In previous it is not convenient to generate luajit 64bit bytecode. You need to generate the bytecode in real devices, which means you should generate luajit 64bit bytecode on iOS 64bit devices.
Now, we can generate luajit 64bit bytecode on Mac OS X, windows or linux, so we change to use luajit for all platforms. If you use cocos command with `-m release`, it will generate bytecode automatically. And it will put 64bit bytecode into `64-bit` folder. One exception is that, it doesn't generate luajit bytecode on linux, we don't know whether to generate 32bit or 64bit byte codes. So you should generate luajit bytecode yourself by using `cocos luacompile` command. Please refer to the help information of `cocos luacompile -h` for detail usage.
More detail information please refer to the comments of `Sprite::setCenterNormalized()`.
## Known issue
lua project will crash on iOS simulator if using Xcode 8.2+. The issue is caused by luajit. We thought it is a but of Xcode because there is not problem if using Xcode 8.1 or lower version.
We can not fix it in v3.14, can track [the issue](https://github.com/cocos2d/cocos2d-x/issues/17043) for the progress of this issue.