mirror of https://github.com/axmolengine/axmol.git
cmake: protobuf should be linked with cocos2d.a in every platform (not only on linux)
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@ -146,7 +146,7 @@ elseif(WINDOWS)
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set(PLATFORM_SPECIFIC_LIBS libjpeg libpng libwebp libtiff libcurl_imp libwebsockets freetype250 glfw3 glew32 opengl32 libiconv libzlib)
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set(PLATFORM_SPECIFIC_LIBS libjpeg libpng libwebp libtiff libcurl_imp libwebsockets freetype250 glfw3 glew32 opengl32 libiconv libzlib)
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elseif(LINUX)
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elseif(LINUX)
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set(PLATFORM_SPECIFIC_LIBS jpeg webp tiff freetype curl websockets ssl crypto
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set(PLATFORM_SPECIFIC_LIBS jpeg webp tiff freetype curl websockets ssl crypto
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fontconfig png pthread glfw GLEW GL X11 rt z protobuf ${FMOD_LIB})
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fontconfig png pthread glfw GLEW GL X11 rt z ${FMOD_LIB})
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elseif(MACOSX OR APPLE)
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elseif(MACOSX OR APPLE)
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INCLUDE_DIRECTORIES ( /System/Library/Frameworks )
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INCLUDE_DIRECTORIES ( /System/Library/Frameworks )
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@ -178,7 +178,7 @@ else()
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message( FATAL_ERROR "Unsupported platform, CMake will exit" )
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message( FATAL_ERROR "Unsupported platform, CMake will exit" )
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endif()
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endif()
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target_link_libraries(cocos2d chipmunk box2d tinyxml2 unzip xxhash ${PLATFORM_SPECIFIC_LIBS})
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target_link_libraries(cocos2d chipmunk box2d protobuf tinyxml2 unzip xxhash ${PLATFORM_SPECIFIC_LIBS})
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set_target_properties(cocos2d
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set_target_properties(cocos2d
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PROPERTIES
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PROPERTIES
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