2015-03-02 13:07:32 +08:00
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/****************************************************************************
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2015-03-02 16:05:26 +08:00
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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2015-03-02 13:07:32 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2015-03-05 13:24:06 +08:00
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#include "extensions/Particle3D/PU/CCPUBillboardChain.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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2015-03-02 13:07:32 +08:00
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#include "base/CCDirector.h"
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#include "renderer/CCMeshCommand.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/CCGLProgramState.h"
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#include "renderer/CCGLProgramCache.h"
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#include "renderer/CCVertexIndexBuffer.h"
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2015-05-13 10:58:09 +08:00
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#include "renderer/CCVertexAttribBinding.h"
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2015-03-02 13:07:32 +08:00
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#include "2d/CCCamera.h"
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#include "3d/CCSprite3D.h"
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NS_CC_BEGIN
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const size_t PUBillboardChain::SEGMENT_EMPTY = std::numeric_limits<size_t>::max();
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//-----------------------------------------------------------------------
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PUBillboardChain::Element::Element()
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{
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}
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//-----------------------------------------------------------------------
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2015-03-04 10:24:07 +08:00
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PUBillboardChain::Element::Element(const Vec3 &pos,
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float w,
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float tex,
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const Vec4 &col,
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const Quaternion &ori) :
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position(pos),
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width(w),
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texCoord(tex),
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color(col),
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orientation(ori)
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2015-03-02 13:07:32 +08:00
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{
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}
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//-----------------------------------------------------------------------
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PUBillboardChain::PUBillboardChain(const std::string& name, const std::string &texFile, size_t maxElements,
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size_t numberOfChains, bool useTextureCoords, bool useColours, bool dynamic)
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:_maxElementsPerChain(maxElements),
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_chainCount(numberOfChains),
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_useTexCoords(useTextureCoords),
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_useVertexColour(useColours),
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_dynamic(dynamic),
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_vertexDeclDirty(true),
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_buffersNeedRecreating(true),
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_boundsDirty(true),
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_indexContentDirty(true),
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_vertexContentDirty(true),
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_texCoordDir(TCD_U),
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_faceCamera(true),
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_normalBase(Vec3::UNIT_X),
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_meshCommand(nullptr),
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_texture(nullptr),
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_glProgramState(nullptr),
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_indexBuffer(nullptr),
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2015-11-27 19:01:30 +08:00
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_vertexBuffer(nullptr),
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_texFile(texFile)
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{
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2015-05-21 06:57:26 +08:00
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_stateBlock = RenderState::StateBlock::create();
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CC_SAFE_RETAIN(_stateBlock);
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_stateBlock->setCullFace(false);
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_stateBlock->setCullFaceSide(RenderState::CULL_FACE_SIDE_BACK);
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_stateBlock->setDepthTest(false);
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_stateBlock->setDepthWrite(false);
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_stateBlock->setBlend(true);
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2015-03-02 13:07:32 +08:00
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_otherTexCoordRange[0] = 0.0f;
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_otherTexCoordRange[1] = 1.0f;
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setupChainContainers();
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init(texFile);
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}
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//-----------------------------------------------------------------------
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PUBillboardChain::~PUBillboardChain()
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{
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CC_SAFE_DELETE(_meshCommand);
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2015-05-21 06:57:26 +08:00
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CC_SAFE_RELEASE(_stateBlock);
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2015-03-02 13:07:32 +08:00
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//CC_SAFE_RELEASE(_texture);
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CC_SAFE_RELEASE(_glProgramState);
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CC_SAFE_RELEASE(_vertexBuffer);
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CC_SAFE_RELEASE(_indexBuffer);
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setupChainContainers(void)
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{
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// Allocate enough space for everything
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_chainElementList.resize(_chainCount * _maxElementsPerChain);
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//_vertexData->vertexCount = _chainElementList.size() * 2;
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// Configure chains
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_chainSegmentList.resize(_chainCount);
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for (size_t i = 0; i < _chainCount; ++i)
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{
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ChainSegment& seg = _chainSegmentList[i];
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seg.start = i * _maxElementsPerChain;
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seg.tail = seg.head = SEGMENT_EMPTY;
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}
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setupVertexDeclaration(void)
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{
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//if (_vertexDeclDirty)
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//{
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// VertexDeclaration* decl = _vertexData->vertexDeclaration;
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// decl->removeAllElements();
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// size_t offset = 0;
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// // Add a description for the buffer of the positions of the vertices
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// decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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// offset += VertexElement::getTypeSize(VET_FLOAT3);
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// if (_useVertexColour)
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// {
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// decl->addElement(0, offset, VET_COLOUR, VES_DIFFUSE);
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// offset += VertexElement::getTypeSize(VET_COLOUR);
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// }
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// if (_useTexCoords)
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// {
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// decl->addElement(0, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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// }
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// if (!_useTexCoords && !_useVertexColour)
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// {
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// LogManager::getSingleton().logMessage(
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// "Error - BillboardChain '" + mName + "' is using neither "
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// "texture coordinates or vertex colours; it will not be "
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// "visible on some rendering APIs so you should change this "
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// "so you use one or the other.");
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// }
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// _vertexDeclDirty = false;
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//}
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setupBuffers(void)
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{
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//setupVertexDeclaration();
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if (_buffersNeedRecreating)
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{
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CC_SAFE_RELEASE(_vertexBuffer);
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CC_SAFE_RELEASE(_indexBuffer);
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GLsizei stride = sizeof(VertexInfo);
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2015-03-04 10:24:07 +08:00
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_vertexBuffer = VertexBuffer::create(stride, (int)_chainElementList.size() * 2);
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2015-03-02 13:07:32 +08:00
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_vertexBuffer->retain();
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VertexInfo vi = {Vec3(0.0f, 0.0f, 0.0f), Vec2(0.0f, 0.0f), Vec4::ONE};
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_vertices.resize(_chainElementList.size() * 2, vi);
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2015-03-04 10:24:07 +08:00
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_indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, (int)(_chainCount * _maxElementsPerChain * 6));
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2015-03-02 13:07:32 +08:00
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_indexBuffer->retain();
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_indices.resize(_chainCount * _maxElementsPerChain * 6, 0);
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//// Create the vertex buffer (always dynamic due to the camera adjust)
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//HardwareVertexBufferSharedPtr pBuffer =
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// HardwareBufferManager::getSingleton().createVertexBuffer(
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// _vertexData->vertexDeclaration->getVertexSize(0),
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// _vertexData->vertexCount,
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// HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
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//// (re)Bind the buffer
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//// Any existing buffer will lose its reference count and be destroyed
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//_vertexData->vertexBufferBinding->setBinding(0, pBuffer);
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//_indexData->indexBuffer =
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// HardwareBufferManager::getSingleton().createIndexBuffer(
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// HardwareIndexBuffer::IT_16BIT,
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// _chainCount * _maxElementsPerChain * 6, // max we can use
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// _dynamic? HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY : HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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//// NB we don't set the indexCount on IndexData here since we will
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//// probably use less than the maximum number of indices
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_buffersNeedRecreating = false;
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}
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setMaxChainElements(size_t maxElements)
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{
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_maxElementsPerChain = maxElements;
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setupChainContainers();
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_buffersNeedRecreating = _indexContentDirty = _vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setNumberOfChains(size_t numChains)
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{
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_chainCount = numChains;
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setupChainContainers();
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_buffersNeedRecreating = _indexContentDirty = _vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setUseTextureCoords(bool use)
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{
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_useTexCoords = use;
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_vertexDeclDirty = _buffersNeedRecreating = true;
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_indexContentDirty = _vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setTextureCoordDirection(PUBillboardChain::TexCoordDirection dir)
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{
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_texCoordDir = dir;
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_vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setOtherTextureCoordRange(float start, float end)
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{
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_otherTexCoordRange[0] = start;
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_otherTexCoordRange[1] = end;
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_vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setUseVertexColours(bool use)
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{
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_useVertexColour = use;
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_vertexDeclDirty = _buffersNeedRecreating = true;
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_indexContentDirty = _vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setDynamic(bool dyn)
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{
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_dynamic = dyn;
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_buffersNeedRecreating = _indexContentDirty = _vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::addChainElement(size_t chainIndex,
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const PUBillboardChain::Element& dtls)
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{
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CCASSERT(chainIndex < _chainCount, "chainIndex out of bounds");
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ChainSegment& seg = _chainSegmentList[chainIndex];
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if (seg.head == SEGMENT_EMPTY)
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{
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// Tail starts at end, head grows backwards
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seg.tail = _maxElementsPerChain - 1;
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seg.head = seg.tail;
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}
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else
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{
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if (seg.head == 0)
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{
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// Wrap backwards
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seg.head = _maxElementsPerChain - 1;
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}
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else
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{
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// Just step backward
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--seg.head;
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}
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// Run out of elements?
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if (seg.head == seg.tail)
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{
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// Move tail backwards too, losing the end of the segment and re-using
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// it in the head
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if (seg.tail == 0)
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seg.tail = _maxElementsPerChain - 1;
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else
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--seg.tail;
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}
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}
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// Set the details
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_chainElementList[seg.start + seg.head] = dtls;
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_vertexContentDirty = true;
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_indexContentDirty = true;
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_boundsDirty = true;
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//// tell parent node to update bounds
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//if (mParentNode)
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// mParentNode->needUpdate();
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::removeChainElement(size_t chainIndex)
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{
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CCASSERT(chainIndex < _chainCount, "chainIndex out of bounds");
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ChainSegment& seg = _chainSegmentList[chainIndex];
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if (seg.head == SEGMENT_EMPTY)
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return; // do nothing, nothing to remove
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if (seg.tail == seg.head)
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{
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// last item
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seg.head = seg.tail = SEGMENT_EMPTY;
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}
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else if (seg.tail == 0)
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{
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seg.tail = _maxElementsPerChain - 1;
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}
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else
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{
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--seg.tail;
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}
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// we removed an entry so indexes need updating
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_vertexContentDirty = true;
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_indexContentDirty = true;
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_boundsDirty = true;
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//// tell parent node to update bounds
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//if (mParentNode)
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// mParentNode->needUpdate();
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::clearChain(size_t chainIndex)
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{
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CCASSERT(chainIndex < _chainCount, "chainIndex out of bounds");
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ChainSegment& seg = _chainSegmentList[chainIndex];
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// Just reset head & tail
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seg.tail = seg.head = SEGMENT_EMPTY;
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// we removed an entry so indexes need updating
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_vertexContentDirty = true;
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_indexContentDirty = true;
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_boundsDirty = true;
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//// tell parent node to update bounds
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//if (mParentNode)
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// mParentNode->needUpdate();
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::clearAllChains(void)
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{
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for (size_t i = 0; i < _chainCount; ++i)
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{
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clearChain(i);
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}
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::setFaceCamera( bool faceCamera, const Vec3 &normalVector )
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{
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_faceCamera = faceCamera;
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_normalBase = normalVector;
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_normalBase.normalize();
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_vertexContentDirty = true;
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}
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//-----------------------------------------------------------------------
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void PUBillboardChain::updateChainElement(size_t chainIndex, size_t elementIndex,
|
|
|
|
const PUBillboardChain::Element& dtls)
|
|
|
|
{
|
|
|
|
CCASSERT(chainIndex < _chainCount, "chainIndex out of bounds");
|
|
|
|
ChainSegment& seg = _chainSegmentList[chainIndex];
|
|
|
|
CCASSERT(seg.head != SEGMENT_EMPTY, "Chain segment is empty");
|
|
|
|
|
|
|
|
size_t idx = seg.head + elementIndex;
|
|
|
|
// adjust for the edge and start
|
|
|
|
idx = (idx % _maxElementsPerChain) + seg.start;
|
|
|
|
|
|
|
|
_chainElementList[idx] = dtls;
|
|
|
|
|
|
|
|
_vertexContentDirty = true;
|
|
|
|
_boundsDirty = true;
|
|
|
|
|
|
|
|
//// tell parent node to update bounds
|
|
|
|
//if (mParentNode)
|
|
|
|
// mParentNode->needUpdate();
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const PUBillboardChain::Element&
|
|
|
|
PUBillboardChain::getChainElement(size_t chainIndex, size_t elementIndex) const
|
|
|
|
{
|
|
|
|
CCASSERT(chainIndex < _chainCount, "chainIndex out of bounds");
|
|
|
|
const ChainSegment& seg = _chainSegmentList[chainIndex];
|
|
|
|
|
|
|
|
size_t idx = seg.head + elementIndex;
|
|
|
|
// adjust for the edge and start
|
|
|
|
idx = (idx % _maxElementsPerChain) + seg.start;
|
|
|
|
|
|
|
|
return _chainElementList[idx];
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
size_t PUBillboardChain::getNumChainElements(size_t chainIndex) const
|
|
|
|
{
|
|
|
|
CCASSERT(chainIndex < _chainCount, "chainIndex out of bounds");
|
|
|
|
const ChainSegment& seg = _chainSegmentList[chainIndex];
|
|
|
|
|
|
|
|
if( seg.tail < seg.head )
|
|
|
|
{
|
|
|
|
return seg.tail - seg.head + _maxElementsPerChain + 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return seg.tail - seg.head + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUBillboardChain::updateVertexBuffer(const Mat4 &camMat)
|
|
|
|
{
|
|
|
|
setupBuffers();
|
|
|
|
|
|
|
|
// The contents of the vertex buffer are correct if they are not dirty
|
|
|
|
// and the camera used to build the vertex buffer is still the current
|
|
|
|
// camera.
|
|
|
|
if (!_vertexContentDirty)
|
|
|
|
return;
|
|
|
|
|
|
|
|
VertexInfo vi = {Vec3(0.0f, 0.0f, 0.0f), Vec2(0.0f, 0.0f), Vec4::ONE};
|
|
|
|
_vertices.assign(_vertices.size(), vi);
|
|
|
|
//HardwareVertexBufferSharedPtr pBuffer =
|
|
|
|
// _vertexData->vertexBufferBinding->getBuffer(0);
|
|
|
|
//void* pBufferStart = pBuffer->lock(HardwareBuffer::HBL_DISCARD);
|
|
|
|
|
|
|
|
//const Vector3& camPos = cam->getDerivedPosition();
|
|
|
|
//Vector3 eyePos = mParentNode->_getDerivedOrientation().Inverse() *
|
|
|
|
// (camPos - mParentNode->_getDerivedPosition()) / mParentNode->_getDerivedScale();
|
|
|
|
|
Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 18:09:50 +08:00
|
|
|
Vec3 eyePos(camMat.m[12], camMat.m[13], camMat.m[14]);
|
2015-03-02 13:07:32 +08:00
|
|
|
|
|
|
|
Vec3 chainTangent;
|
|
|
|
for (ChainSegmentList::iterator segi = _chainSegmentList.begin();
|
|
|
|
segi != _chainSegmentList.end(); ++segi)
|
|
|
|
{
|
|
|
|
ChainSegment& seg = *segi;
|
|
|
|
|
|
|
|
// Skip 0 or 1 element segment counts
|
|
|
|
if (seg.head != SEGMENT_EMPTY && seg.head != seg.tail)
|
|
|
|
{
|
|
|
|
size_t laste = seg.head;
|
|
|
|
for (size_t e = seg.head; ; ++e) // until break
|
|
|
|
{
|
|
|
|
// Wrap forwards
|
|
|
|
if (e == _maxElementsPerChain)
|
|
|
|
e = 0;
|
|
|
|
|
|
|
|
Element& elem = _chainElementList[e + seg.start];
|
|
|
|
CCASSERT (((e + seg.start) * 2) < 65536, "Too many elements!");
|
|
|
|
unsigned short vertexIndex = static_cast<unsigned short>((e + seg.start) * 2);
|
|
|
|
//// Determine base pointer to vertex #1
|
|
|
|
//void* pBase = static_cast<void*>(
|
|
|
|
// static_cast<char*>(pBufferStart) +
|
|
|
|
// pBuffer->getVertexSize() * baseIdx);
|
|
|
|
|
|
|
|
// Get index of next item
|
|
|
|
size_t nexte = e + 1;
|
|
|
|
if (nexte == _maxElementsPerChain)
|
|
|
|
nexte = 0;
|
|
|
|
|
|
|
|
if (e == seg.head)
|
|
|
|
{
|
|
|
|
// No laste, use next item
|
|
|
|
chainTangent = _chainElementList[nexte + seg.start].position - elem.position;
|
|
|
|
}
|
|
|
|
else if (e == seg.tail)
|
|
|
|
{
|
|
|
|
// No nexte, use only last item
|
|
|
|
chainTangent = elem.position - _chainElementList[laste + seg.start].position;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// A mid position, use tangent across both prev and next
|
|
|
|
chainTangent = _chainElementList[nexte + seg.start].position - _chainElementList[laste + seg.start].position;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec3 vP1ToEye;
|
|
|
|
|
|
|
|
//if( _faceCamera )
|
|
|
|
vP1ToEye = eyePos - elem.position;
|
|
|
|
//else
|
|
|
|
// vP1ToEye = elem.orientation * _normalBase;
|
|
|
|
|
|
|
|
Vec3 vPerpendicular;
|
|
|
|
Vec3::cross(chainTangent, vP1ToEye, &vPerpendicular);
|
|
|
|
vPerpendicular.normalize();
|
|
|
|
vPerpendicular *= (elem.width * 0.5f);
|
|
|
|
|
|
|
|
Vec3 pos0 = elem.position - vPerpendicular;
|
|
|
|
Vec3 pos1 = elem.position + vPerpendicular;
|
|
|
|
|
|
|
|
//float* pFloat = static_cast<float*>(pBase);
|
|
|
|
//// pos1
|
|
|
|
//*pFloat++ = pos0.x;
|
|
|
|
//*pFloat++ = pos0.y;
|
|
|
|
//*pFloat++ = pos0.z;
|
|
|
|
_vertices[vertexIndex + 0].position = pos0;
|
|
|
|
|
|
|
|
|
|
|
|
//pBase = static_cast<void*>(pFloat);
|
|
|
|
|
|
|
|
if (_useVertexColour)
|
|
|
|
{
|
|
|
|
//RGBA* pCol = static_cast<RGBA*>(pBase);
|
|
|
|
//Root::getSingleton().convertColourValue(elem.colour, pCol);
|
|
|
|
//pCol++;
|
|
|
|
//pBase = static_cast<void*>(pCol);
|
|
|
|
_vertices[vertexIndex + 0].color = elem.color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_useTexCoords)
|
|
|
|
{
|
|
|
|
//pFloat = static_cast<float*>(pBase);
|
|
|
|
if (_texCoordDir == TCD_U)
|
|
|
|
{
|
|
|
|
//*pFloat++ = elem.texCoord;
|
|
|
|
//*pFloat++ = _otherTexCoordRange[0];
|
|
|
|
_vertices[vertexIndex + 0].uv.x = elem.texCoord;
|
|
|
|
_vertices[vertexIndex + 0].uv.y = _otherTexCoordRange[0];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//*pFloat++ = _otherTexCoordRange[0];
|
|
|
|
//*pFloat++ = elem.texCoord;
|
|
|
|
_vertices[vertexIndex + 0].uv.x = _otherTexCoordRange[0];
|
|
|
|
_vertices[vertexIndex + 0].uv.y = elem.texCoord;
|
|
|
|
}
|
|
|
|
//pBase = static_cast<void*>(pFloat);
|
|
|
|
}
|
|
|
|
|
|
|
|
// pos2
|
|
|
|
//pFloat = static_cast<float*>(pBase);
|
|
|
|
//*pFloat++ = pos1.x;
|
|
|
|
//*pFloat++ = pos1.y;
|
|
|
|
//*pFloat++ = pos1.z;
|
|
|
|
//pBase = static_cast<void*>(pFloat);
|
|
|
|
_vertices[vertexIndex + 1].position = pos1;
|
|
|
|
|
|
|
|
if (_useVertexColour)
|
|
|
|
{
|
|
|
|
//RGBA* pCol = static_cast<RGBA*>(pBase);
|
|
|
|
//Root::getSingleton().convertColourValue(elem.colour, pCol);
|
|
|
|
//pCol++;
|
|
|
|
//pBase = static_cast<void*>(pCol);
|
|
|
|
_vertices[vertexIndex + 1].color = elem.color;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_useTexCoords)
|
|
|
|
{
|
|
|
|
//pFloat = static_cast<float*>(pBase);
|
|
|
|
if (_texCoordDir == TCD_U)
|
|
|
|
{
|
|
|
|
//*pFloat++ = elem.texCoord;
|
|
|
|
//*pFloat++ = _otherTexCoordRange[1];
|
|
|
|
_vertices[vertexIndex + 1].uv.x = elem.texCoord;
|
|
|
|
_vertices[vertexIndex + 1].uv.y = _otherTexCoordRange[1];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//*pFloat++ = _otherTexCoordRange[1];
|
|
|
|
//*pFloat++ = elem.texCoord;
|
|
|
|
_vertices[vertexIndex + 1].uv.x = _otherTexCoordRange[1];
|
|
|
|
_vertices[vertexIndex + 1].uv.y = elem.texCoord;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (e == seg.tail)
|
|
|
|
break; // last one
|
|
|
|
|
|
|
|
laste = e;
|
|
|
|
//vertexIndex += 2;
|
|
|
|
} // element
|
|
|
|
} // segment valid?
|
|
|
|
|
|
|
|
} // each segment
|
|
|
|
|
|
|
|
|
2016-09-12 09:45:34 +08:00
|
|
|
_vertexBuffer->updateVertices(&_vertices[0], (int)_vertices.size(), 0);
|
2015-03-02 13:07:32 +08:00
|
|
|
//pBuffer->unlock();
|
|
|
|
//_vertexCameraUsed = cam;
|
|
|
|
_vertexContentDirty = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUBillboardChain::updateIndexBuffer(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
setupBuffers();
|
|
|
|
if (_indexContentDirty)
|
|
|
|
{
|
|
|
|
|
|
|
|
//uint16* pShort = static_cast<uint16*>(
|
|
|
|
// _indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
|
|
|
//_indexData->indexCount = 0;
|
|
|
|
// indexes
|
|
|
|
unsigned short index = 0;
|
|
|
|
for (ChainSegmentList::iterator segi = _chainSegmentList.begin();
|
|
|
|
segi != _chainSegmentList.end(); ++segi)
|
|
|
|
{
|
|
|
|
ChainSegment& seg = *segi;
|
|
|
|
|
|
|
|
// Skip 0 or 1 element segment counts
|
|
|
|
if (seg.head != SEGMENT_EMPTY && seg.head != seg.tail)
|
|
|
|
{
|
|
|
|
// Start from head + 1 since it's only useful in pairs
|
|
|
|
size_t laste = seg.head;
|
|
|
|
while(1) // until break
|
|
|
|
{
|
|
|
|
size_t e = laste + 1;
|
|
|
|
// Wrap forwards
|
|
|
|
if (e == _maxElementsPerChain)
|
|
|
|
e = 0;
|
|
|
|
// indexes of this element are (e * 2) and (e * 2) + 1
|
|
|
|
// indexes of the last element are the same, -2
|
|
|
|
CCASSERT (((e + seg.start) * 2) < 65536, "Too many elements!");
|
|
|
|
unsigned short baseIdx = static_cast<unsigned short>((e + seg.start) * 2);
|
|
|
|
unsigned short lastBaseIdx = static_cast<unsigned short>((laste + seg.start) * 2);
|
|
|
|
|
|
|
|
|
|
|
|
//*pShort++ = lastBaseIdx;
|
|
|
|
//*pShort++ = lastBaseIdx + 1;
|
|
|
|
//*pShort++ = baseIdx;
|
|
|
|
//*pShort++ = lastBaseIdx + 1;
|
|
|
|
//*pShort++ = baseIdx + 1;
|
|
|
|
//*pShort++ = baseIdx;
|
|
|
|
//_indexData->indexCount += 6;
|
|
|
|
|
|
|
|
_indices[index++] = lastBaseIdx;
|
|
|
|
_indices[index++] = lastBaseIdx + 1;
|
|
|
|
_indices[index++] = baseIdx;
|
|
|
|
_indices[index++] = lastBaseIdx + 1;
|
|
|
|
_indices[index++] = baseIdx + 1;
|
|
|
|
_indices[index++] = baseIdx;
|
|
|
|
|
|
|
|
if (e == seg.tail)
|
|
|
|
break; // last one
|
|
|
|
|
|
|
|
laste = e;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2015-03-04 10:10:33 +08:00
|
|
|
_indexBuffer->updateIndices(&_indices[0], (int)_indices.size(), 0);
|
2015-03-02 13:07:32 +08:00
|
|
|
//_indexData->indexBuffer->unlock();
|
|
|
|
_indexContentDirty = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUBillboardChain::init( const std::string &texFile )
|
|
|
|
{
|
|
|
|
GLProgram* glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_PARTICLE_COLOR);
|
|
|
|
if (!texFile.empty())
|
|
|
|
{
|
|
|
|
auto tex = Director::getInstance()->getTextureCache()->addImage(texFile);
|
|
|
|
if (tex)
|
|
|
|
{
|
|
|
|
_texture = tex;
|
|
|
|
glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_PARTICLE_TEXTURE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
auto glProgramState = GLProgramState::create(glProgram);
|
|
|
|
glProgramState->retain();
|
|
|
|
|
|
|
|
GLsizei stride = sizeof(VertexInfo);
|
|
|
|
|
|
|
|
glProgramState->setVertexAttribPointer(s_attributeNames[GLProgram::VERTEX_ATTRIB_POSITION], 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)offsetof(VertexInfo, position));
|
|
|
|
glProgramState->setVertexAttribPointer(s_attributeNames[GLProgram::VERTEX_ATTRIB_TEX_COORD], 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)offsetof(VertexInfo, uv));
|
|
|
|
glProgramState->setVertexAttribPointer(s_attributeNames[GLProgram::VERTEX_ATTRIB_COLOR], 4, GL_FLOAT, GL_FALSE, stride, (GLvoid*)offsetof(VertexInfo, color));
|
|
|
|
|
|
|
|
_glProgramState = glProgramState;
|
|
|
|
|
2015-03-02 16:05:26 +08:00
|
|
|
_meshCommand = new (std::nothrow) MeshCommand();
|
2015-05-21 06:57:26 +08:00
|
|
|
_meshCommand->setSkipBatching(true);
|
2015-03-02 13:07:32 +08:00
|
|
|
_meshCommand->setTransparent(true);
|
2015-05-21 06:57:26 +08:00
|
|
|
_stateBlock->setDepthTest(true);
|
|
|
|
_stateBlock->setDepthWrite(false);
|
|
|
|
_stateBlock->setCullFaceSide(RenderState::CULL_FACE_SIDE_BACK);
|
|
|
|
_stateBlock->setCullFace(true);
|
2015-03-02 13:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void PUBillboardChain::render( Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem )
|
|
|
|
{
|
|
|
|
auto camera = Camera::getVisitingCamera();
|
|
|
|
auto cameraMat = camera->getNodeToWorldTransform();
|
|
|
|
|
2015-05-21 06:57:26 +08:00
|
|
|
if (!_chainSegmentList.empty())
|
|
|
|
{
|
2015-03-02 13:07:32 +08:00
|
|
|
updateVertexBuffer(cameraMat);
|
|
|
|
updateIndexBuffer();
|
2015-05-21 06:57:26 +08:00
|
|
|
if (!_vertices.empty() && !_indices.empty())
|
|
|
|
{
|
2015-11-27 19:01:30 +08:00
|
|
|
GLuint texId = this->getTextureName();
|
2015-05-21 06:57:26 +08:00
|
|
|
_stateBlock->setBlendFunc(particleSystem->getBlendFunc());
|
|
|
|
_meshCommand->init(0,
|
|
|
|
texId,
|
|
|
|
_glProgramState,
|
|
|
|
_stateBlock,
|
|
|
|
_vertexBuffer->getVBO(),
|
|
|
|
_indexBuffer->getVBO(),
|
|
|
|
GL_TRIANGLES,
|
|
|
|
GL_UNSIGNED_SHORT,
|
|
|
|
_indices.size(),
|
|
|
|
transform,
|
|
|
|
Node::FLAGS_RENDER_AS_3D);
|
|
|
|
_meshCommand->setSkipBatching(true);
|
|
|
|
_meshCommand->setTransparent(true);
|
|
|
|
_glProgramState->setUniformVec4("u_color", Vec4(1,1,1,1));
|
2015-03-02 13:07:32 +08:00
|
|
|
renderer->addCommand(_meshCommand);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUBillboardChain::setDepthTest( bool isDepthTest )
|
|
|
|
{
|
2015-05-21 06:57:26 +08:00
|
|
|
_stateBlock->setDepthTest(isDepthTest);
|
2015-03-02 13:07:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
void PUBillboardChain::setDepthWrite( bool isDepthWrite )
|
|
|
|
{
|
2015-05-21 06:57:26 +08:00
|
|
|
_stateBlock->setDepthWrite(isDepthWrite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUBillboardChain::setBlendFunc(const BlendFunc& blendFunc)
|
|
|
|
{
|
|
|
|
_stateBlock->setBlendFunc(blendFunc);
|
2015-03-02 13:07:32 +08:00
|
|
|
}
|
|
|
|
|
2015-11-27 19:01:30 +08:00
|
|
|
GLuint PUBillboardChain::getTextureName()
|
|
|
|
{
|
2015-12-17 16:53:38 +08:00
|
|
|
if (Director::getInstance()->getTextureCache()->getTextureForKey(_texFile) == nullptr)
|
2015-11-27 19:01:30 +08:00
|
|
|
{
|
|
|
|
_texture = nullptr;
|
|
|
|
this->init("");
|
|
|
|
}
|
2015-12-17 16:53:38 +08:00
|
|
|
else if (_texture == nullptr)
|
|
|
|
{
|
|
|
|
this->init(_texFile);
|
|
|
|
}
|
2015-11-27 19:01:30 +08:00
|
|
|
|
|
|
|
if (_texture == nullptr)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return _texture->getName();
|
|
|
|
}
|
|
|
|
|
2015-03-02 13:07:32 +08:00
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//void PUBillboardChain::_updateRenderQueue(RenderQueue* queue)
|
|
|
|
//{
|
|
|
|
// updateIndexBuffer();
|
|
|
|
//
|
|
|
|
// if (mIndexData->indexCount > 0)
|
|
|
|
// {
|
|
|
|
// if (mRenderQueuePrioritySet)
|
|
|
|
// queue->addRenderable(this, mRenderQueueID, mRenderQueuePriority);
|
|
|
|
// else if (mRenderQueueIDSet)
|
|
|
|
// queue->addRenderable(this, mRenderQueueID);
|
|
|
|
// else
|
|
|
|
// queue->addRenderable(this);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//void PUBillboardChain::getRenderOperation(RenderOperation& op)
|
|
|
|
//{
|
|
|
|
// op.indexData = mIndexData;
|
|
|
|
// op.operationType = RenderOperation::OT_TRIANGLE_LIST;
|
|
|
|
// op.srcRenderable = this;
|
|
|
|
// op.useIndexes = true;
|
|
|
|
// op.vertexData = mVertexData;
|
|
|
|
//}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//bool PUBillboardChain::preRender(SceneManager* sm, RenderSystem* rsys)
|
|
|
|
//{
|
|
|
|
// // Retrieve the current viewport from the scene manager.
|
|
|
|
// // The viewport is only valid during a viewport update.
|
|
|
|
// Viewport *currentViewport = sm->getCurrentViewport();
|
|
|
|
// if( !currentViewport )
|
|
|
|
// return false;
|
|
|
|
//
|
|
|
|
// updateVertexBuffer(currentViewport->getCamera());
|
|
|
|
// return true;
|
|
|
|
//}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//void PUBillboardChain::getWorldTransforms(Matrix4* xform) const
|
|
|
|
//{
|
|
|
|
// *xform = _getParentNodeFullTransform();
|
|
|
|
//}
|
|
|
|
//---------------------------------------------------------------------
|
|
|
|
|
|
|
|
NS_CC_END
|