axmol/tools/tolua++/CCDirector.pkg

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#include "platform/CCPlatformMacros.h"
#include "CCObject.h"
#include "ccTypes.h"
#include "CCGeometry.h"
#include "CCMutableArray.h"
#include "CCGeometry.h"
#include "CCEGLView.h"
#include "CCGL.h"
namespace cocos2d {
typedef enum {
/// sets a 2D projection (orthogonal projection)
kCCDirectorProjection2D,
/// sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500.
kCCDirectorProjection3D,
/// it calls "updateProjection" on the projection delegate.
kCCDirectorProjectionCustom,
/// Detault projection is 3D projection
kCCDirectorProjectionDefault = kCCDirectorProjection3D,
// backward compatibility stuff
CCDirectorProjection2D = kCCDirectorProjection2D,
CCDirectorProjection3D = kCCDirectorProjection3D,
CCDirectorProjectionCustom = kCCDirectorProjectionCustom,
} ccDirectorProjection;
typedef enum {
kCCDirectorTypeNSTimer,
kCCDirectorTypeMainLoop,
kCCDirectorTypeThreadMainLoop,
kCCDirectorTypeDisplayLink,
kCCDirectorTypeDefault = kCCDirectorTypeNSTimer,
CCDirectorTypeNSTimer = kCCDirectorTypeNSTimer,
CCDirectorTypeMainLoop = kCCDirectorTypeMainLoop,
CCDirectorTypeThreadMainLoop = kCCDirectorTypeThreadMainLoop,
CCDirectorTypeDisplayLink = kCCDirectorTypeDisplayLink,
CCDirectorTypeDefault =kCCDirectorTypeDefault,
} ccDirectorType;
typedef enum {
/// Device oriented vertically, home button on the bottom
kCCDeviceOrientationPortrait = 0, // UIDeviceOrientationPortrait,
/// Device oriented vertically, home button on the top
kCCDeviceOrientationPortraitUpsideDown = 1, // UIDeviceOrientationPortraitUpsideDown,
/// Device oriented horizontally, home button on the right
kCCDeviceOrientationLandscapeLeft = 2, // UIDeviceOrientationLandscapeLeft,
/// Device oriented horizontally, home button on the left
kCCDeviceOrientationLandscapeRight = 3, // UIDeviceOrientationLandscapeRight,
// Backward compatibility stuff
CCDeviceOrientationPortrait = kCCDeviceOrientationPortrait,
CCDeviceOrientationPortraitUpsideDown = kCCDeviceOrientationPortraitUpsideDown,
CCDeviceOrientationLandscapeLeft = kCCDeviceOrientationLandscapeLeft,
CCDeviceOrientationLandscapeRight = kCCDeviceOrientationLandscapeRight,
} ccDeviceOrientation;
class CCLabelTTF;
class CCScene;
class CCEGLView;
class CCNode;
class CCProjectionProtocol;
class CCDirector : public CCObject
{
public:
bool init(void);
CCDirector(void);
CCScene* getRunningScene(void);
double getAnimationInterval(void);
void setAnimationInterval(double dValue);
bool isDisplayFPS(void);
void setDisplayFPS(bool bDisplayFPS);
CC_GLVIEW* getOpenGLView(void);
void setOpenGLView(CC_GLVIEW *pobOpenGLView);
bool isNextDeltaTimeZero(void);
void setNextDeltaTimeZero(bool bNextDeltaTimeZero);
bool isPaused(void);
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unsigned int getFrames(void);
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ccDirectorProjection getProjection(void);
void setProjection(ccDirectorProjection kProjection);
bool isSendCleanupToScene(void);
CCSize getWinSize(void);
CCSize getWinSizeInPixels(void);
CCSize getDisplaySizeInPixels(void);
void reshapeProjection(CCSize newWindowSize);
CCPoint convertToGL(CCPoint obPoint);
CCPoint convertToUI(CCPoint obPoint);
float getZEye(void);
void runWithScene(CCScene *pScene);
void pushScene(CCScene *pScene);
void popScene(void);
void replaceScene(CCScene *pScene);
void endToLua(void);
void pause(void);
void resume(void);
void drawScene(void);
void purgeCachedData(void);
void setGLDefaultValues(void);
/** enables/disables OpenGL alpha blending */
void setAlphaBlending(bool bOn);
/** enables/disables OpenGL depth test */
void setDepthTest(bool bOn);
virtual void mainLoop(void) = 0;
// Profiler
void showProfilers(void);
/** rotates the screen if an orientation different than Portrait is used */
void applyOrientation(void);
ccDeviceOrientation getDeviceOrientation(void);
void setDeviceOrientation(ccDeviceOrientation kDeviceOrientation);
void setContentScaleFactor(CGFloat scaleFactor);
CGFloat getContentScaleFactor(void);
bool enableRetinaDisplay(bool enabled);
bool isRetinaDisplay() { return m_bRetinaDisplay; }
static bool setDirectorType(ccDirectorType obDirectorType);
static CCDirector* sharedDirector(void);
};
/*
class CCDisplayLinkDirector : public CCDirector
{
CCDisplayLinkDirector(void);
void mainLoop(void);
void setAnimationInterval(double dValue);
void startAnimation(void);
void stopAnimation();
};
*/
}//namespace cocos2d