2020-07-20 18:46:15 +08:00
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#include "AppDelegate.h"
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#include "HelloWorldScene.h"
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2022-07-11 17:50:21 +08:00
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USING_NS_AX;
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2020-07-20 18:46:15 +08:00
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AppDelegate::AppDelegate() {
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}
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AppDelegate::~AppDelegate()
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{
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}
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//if you want a different context,just modify the value of glContextAttrs
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//it will takes effect on all platforms
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void AppDelegate::initGLContextAttrs()
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{
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//set OpenGL context attributions,now can only set six attributions:
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//red,green,blue,alpha,depth,stencil
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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GLView::setGLContextAttrs(glContextAttrs);
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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if(!glview) {
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glview = GLViewImpl::createWithRect("HelloCpp", Rect(0, 0, 960, 640));
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director->setOpenGLView(glview);
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}
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director->getOpenGLView()->setDesignResolutionSize(960, 640, ResolutionPolicy::SHOW_ALL);
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// turn on display FPS
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2022-07-04 22:55:41 +08:00
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director->setStatsDisplay(true);
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2020-07-20 18:46:15 +08:00
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0 / 60);
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FileUtils::getInstance()->addSearchPath("res");
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// create a scene. it's an autorelease object
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auto scene = HelloWorld::createScene();
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// run
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground() {
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Director::getInstance()->stopAnimation();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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Director::getInstance()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}
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