sprites";
}
});
function runNodeChildrenTest() {
var scene = new IterateSpriteSheetCArray();
scene.initWithQuantityOfNodes(NODES_INCREASE);
cc.Director.getInstance().replaceScene(scene);
}