Add performance tests project for iOS & Mac.
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@ -1199,6 +1260,20 @@
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remoteGlobalIDString = A07A517F1783A1D20073F6A7;
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@ -2012,6 +2087,45 @@
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buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"ios_cfg": {
|
||||||
|
"project_path": "../../build",
|
||||||
|
"project_file": "cocos2d_tests.xcodeproj",
|
||||||
|
"target_name": "performance-tests iOS"
|
||||||
|
},
|
||||||
|
"project_type": "cpp",
|
||||||
|
"mac_cfg": {
|
||||||
|
"project_path": "../../build",
|
||||||
|
"project_file": "cocos2d_tests.xcodeproj",
|
||||||
|
"target_name": "performance-tests Mac"
|
||||||
|
},
|
||||||
|
"android_cfg": {
|
||||||
|
"project_path": "proj.android",
|
||||||
|
"studio_proj_path" : "proj.android-studio"
|
||||||
|
},
|
||||||
|
"engine_dir": "../../"
|
||||||
|
}
|
|
@ -0,0 +1,100 @@
|
||||||
|
#include "AppDelegate.h"
|
||||||
|
#include "StartScene.h"
|
||||||
|
|
||||||
|
USING_NS_CC;
|
||||||
|
|
||||||
|
static cocos2d::Size designResolutionSize = cocos2d::Size(960, 640);
|
||||||
|
static cocos2d::Size smallResolutionSize = cocos2d::Size(960, 640);
|
||||||
|
static cocos2d::Size mediumResolutionSize = cocos2d::Size(1024, 768);
|
||||||
|
static cocos2d::Size largeResolutionSize = cocos2d::Size(2048, 1536);
|
||||||
|
|
||||||
|
AppDelegate::AppDelegate() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
AppDelegate::~AppDelegate()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//if you want a different context,just modify the value of glContextAttrs
|
||||||
|
//it will takes effect on all platforms
|
||||||
|
void AppDelegate::initGLContextAttrs()
|
||||||
|
{
|
||||||
|
//set OpenGL context attributions,now can only set six attributions:
|
||||||
|
//red,green,blue,alpha,depth,stencil
|
||||||
|
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
||||||
|
|
||||||
|
GLView::setGLContextAttrs(glContextAttrs);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If you want to use packages manager to install more packages,
|
||||||
|
// don't modify or remove this function
|
||||||
|
static int register_all_packages()
|
||||||
|
{
|
||||||
|
return 0; //flag for packages manager
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AppDelegate::applicationDidFinishLaunching() {
|
||||||
|
// initialize director
|
||||||
|
auto director = Director::getInstance();
|
||||||
|
auto glview = director->getOpenGLView();
|
||||||
|
if(!glview) {
|
||||||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
|
||||||
|
glview = GLViewImpl::createWithRect("performance-tests", Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
|
||||||
|
#else
|
||||||
|
glview = GLViewImpl::create("performance-tests");
|
||||||
|
#endif
|
||||||
|
director->setOpenGLView(glview);
|
||||||
|
}
|
||||||
|
|
||||||
|
// turn on display FPS
|
||||||
|
director->setDisplayStats(true);
|
||||||
|
|
||||||
|
// set FPS. the default value is 1.0/60 if you don't call this
|
||||||
|
director->setAnimationInterval(1.0 / 60);
|
||||||
|
|
||||||
|
// Set the design resolution
|
||||||
|
glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
|
||||||
|
Size frameSize = glview->getFrameSize();
|
||||||
|
// if the frame's height is larger than the height of medium size.
|
||||||
|
if (frameSize.height > mediumResolutionSize.height)
|
||||||
|
{
|
||||||
|
director->setContentScaleFactor(MIN(largeResolutionSize.height/designResolutionSize.height, largeResolutionSize.width/designResolutionSize.width));
|
||||||
|
}
|
||||||
|
// if the frame's height is larger than the height of small size.
|
||||||
|
else if (frameSize.height > smallResolutionSize.height)
|
||||||
|
{
|
||||||
|
director->setContentScaleFactor(MIN(mediumResolutionSize.height/designResolutionSize.height, mediumResolutionSize.width/designResolutionSize.width));
|
||||||
|
}
|
||||||
|
// if the frame's height is smaller than the height of medium size.
|
||||||
|
else
|
||||||
|
{
|
||||||
|
director->setContentScaleFactor(MIN(smallResolutionSize.height/designResolutionSize.height, smallResolutionSize.width/designResolutionSize.width));
|
||||||
|
}
|
||||||
|
|
||||||
|
register_all_packages();
|
||||||
|
|
||||||
|
// create a scene. it's an autorelease object
|
||||||
|
auto scene = StartScene::createScene();
|
||||||
|
|
||||||
|
// run
|
||||||
|
director->runWithScene(scene);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||||||
|
void AppDelegate::applicationDidEnterBackground() {
|
||||||
|
Director::getInstance()->stopAnimation();
|
||||||
|
|
||||||
|
// if you use SimpleAudioEngine, it must be pause
|
||||||
|
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
||||||
|
}
|
||||||
|
|
||||||
|
// this function will be called when the app is active again
|
||||||
|
void AppDelegate::applicationWillEnterForeground() {
|
||||||
|
Director::getInstance()->startAnimation();
|
||||||
|
|
||||||
|
// if you use SimpleAudioEngine, it must resume here
|
||||||
|
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
||||||
|
}
|
|
@ -0,0 +1,40 @@
|
||||||
|
#ifndef _APP_DELEGATE_H_
|
||||||
|
#define _APP_DELEGATE_H_
|
||||||
|
|
||||||
|
#include "cocos2d.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief The cocos2d Application.
|
||||||
|
|
||||||
|
The reason for implement as private inheritance is to hide some interface call by Director.
|
||||||
|
*/
|
||||||
|
class AppDelegate : private cocos2d::Application
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AppDelegate();
|
||||||
|
virtual ~AppDelegate();
|
||||||
|
|
||||||
|
virtual void initGLContextAttrs();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Implement Director and Scene init code here.
|
||||||
|
@return true Initialize success, app continue.
|
||||||
|
@return false Initialize failed, app terminate.
|
||||||
|
*/
|
||||||
|
virtual bool applicationDidFinishLaunching();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief The function be called when the application enter background
|
||||||
|
@param the pointer of the application
|
||||||
|
*/
|
||||||
|
virtual void applicationDidEnterBackground();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief The function be called when the application enter foreground
|
||||||
|
@param the pointer of the application
|
||||||
|
*/
|
||||||
|
virtual void applicationWillEnterForeground();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // _APP_DELEGATE_H_
|
||||||
|
|
|
@ -0,0 +1,132 @@
|
||||||
|
#include "Profile.h"
|
||||||
|
|
||||||
|
#define LOG_FILE_NAME "PerformanceLog.plist"
|
||||||
|
|
||||||
|
static Profile* s_profile = nullptr;
|
||||||
|
|
||||||
|
USING_NS_CC;
|
||||||
|
|
||||||
|
// tools methods
|
||||||
|
std::string genStr(const char* format, ...)
|
||||||
|
{
|
||||||
|
va_list arg_ptr;
|
||||||
|
va_start(arg_ptr, format);
|
||||||
|
char temp[256];
|
||||||
|
sprintf(temp, format, arg_ptr);
|
||||||
|
va_end(arg_ptr);
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> genStrVector(const char* str1, ...)
|
||||||
|
{
|
||||||
|
std::vector<std::string> ret;
|
||||||
|
va_list arg_ptr;
|
||||||
|
const char* str = str1;
|
||||||
|
va_start(arg_ptr, str1);
|
||||||
|
while (nullptr != str) {
|
||||||
|
std::string strObj = str;
|
||||||
|
ret.push_back(strObj);
|
||||||
|
str = va_arg(arg_ptr, const char*);
|
||||||
|
}
|
||||||
|
va_end(arg_ptr);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
Profile* Profile::getInstance()
|
||||||
|
{
|
||||||
|
if (nullptr == s_profile)
|
||||||
|
{
|
||||||
|
s_profile = new Profile();
|
||||||
|
}
|
||||||
|
|
||||||
|
return s_profile;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Profile::releaseInstance()
|
||||||
|
{
|
||||||
|
if (nullptr != s_profile)
|
||||||
|
{
|
||||||
|
delete s_profile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Profile::Profile()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Profile::~Profile()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Profile::setDeviceName(std::string name)
|
||||||
|
{
|
||||||
|
testData["device"] = Value(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Profile::setEngineVersion(std::string version)
|
||||||
|
{
|
||||||
|
testData["engineVersion"] = Value(version);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Profile::testCaseBegin(std::string testName, std::vector<std::string> condHeaders, std::vector<std::string> retHeaders)
|
||||||
|
{
|
||||||
|
curTestName = testName;
|
||||||
|
curCondHeaders = condHeaders;
|
||||||
|
curRetHeaders = retHeaders;
|
||||||
|
curTestResults.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Profile::addTestResult(std::vector<std::string> conditions, std::vector<std::string> results)
|
||||||
|
{
|
||||||
|
ValueMap curInfo;
|
||||||
|
|
||||||
|
ValueMap condInfo;
|
||||||
|
auto conditionSize = conditions.size();
|
||||||
|
auto conHeaderSize = curCondHeaders.size();
|
||||||
|
for (int i = 0; i < conditionSize; i++) {
|
||||||
|
if (i >= conHeaderSize)
|
||||||
|
{
|
||||||
|
// the number of conditions is larger than the number of condition headers
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string header = curCondHeaders.at(i);
|
||||||
|
Value condValue = Value(conditions.at(i));
|
||||||
|
condInfo[header] = condValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ValueMap retInfo;
|
||||||
|
auto retSize = results.size();
|
||||||
|
auto retHeaderSize = curRetHeaders.size();
|
||||||
|
for (int i = 0; i < retSize; i++) {
|
||||||
|
if (i >= retHeaderSize)
|
||||||
|
{
|
||||||
|
// the number of results is larger than the number of result headers
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string header = curRetHeaders.at(i);
|
||||||
|
Value retValue = Value(results.at(i));
|
||||||
|
retInfo[header] = retValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
curInfo["conditions"] = condInfo;
|
||||||
|
curInfo["results"] = retInfo;
|
||||||
|
curTestResults.push_back(Value(curInfo));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Profile::testCaseEnd()
|
||||||
|
{
|
||||||
|
// add the result of current test case into the testData.
|
||||||
|
testData[curTestName] = Value(curTestResults);
|
||||||
|
|
||||||
|
// write the testData to log file.
|
||||||
|
auto writablePath = cocos2d::FileUtils::getInstance()->getWritablePath();
|
||||||
|
char fullPath[256];
|
||||||
|
sprintf(fullPath, "%s/%s", writablePath.c_str(), LOG_FILE_NAME);
|
||||||
|
|
||||||
|
cocos2d::FileUtils::getInstance()->writeValueMapToFile(testData, fullPath);
|
||||||
|
}
|
|
@ -0,0 +1,40 @@
|
||||||
|
#ifndef __PROFILE_H__
|
||||||
|
#define __PROFILE_H__
|
||||||
|
|
||||||
|
#include <string.h>
|
||||||
|
#include <vector>
|
||||||
|
#include "base/CCMap.h"
|
||||||
|
#include "base/CCValue.h"
|
||||||
|
#include "base/CCVector.h"
|
||||||
|
|
||||||
|
std::string genStr(const char* format, ...);
|
||||||
|
std::vector<std::string> genStrVector(const char* str1, ...);
|
||||||
|
|
||||||
|
class Profile
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static Profile* getInstance();
|
||||||
|
static void releaseInstance();
|
||||||
|
|
||||||
|
Profile();
|
||||||
|
virtual ~Profile();
|
||||||
|
|
||||||
|
// Set the basic attribute of the profile.
|
||||||
|
void setDeviceName(std::string name);
|
||||||
|
void setEngineVersion(std::string version);
|
||||||
|
|
||||||
|
// methods for test cases
|
||||||
|
void testCaseBegin(std::string testName, std::vector<std::string> condHeaders, std::vector<std::string> retHeaders);
|
||||||
|
void addTestResult(std::vector<std::string> conditions, std::vector<std::string> results);
|
||||||
|
void testCaseEnd();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
cocos2d::ValueMap testData;
|
||||||
|
|
||||||
|
std::string curTestName;
|
||||||
|
std::vector<std::string> curCondHeaders;
|
||||||
|
std::vector<std::string> curRetHeaders;
|
||||||
|
cocos2d::ValueVector curTestResults;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // __PROFILE_H__
|
|
@ -0,0 +1,74 @@
|
||||||
|
#include "StartScene.h"
|
||||||
|
#include "Profile.h"
|
||||||
|
|
||||||
|
USING_NS_CC;
|
||||||
|
|
||||||
|
Scene* StartScene::createScene()
|
||||||
|
{
|
||||||
|
// 'scene' is an autorelease object
|
||||||
|
auto scene = Scene::create();
|
||||||
|
|
||||||
|
// 'layer' is an autorelease object
|
||||||
|
auto layer = StartScene::create();
|
||||||
|
|
||||||
|
// add layer as a child to scene
|
||||||
|
scene->addChild(layer);
|
||||||
|
|
||||||
|
// return the scene
|
||||||
|
return scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
// on "init" you need to initialize your instance
|
||||||
|
bool StartScene::init()
|
||||||
|
{
|
||||||
|
//////////////////////////////
|
||||||
|
// 1. super init first
|
||||||
|
if ( !Layer::init() )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Size visibleSize = Director::getInstance()->getVisibleSize();
|
||||||
|
Vec2 origin = Director::getInstance()->getVisibleOrigin();
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
// 2. add a menu item with "X" image, which is clicked to quit the program
|
||||||
|
// you may modify it.
|
||||||
|
|
||||||
|
// add a "close" icon to exit the progress. it's an autorelease object
|
||||||
|
auto closeItem = MenuItemImage::create(
|
||||||
|
"CloseNormal.png",
|
||||||
|
"CloseSelected.png",
|
||||||
|
CC_CALLBACK_1(StartScene::menuCloseCallback, this));
|
||||||
|
|
||||||
|
auto startItem = MenuItemFont::create("Start", CC_CALLBACK_1(StartScene::menuStartCallback, this));
|
||||||
|
startItem->setPosition(Vec2(origin.x + visibleSize.width/2 ,
|
||||||
|
origin.y + visibleSize.height/2));
|
||||||
|
|
||||||
|
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
|
||||||
|
origin.y + closeItem->getContentSize().height/2));
|
||||||
|
|
||||||
|
// create menu, it's an autorelease object
|
||||||
|
auto menu = Menu::create(startItem, closeItem, NULL);
|
||||||
|
menu->setPosition(Vec2::ZERO);
|
||||||
|
this->addChild(menu, 1);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartScene::menuStartCallback(Ref* pSender)
|
||||||
|
{
|
||||||
|
Profile::getInstance()->setDeviceName("iphone 5S");
|
||||||
|
Profile::getInstance()->setEngineVersion(cocos2dVersion());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void StartScene::menuCloseCallback(Ref* pSender)
|
||||||
|
{
|
||||||
|
Director::getInstance()->end();
|
||||||
|
|
||||||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||||
|
exit(0);
|
||||||
|
#endif
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
#ifndef __STARTSCENE_SCENE_H__
|
||||||
|
#define __STARTSCENE_SCENE_H__
|
||||||
|
|
||||||
|
#include "cocos2d.h"
|
||||||
|
|
||||||
|
class StartScene : public cocos2d::Layer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static cocos2d::Scene* createScene();
|
||||||
|
|
||||||
|
virtual bool init();
|
||||||
|
|
||||||
|
// a selector callback
|
||||||
|
void menuCloseCallback(cocos2d::Ref* pSender);
|
||||||
|
void menuStartCallback(cocos2d::Ref* pSender);
|
||||||
|
|
||||||
|
// implement the "static create()" method manually
|
||||||
|
CREATE_FUNC(StartScene);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // __STARTSCENE_SCENE_H__
|
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 2.7 KiB |
|
@ -0,0 +1,12 @@
|
||||||
|
#import <UIKit/UIKit.h>
|
||||||
|
|
||||||
|
@class RootViewController;
|
||||||
|
|
||||||
|
@interface AppController : NSObject <UIApplicationDelegate> {
|
||||||
|
UIWindow *window;
|
||||||
|
}
|
||||||
|
|
||||||
|
@property(nonatomic, readonly) RootViewController* viewController;
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
|
@ -0,0 +1,149 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright (c) 2010 cocos2d-x.org
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#import "AppController.h"
|
||||||
|
#import "platform/ios/CCEAGLView-ios.h"
|
||||||
|
#import "cocos2d.h"
|
||||||
|
#import "AppDelegate.h"
|
||||||
|
#import "RootViewController.h"
|
||||||
|
|
||||||
|
@implementation AppController
|
||||||
|
|
||||||
|
#pragma mark -
|
||||||
|
#pragma mark Application lifecycle
|
||||||
|
|
||||||
|
// cocos2d application instance
|
||||||
|
static AppDelegate s_sharedApplication;
|
||||||
|
|
||||||
|
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||||
|
|
||||||
|
cocos2d::Application *app = cocos2d::Application::getInstance();
|
||||||
|
app->initGLContextAttrs();
|
||||||
|
cocos2d::GLViewImpl::convertAttrs();
|
||||||
|
|
||||||
|
// Override point for customization after application launch.
|
||||||
|
|
||||||
|
// Add the view controller's view to the window and display.
|
||||||
|
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||||
|
|
||||||
|
// Init the CCEAGLView
|
||||||
|
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
|
||||||
|
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
|
||||||
|
depthFormat: cocos2d::GLViewImpl::_depthFormat
|
||||||
|
preserveBackbuffer: NO
|
||||||
|
sharegroup: nil
|
||||||
|
multiSampling: NO
|
||||||
|
numberOfSamples: 0 ];
|
||||||
|
|
||||||
|
// Enable or disable multiple touches
|
||||||
|
[eaglView setMultipleTouchEnabled:NO];
|
||||||
|
|
||||||
|
// Use RootViewController manage CCEAGLView
|
||||||
|
_viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||||
|
_viewController.wantsFullScreenLayout = YES;
|
||||||
|
_viewController.view = eaglView;
|
||||||
|
|
||||||
|
// Set RootViewController to window
|
||||||
|
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
|
||||||
|
{
|
||||||
|
// warning: addSubView doesn't work on iOS6
|
||||||
|
[window addSubview: _viewController.view];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// use this method on ios6
|
||||||
|
[window setRootViewController:_viewController];
|
||||||
|
}
|
||||||
|
|
||||||
|
[window makeKeyAndVisible];
|
||||||
|
|
||||||
|
[[UIApplication sharedApplication] setStatusBarHidden:true];
|
||||||
|
|
||||||
|
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
|
||||||
|
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
|
||||||
|
cocos2d::Director::getInstance()->setOpenGLView(glview);
|
||||||
|
|
||||||
|
app->run();
|
||||||
|
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||||
|
/*
|
||||||
|
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||||
|
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||||
|
*/
|
||||||
|
//We don't need to call this method any more. It will interupt user defined game pause&resume logic
|
||||||
|
/* cocos2d::Director::getInstance()->pause(); */
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||||
|
/*
|
||||||
|
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||||
|
*/
|
||||||
|
//We don't need to call this method any more. It will interupt user defined game pause&resume logic
|
||||||
|
/* cocos2d::Director::getInstance()->resume(); */
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
||||||
|
/*
|
||||||
|
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||||
|
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
|
||||||
|
*/
|
||||||
|
cocos2d::Application::getInstance()->applicationDidEnterBackground();
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||||
|
/*
|
||||||
|
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
|
||||||
|
*/
|
||||||
|
cocos2d::Application::getInstance()->applicationWillEnterForeground();
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||||
|
/*
|
||||||
|
Called when the application is about to terminate.
|
||||||
|
See also applicationDidEnterBackground:.
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#pragma mark -
|
||||||
|
#pragma mark Memory management
|
||||||
|
|
||||||
|
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||||
|
/*
|
||||||
|
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
- (void)dealloc {
|
||||||
|
[window release];
|
||||||
|
[super dealloc];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@end
|
After Width: | Height: | Size: 189 KiB |
After Width: | Height: | Size: 747 KiB |
After Width: | Height: | Size: 574 KiB |
After Width: | Height: | Size: 87 KiB |
After Width: | Height: | Size: 567 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 8.2 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 12 KiB |
|
@ -0,0 +1,153 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>English</string>
|
||||||
|
<key>CFBundleDisplayName</key>
|
||||||
|
<string>${PRODUCT_NAME}</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>${EXECUTABLE_NAME}</string>
|
||||||
|
<key>CFBundleIconFile</key>
|
||||||
|
<string>Icon-57.png</string>
|
||||||
|
<key>CFBundleIconFiles</key>
|
||||||
|
<array>
|
||||||
|
<string>Icon-29</string>
|
||||||
|
<string>Icon-80</string>
|
||||||
|
<string>Icon-58</string>
|
||||||
|
<string>Icon-120</string>
|
||||||
|
<string>Icon.png</string>
|
||||||
|
<string>Icon@2x.png</string>
|
||||||
|
<string>Icon-57.png</string>
|
||||||
|
<string>Icon-114.png</string>
|
||||||
|
<string>Icon-72.png</string>
|
||||||
|
<string>Icon-144.png</string>
|
||||||
|
</array>
|
||||||
|
<key>CFBundleIconFiles~ipad</key>
|
||||||
|
<array>
|
||||||
|
<string>Icon-29</string>
|
||||||
|
<string>Icon-50</string>
|
||||||
|
<string>Icon-58</string>
|
||||||
|
<string>Icon-80</string>
|
||||||
|
<string>Icon-40</string>
|
||||||
|
<string>Icon-100</string>
|
||||||
|
<string>Icon-152</string>
|
||||||
|
<string>Icon-76</string>
|
||||||
|
<string>Icon-120</string>
|
||||||
|
<string>Icon.png</string>
|
||||||
|
<string>Icon@2x.png</string>
|
||||||
|
<string>Icon-57.png</string>
|
||||||
|
<string>Icon-114.png</string>
|
||||||
|
<string>Icon-72.png</string>
|
||||||
|
<string>Icon-144.png</string>
|
||||||
|
</array>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>org.cocos2dx.performance-tests</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>${PRODUCT_NAME}</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>APPL</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string></string>
|
||||||
|
<key>CFBundleSignature</key>
|
||||||
|
<string>????</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>UILaunchImages</key>
|
||||||
|
<array>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Portrait</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{320, 480}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Landscape</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{320, 480}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default-568h</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Portrait</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{320, 568}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default-568h</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Landscape</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{320, 568}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default-667h</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Portrait</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{375, 667}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default-667h</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Landscape</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{375, 667}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default-736h</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Portrait</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{414, 736}</string>
|
||||||
|
</dict>
|
||||||
|
<dict>
|
||||||
|
<key>UILaunchImageMinimumOSVersion</key>
|
||||||
|
<string>8.0</string>
|
||||||
|
<key>UILaunchImageName</key>
|
||||||
|
<string>Default-736h</string>
|
||||||
|
<key>UILaunchImageOrientation</key>
|
||||||
|
<string>Landscape</string>
|
||||||
|
<key>UILaunchImageSize</key>
|
||||||
|
<string>{414, 736}</string>
|
||||||
|
</dict>
|
||||||
|
</array>
|
||||||
|
<key>LSRequiresIPhoneOS</key>
|
||||||
|
<true/>
|
||||||
|
<key>UIAppFonts</key>
|
||||||
|
<array/>
|
||||||
|
<key>UIPrerenderedIcon</key>
|
||||||
|
<true/>
|
||||||
|
<key>UISupportedInterfaceOrientations</key>
|
||||||
|
<array>
|
||||||
|
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||||
|
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||||
|
</array>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
|
@ -0,0 +1,12 @@
|
||||||
|
//
|
||||||
|
// Prefix header for all source files of the 'iphone' target in the 'iphone' project
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifdef __OBJC__
|
||||||
|
#import <Foundation/Foundation.h>
|
||||||
|
#import <UIKit/UIKit.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
#include "cocos2d.h"
|
||||||
|
#endif
|
|
@ -0,0 +1,34 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#import <UIKit/UIKit.h>
|
||||||
|
|
||||||
|
|
||||||
|
@interface RootViewController : UIViewController {
|
||||||
|
|
||||||
|
}
|
||||||
|
- (BOOL) prefersStatusBarHidden;
|
||||||
|
|
||||||
|
@end
|
|
@ -0,0 +1,114 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright (c) 2013 cocos2d-x.org
|
||||||
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#import "RootViewController.h"
|
||||||
|
#import "cocos2d.h"
|
||||||
|
#import "platform/ios/CCEAGLView-ios.h"
|
||||||
|
|
||||||
|
@implementation RootViewController
|
||||||
|
|
||||||
|
/*
|
||||||
|
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||||
|
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||||
|
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||||
|
// Custom initialization
|
||||||
|
}
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||||
|
- (void)loadView {
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||||
|
- (void)viewDidLoad {
|
||||||
|
[super viewDidLoad];
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
// Override to allow orientations other than the default portrait orientation.
|
||||||
|
// This method is deprecated on ios6
|
||||||
|
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||||
|
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||||
|
}
|
||||||
|
|
||||||
|
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||||
|
- (NSUInteger) supportedInterfaceOrientations{
|
||||||
|
#ifdef __IPHONE_6_0
|
||||||
|
return UIInterfaceOrientationMaskAllButUpsideDown;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
- (BOOL) shouldAutorotate {
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
|
||||||
|
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
|
||||||
|
|
||||||
|
auto glview = cocos2d::Director::getInstance()->getOpenGLView();
|
||||||
|
|
||||||
|
if (glview)
|
||||||
|
{
|
||||||
|
CCEAGLView *eaglview = (CCEAGLView*) glview->getEAGLView();
|
||||||
|
|
||||||
|
if (eaglview)
|
||||||
|
{
|
||||||
|
CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
|
||||||
|
cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.width, (int) s.height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//fix not hide status on ios7
|
||||||
|
- (BOOL)prefersStatusBarHidden
|
||||||
|
{
|
||||||
|
return YES;
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)didReceiveMemoryWarning {
|
||||||
|
// Releases the view if it doesn't have a superview.
|
||||||
|
[super didReceiveMemoryWarning];
|
||||||
|
|
||||||
|
// Release any cached data, images, etc that aren't in use.
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)viewDidUnload {
|
||||||
|
[super viewDidUnload];
|
||||||
|
// Release any retained subviews of the main view.
|
||||||
|
// e.g. self.myOutlet = nil;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
- (void)dealloc {
|
||||||
|
[super dealloc];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@end
|
|
@ -0,0 +1,9 @@
|
||||||
|
#import <UIKit/UIKit.h>
|
||||||
|
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
|
||||||
|
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||||
|
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||||
|
[pool release];
|
||||||
|
return retVal;
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>en</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>${EXECUTABLE_NAME}</string>
|
||||||
|
<key>CFBundleIconFile</key>
|
||||||
|
<string>Icon</string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>org.cocos2dx.performance-tests</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>${PRODUCT_NAME}</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>APPL</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
<key>CFBundleSignature</key>
|
||||||
|
<string>????</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1</string>
|
||||||
|
<key>LSApplicationCategoryType</key>
|
||||||
|
<string>public.app-category.games</string>
|
||||||
|
<key>LSMinimumSystemVersion</key>
|
||||||
|
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
|
||||||
|
<key>NSHumanReadableCopyright</key>
|
||||||
|
<string>Copyright © 2013. All rights reserved.</string>
|
||||||
|
<key>NSMainNibFile</key>
|
||||||
|
<string>MainMenu</string>
|
||||||
|
<key>NSPrincipalClass</key>
|
||||||
|
<string>NSApplication</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
|
@ -0,0 +1,11 @@
|
||||||
|
//
|
||||||
|
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifdef __OBJC__
|
||||||
|
#import <Cocoa/Cocoa.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
#include "cocos2d.h"
|
||||||
|
#endif
|
|
@ -0,0 +1,34 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright (c) 2010 cocos2d-x.org
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#include "AppDelegate.h"
|
||||||
|
#include "cocos2d.h"
|
||||||
|
|
||||||
|
USING_NS_CC;
|
||||||
|
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
AppDelegate app;
|
||||||
|
return Application::getInstance()->run();
|
||||||
|
}
|