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/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2022-10-01 16:24:52 +08:00
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https://axmolengine.github.io/
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUBehaviourTranslator.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/PU/CCPUBehaviourManager.h"
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NS_AX_BEGIN
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PUBehaviourTranslator::PUBehaviourTranslator() : _behaviour(nullptr) {}
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//-------------------------------------------------------------------------
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void PUBehaviourTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode* node)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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// The name of the obj is the type of the Behaviour
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std::string type;
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if (!obj->name.empty())
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{
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type = obj->name;
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}
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else
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{
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// compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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return;
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}
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//// Get the factory
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// ParticleBehaviourFactory* behaviourFactory = ParticleSystemManager::getSingletonPtr()->getBehaviourFactory(type);
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// if (!behaviourFactory)
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//{
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// //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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// return;
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// }
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PUScriptTranslator* particleBehaviourTranlator = PUBehaviourManager::Instance()->getTranslator(type);
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if (!particleBehaviourTranlator)
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return;
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// Create the Behaviour
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_behaviour = PUBehaviourManager::Instance()->createBehaviour(type);
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if (!_behaviour)
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{
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// compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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return;
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}
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_behaviour->setBehaviourType(type);
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if (parent && parent->context)
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{
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PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
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system->addBehaviourTemplate(_behaviour);
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}
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else
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{
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//// It is an alias
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//_behaviour->setAliasName(parent->name);
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// ParticleSystemManager::getSingletonPtr()->addAlias(mBehaviour);
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}
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// Set it in the context
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obj->context = _behaviour;
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// Run through properties
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for (PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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// No properties of its own
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if ((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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if (particleBehaviourTranlator->translateChildProperty(compiler, *i))
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{
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// Parsed the property by another translator; do nothing
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}
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else
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{
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errorUnexpectedProperty(compiler, prop);
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}
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}
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else if ((*i)->type == ANT_OBJECT)
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{
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if (particleBehaviourTranlator->translateChildObject(compiler, *i))
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{
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// Parsed the object by another translator; do nothing
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}
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else
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{
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processNode(compiler, *i);
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}
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}
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else
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{
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errorUnexpectedToken(compiler, *i);
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}
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}
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}
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2022-07-11 17:50:21 +08:00
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NS_AX_END
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