2014-03-11 17:13:54 +08:00
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/****************************************************************************
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-03-11 17:13:54 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILABEL_H__
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#define __UILABEL_H__
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#include "ui/UIWidget.h"
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2014-07-21 17:45:56 +08:00
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#include "ui/GUIExport.h"
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2015-04-10 14:18:16 +08:00
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#include "base/ccTypes.h"
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2015-03-25 10:13:17 +08:00
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/**
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* @addtogroup ui
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* @{
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*/
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2014-03-11 17:13:54 +08:00
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NS_CC_BEGIN
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2014-06-04 14:26:21 +08:00
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class Label;
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class Sprite;
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2014-03-11 17:13:54 +08:00
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namespace ui {
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/**
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* For creating a system font or a TTF font Text
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*/
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2018-01-19 09:19:36 +08:00
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class CC_GUI_DLL Text : public Widget, public cocos2d::BlendProtocol
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{
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DECLARE_CLASS_GUI_INFO
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public:
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/** Type Text type.
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*/
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enum class Type
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{
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SYSTEM,
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TTF
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};
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/**
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* Default constructor.
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* @js ctor
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* @lua new
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*/
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Text();
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/**
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* Default destructor.
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* @js NA
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* @lua NA
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*/
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virtual ~Text();
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/**
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* Create a Text object.
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*
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* @return An autoreleased Text object.
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*/
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static Text* create();
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2014-04-02 17:40:09 +08:00
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/**
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* Create a Text object with textContent, fontName and fontSize.
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* The fontName could be a system font name or a TTF file path.
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* Usage:
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* @code
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* //create a system font UIText.
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* Text *text = Text::create("Hello", "Arial", 20);
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* //create a TTF font UIText.
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* Text *text = Text::create("Hello", "xxx\xxx.ttf", 20);
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* @endcode
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*
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* @param textContent Text content string.
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* @param fontName A given font name.
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* @param fontSize A given font size.
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* @return An autoreleased Text object.
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*/
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static Text* create(const std::string& textContent,
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const std::string& fontName,
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float fontSize);
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/**
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* Changes the string value of label.
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*
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* @param text String value.
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*/
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void setString(std::string_view text);
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/**
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* Gets the string value of label.
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*
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* @return String value.
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*/
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const std::string& getString()const;
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/**
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* Gets the string length of the label.
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* Note: This length will be larger than the raw string length,
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* if you want to get the raw string length,
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* you should call this->getString().size() instead.
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*
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* @return String length.
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*/
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ssize_t getStringLength()const;
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/**
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* Sets the font size of label.
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*
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* @param size The font size.
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*/
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void setFontSize(float size);
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/**
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* Gets the font size of label.
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*
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* @return The font size.
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*/
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float getFontSize()const;
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/**
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* Sets the font name of label.
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* If you are trying to use a system font, you could just pass a font name
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* If you are trying to use a TTF, you should pass a file path to the TTF file
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* Usage:
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* @code
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* //create a system font UIText
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* Text *text = Text::create("Hello", "Arial", 20);
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* // it will change the font to system font no matter the previous font type is TTF or system font
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* text->setFontName("Marfelt");
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* //it will change the font to TTF font no matter the previous font type is TTF or system font
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* text->setFontName("xxxx/xxx.ttf");
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* @endcode
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* @param name Font name.
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*/
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void setFontName(const std::string& name);
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/** Gets the font name.
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*
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* @return Font name.
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*/
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const std::string& getFontName()const;
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/** Gets the font type.
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* @return The font type.
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*/
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Type getType() const;
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/**
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* Sets the touch scale enabled of label.
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*
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* @param enabled Touch scale enabled of label.
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*/
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void setTouchScaleChangeEnabled(bool enabled);
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/**
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* Gets the touch scale enabled of label.
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*
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* @return Touch scale enabled of label.
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*/
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bool isTouchScaleChangeEnabled()const;
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2014-04-17 14:08:25 +08:00
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//override "getVirtualRendererSize" method of widget.
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virtual Vec2 getVirtualRendererSize() const override;
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//override "getVirtualRenderer" method of widget.
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virtual Node* getVirtualRenderer() override;
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2015-03-25 10:13:17 +08:00
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/** Gets the render size in auto mode.
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*
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* @return The size of render size in auto mode.
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*/
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virtual Vec2 getAutoRenderSize();
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2014-03-11 17:13:54 +08:00
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/**
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* Returns the "class name" of widget.
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*/
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virtual std::string getDescription() const override;
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2014-11-26 15:05:20 +08:00
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/**
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* Sets the rendering size of the text, you should call this method
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* along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area
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* size is calculated by the real size of the text content.
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*
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* @param size The text rendering area size.
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2014-11-26 15:05:20 +08:00
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*
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*/
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2021-10-23 23:27:14 +08:00
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void setTextAreaSize(const Vec2 &size);
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2015-03-25 10:13:17 +08:00
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/** Return the text rendering area size.
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*
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* @return The text rendering area size.
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*/
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2021-10-23 23:27:14 +08:00
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const Vec2& getTextAreaSize()const;
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/** Sets text horizontal alignment.
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*
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* @param alignment Horizontal text alignment type
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*/
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void setTextHorizontalAlignment(TextHAlignment alignment);
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/** Gets text horizontal alignment.
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*
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* @return Horizontal text alignment type
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*/
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TextHAlignment getTextHorizontalAlignment()const;
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/** Sets text vertical alignment.
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*
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* @param alignment vertical text alignment type
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*/
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void setTextVerticalAlignment(TextVAlignment alignment);
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/** Gets text vertical alignment.
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*
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* @return Vertical text alignment type
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*/
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TextVAlignment getTextVerticalAlignment()const;
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/** Sets text color.
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*
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* @param color Text color.
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*/
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2014-07-29 12:47:21 +08:00
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void setTextColor(const Color4B color);
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2015-03-25 10:13:17 +08:00
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/** Gets text color.
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*
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* @return Text color.
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*/
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const Color4B& getTextColor() const;
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2014-06-05 19:20:16 +08:00
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/**
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* Enable shadow for the label.
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2014-06-05 19:20:16 +08:00
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*
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* @todo support blur for shadow effect
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*
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* @param shadowColor The color of shadow effect.
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* @param offset The offset of shadow effect.
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* @param blurRadius The blur radius of shadow effect.
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*/
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void enableShadow(const Color4B& shadowColor = Color4B::BLACK,
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const Vec2 &offset = Vec2(2,-2),
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int blurRadius = 0);
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2014-06-06 16:54:51 +08:00
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/**
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* Enable outline for the label.
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* It only works on IOS and Android when you use System fonts.
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*
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* @param outlineColor The color of outline.
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* @param outlineSize The size of outline.
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*/
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2014-06-09 14:37:56 +08:00
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void enableOutline(const Color4B& outlineColor,int outlineSize = 1);
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2015-03-25 10:13:17 +08:00
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/** Only support for TTF.
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*
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* @param glowColor The color of glow.
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*/
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2014-06-05 19:20:16 +08:00
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void enableGlow(const Color4B& glowColor);
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/** Disable all text effects, including shadow, outline and glow.
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*/
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2014-06-05 19:20:16 +08:00
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void disableEffect();
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2015-04-10 14:18:16 +08:00
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/**
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* Disable specific text effect.
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* Use LabelEffect parameter to specify which effect should be disabled.
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*
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* @see `LabelEffect`
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*/
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void disableEffect(LabelEffect effect);
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2015-12-11 12:04:54 +08:00
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/**
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* Return whether the shadow effect is enabled.
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*/
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2015-12-10 13:17:31 +08:00
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bool isShadowEnabled() const;
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/**
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* Return shadow effect offset value.
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*/
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2021-10-23 23:27:14 +08:00
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Vec2 getShadowOffset() const;
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/**
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* Return the shadow effect blur radius.
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*/
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2015-12-10 13:17:31 +08:00
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float getShadowBlurRadius() const;
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2015-12-11 12:04:54 +08:00
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/**
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* Return the shadow effect color value.
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*/
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2015-12-10 13:17:31 +08:00
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Color4B getShadowColor() const;
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2015-12-11 12:04:54 +08:00
|
|
|
/**
|
|
|
|
* Return the outline effect size value.
|
|
|
|
*/
|
2015-12-10 13:17:31 +08:00
|
|
|
int getOutlineSize() const;
|
2015-12-11 12:04:54 +08:00
|
|
|
/**
|
|
|
|
* Return current effect type.
|
|
|
|
*/
|
2015-12-10 13:17:31 +08:00
|
|
|
LabelEffect getLabelEffectType() const;
|
2015-12-11 12:04:54 +08:00
|
|
|
/**
|
2016-01-11 18:15:34 +08:00
|
|
|
* Return current effect color value.
|
2015-12-11 12:04:54 +08:00
|
|
|
*/
|
2015-12-10 13:17:31 +08:00
|
|
|
Color4B getEffectColor() const;
|
2017-01-13 18:06:01 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Provides a way to treat each character like a Sprite.
|
|
|
|
* @warning No support system font.
|
|
|
|
*/
|
|
|
|
virtual Sprite * getLetter(int lettetIndex);
|
2018-01-19 09:19:36 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the source blending function.
|
|
|
|
*
|
metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
|
|
|
* @param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {BlendFactor::ONE, BlendFactor::ONE}, {BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA}.
|
2018-01-19 09:19:36 +08:00
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the blending function that is currently being used.
|
|
|
|
*
|
|
|
|
* @return A BlendFunc structure with source and destination factor which specified pixel arithmetic.
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
|
|
|
virtual const BlendFunc &getBlendFunc() const override;
|
2015-12-10 13:17:31 +08:00
|
|
|
|
2014-03-21 13:44:29 +08:00
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
|
|
virtual bool init() override;
|
2014-04-02 17:40:09 +08:00
|
|
|
virtual bool init(const std::string& textContent,
|
|
|
|
const std::string& fontName,
|
2015-07-28 14:48:01 +08:00
|
|
|
float fontSize);
|
2014-03-11 17:13:54 +08:00
|
|
|
|
|
|
|
protected:
|
|
|
|
virtual void initRenderer() override;
|
|
|
|
virtual void onPressStateChangedToNormal() override;
|
|
|
|
virtual void onPressStateChangedToPressed() override;
|
|
|
|
virtual void onPressStateChangedToDisabled() override;
|
|
|
|
virtual void onSizeChanged() override;
|
2015-04-10 14:18:16 +08:00
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
void labelScaleChangedWithSize();
|
|
|
|
virtual Widget* createCloneInstance() override;
|
|
|
|
virtual void copySpecialProperties(Widget* model) override;
|
2014-04-17 14:08:25 +08:00
|
|
|
virtual void adaptRenderers() override;
|
2014-03-11 17:13:54 +08:00
|
|
|
protected:
|
|
|
|
bool _touchScaleChangeEnabled;
|
|
|
|
float _normalScaleValueX;
|
|
|
|
float _normalScaleValueY;
|
|
|
|
std::string _fontName;
|
2015-07-28 14:48:01 +08:00
|
|
|
float _fontSize;
|
2014-03-11 17:13:54 +08:00
|
|
|
float _onSelectedScaleOffset;
|
2014-03-14 21:06:40 +08:00
|
|
|
Label* _labelRenderer;
|
2014-04-17 14:08:25 +08:00
|
|
|
bool _labelRendererAdaptDirty;
|
2014-05-13 17:45:15 +08:00
|
|
|
Type _type;
|
2014-03-11 17:13:54 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
NS_CC_END
|
|
|
|
|
2015-03-25 10:13:17 +08:00
|
|
|
// end of ui group
|
|
|
|
/// @}
|
|
|
|
|
2014-03-11 17:13:54 +08:00
|
|
|
#endif /* defined(__CocoGUI__Label__) */
|