Add node children tests.

This commit is contained in:
zhangbin 2015-08-31 17:40:26 +08:00
parent 46427bec59
commit 013ed60c15
6 changed files with 1213 additions and 0 deletions

View File

@ -1022,6 +1022,8 @@
FA94B24F1B93EF7B0074B261 /* Images in Resources */ = {isa = PBXBuildFile; fileRef = FA94B24D1B93EF7B0074B261 /* Images */; }; FA94B24F1B93EF7B0074B261 /* Images in Resources */ = {isa = PBXBuildFile; fileRef = FA94B24D1B93EF7B0074B261 /* Images */; };
FADE786B1B942DE30061590D /* fonts in Resources */ = {isa = PBXBuildFile; fileRef = FADE786A1B942DE30061590D /* fonts */; }; FADE786B1B942DE30061590D /* fonts in Resources */ = {isa = PBXBuildFile; fileRef = FADE786A1B942DE30061590D /* fonts */; };
FADE786C1B942DE30061590D /* fonts in Resources */ = {isa = PBXBuildFile; fileRef = FADE786A1B942DE30061590D /* fonts */; }; FADE786C1B942DE30061590D /* fonts in Resources */ = {isa = PBXBuildFile; fileRef = FADE786A1B942DE30061590D /* fonts */; };
FADE786F1B9451540061590D /* PerformanceNodeChildrenTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADE786D1B9451540061590D /* PerformanceNodeChildrenTest.cpp */; };
FADE78701B9451540061590D /* PerformanceNodeChildrenTest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FADE786D1B9451540061590D /* PerformanceNodeChildrenTest.cpp */; };
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */ /* Begin PBXContainerItemProxy section */
@ -2146,6 +2148,8 @@
FA94B24A1B9059540074B261 /* VisibleRect.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = VisibleRect.h; sourceTree = "<group>"; }; FA94B24A1B9059540074B261 /* VisibleRect.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = VisibleRect.h; sourceTree = "<group>"; };
FA94B24D1B93EF7B0074B261 /* Images */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Images; path = "../tests/performance-tests/Resources/Images"; sourceTree = "<group>"; }; FA94B24D1B93EF7B0074B261 /* Images */ = {isa = PBXFileReference; lastKnownFileType = folder; name = Images; path = "../tests/performance-tests/Resources/Images"; sourceTree = "<group>"; };
FADE786A1B942DE30061590D /* fonts */ = {isa = PBXFileReference; lastKnownFileType = folder; name = fonts; path = "../tests/performance-tests/Resources/fonts"; sourceTree = "<group>"; }; FADE786A1B942DE30061590D /* fonts */ = {isa = PBXFileReference; lastKnownFileType = folder; name = fonts; path = "../tests/performance-tests/Resources/fonts"; sourceTree = "<group>"; };
FADE786D1B9451540061590D /* PerformanceNodeChildrenTest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = PerformanceNodeChildrenTest.cpp; sourceTree = "<group>"; };
FADE786E1B9451540061590D /* PerformanceNodeChildrenTest.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = PerformanceNodeChildrenTest.h; sourceTree = "<group>"; };
/* End PBXFileReference section */ /* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */ /* Begin PBXFrameworksBuildPhase section */
@ -4753,6 +4757,8 @@
FA94B2411B90497E0074B261 /* testBasic.h */, FA94B2411B90497E0074B261 /* testBasic.h */,
FA94B2381B9045160074B261 /* PerformanceAllocTest.cpp */, FA94B2381B9045160074B261 /* PerformanceAllocTest.cpp */,
FA94B2391B9045160074B261 /* PerformanceAllocTest.h */, FA94B2391B9045160074B261 /* PerformanceAllocTest.h */,
FADE786D1B9451540061590D /* PerformanceNodeChildrenTest.cpp */,
FADE786E1B9451540061590D /* PerformanceNodeChildrenTest.h */,
); );
path = tests; path = tests;
sourceTree = "<group>"; sourceTree = "<group>";
@ -6229,6 +6235,7 @@
FA94B23B1B9045160074B261 /* PerformanceAllocTest.cpp in Sources */, FA94B23B1B9045160074B261 /* PerformanceAllocTest.cpp in Sources */,
FA94B1ED1B8EF8250074B261 /* AppController.mm in Sources */, FA94B1ED1B8EF8250074B261 /* AppController.mm in Sources */,
FA94B24C1B9059540074B261 /* VisibleRect.cpp in Sources */, FA94B24C1B9059540074B261 /* VisibleRect.cpp in Sources */,
FADE78701B9451540061590D /* PerformanceNodeChildrenTest.cpp in Sources */,
FA94B2361B8F02880074B261 /* Profile.cpp in Sources */, FA94B2361B8F02880074B261 /* Profile.cpp in Sources */,
FA94B2021B8EF8250074B261 /* RootViewController.mm in Sources */, FA94B2021B8EF8250074B261 /* RootViewController.mm in Sources */,
FA94B2011B8EF8250074B261 /* main.m in Sources */, FA94B2011B8EF8250074B261 /* main.m in Sources */,
@ -6241,6 +6248,7 @@
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
FA94B2421B90497E0074B261 /* BaseTest.cpp in Sources */, FA94B2421B90497E0074B261 /* BaseTest.cpp in Sources */,
FADE786F1B9451540061590D /* PerformanceNodeChildrenTest.cpp in Sources */,
FA94B2351B8F02880074B261 /* Profile.cpp in Sources */, FA94B2351B8F02880074B261 /* Profile.cpp in Sources */,
FA94B1CE1B8EF7BB0074B261 /* AppDelegate.cpp in Sources */, FA94B1CE1B8EF7BB0074B261 /* AppDelegate.cpp in Sources */,
FA94B24B1B9059540074B261 /* VisibleRect.cpp in Sources */, FA94B24B1B9059540074B261 /* VisibleRect.cpp in Sources */,

View File

@ -0,0 +1,982 @@
#include "PerformanceNodeChildrenTest.h"
#include "Profile.h"
#include <algorithm>
USING_NS_CC;
// Enable profiles for this file
#undef CC_PROFILER_DISPLAY_TIMERS
#define CC_PROFILER_DISPLAY_TIMERS() Profiler::getInstance()->displayTimers()
#undef CC_PROFILER_PURGE_ALL
#define CC_PROFILER_PURGE_ALL() Profiler::getInstance()->releaseAllTimers()
#undef CC_PROFILER_START
#define CC_PROFILER_START(__name__) ProfilingBeginTimingBlock(__name__)
#undef CC_PROFILER_STOP
#define CC_PROFILER_STOP(__name__) ProfilingEndTimingBlock(__name__)
#undef CC_PROFILER_RESET
#define CC_PROFILER_RESET(__name__) ProfilingResetTimingBlock(__name__)
#undef CC_PROFILER_START_CATEGORY
#define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) ProfilingBeginTimingBlock(__name__); } while(0)
#undef CC_PROFILER_STOP_CATEGORY
#define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) ProfilingEndTimingBlock(__name__); } while(0)
#undef CC_PROFILER_RESET_CATEGORY
#define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) ProfilingResetTimingBlock(__name__); } while(0)
#undef CC_PROFILER_START_INSTANCE
#define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ ProfilingBeginTimingBlock( String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
#undef CC_PROFILER_STOP_INSTANCE
#define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ ProfilingEndTimingBlock( String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
#undef CC_PROFILER_RESET_INSTANCE
#define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ ProfilingResetTimingBlock( String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0)
PerformceNodeChildrenTests::PerformceNodeChildrenTests()
{
// ADD_TEST_CASE(IterateSpriteSheetForLoop);
// ADD_TEST_CASE(IterateSpriteSheetIterator);
// ADD_TEST_CASE(IterateSpriteSheetForEach);
// ADD_TEST_CASE(CallFuncsSpriteSheetForEach);
ADD_TEST_CASE(AddSprite);
// ADD_TEST_CASE(AddSpriteSheet);
ADD_TEST_CASE(GetSpriteSheet);
ADD_TEST_CASE(RemoveSprite);
// ADD_TEST_CASE(RemoveSpriteSheet);
// ADD_TEST_CASE(ReorderSpriteSheet);
// ADD_TEST_CASE(SortAllChildrenSpriteSheet);
ADD_TEST_CASE(VisitSceneGraph);
}
enum {
kTagInfoLayer = 1,
kTagBase = 20000,
};
enum {
kMaxNodes = 15000,
kNodesIncrease = 500,
};
int NodeChildrenMainScene::quantityOfNodes = kNodesIncrease;
static int autoTestNodesNums[] = {
1000, 2000, 3000
};
////////////////////////////////////////////////////////
//
// NodeChildrenMainScene
//
////////////////////////////////////////////////////////
NodeChildrenMainScene::NodeChildrenMainScene()
: autoTestIndex(0)
{
}
bool NodeChildrenMainScene::init()
{
if (TestCase::init())
{
initWithQuantityOfNodes(quantityOfNodes);
return true;
}
return false;
}
void NodeChildrenMainScene::onExitTransitionDidStart()
{
auto director = Director::getInstance();
auto sched = director->getScheduler();
sched->unschedule(CC_SCHEDULE_SELECTOR(NodeChildrenMainScene::dumpProfilerInfo), this);
}
void NodeChildrenMainScene::onEnterTransitionDidFinish()
{
auto director = Director::getInstance();
auto sched = director->getScheduler();
if (this->isAutoTesting()) {
// Update the quantity of nodes if is auto testing.
quantityOfNodes = autoTestNodesNums[autoTestIndex];
updateQuantityLabel();
updateQuantityOfNodes();
updateProfilerName();
Profile::getInstance()->testCaseBegin(getTestCaseName(),
genStrVector("NodeCount", nullptr),
genStrVector("Avg", "Min", "Max", nullptr));
}
CC_PROFILER_PURGE_ALL();
sched->schedule(CC_SCHEDULE_SELECTOR(NodeChildrenMainScene::dumpProfilerInfo), this, 2, false);
}
void NodeChildrenMainScene::dumpProfilerInfo(float dt)
{
CC_PROFILER_DISPLAY_TIMERS();
if (this->isAutoTesting()) {
// record the test result to class Profile
auto timer = Profiler::getInstance()->_activeTimers.at(_profilerName);
auto numStr = genStr("%d", quantityOfNodes);
auto avgStr = genStr("%ldµ", timer->_averageTime2);
auto minStr = genStr("%ldµ", timer->minTime);
auto maxStr = genStr("%ldµ", timer->maxTime);
Profile::getInstance()->addTestResult(genStrVector(numStr.c_str(), nullptr),
genStrVector(avgStr.c_str(), minStr.c_str(), maxStr.c_str(), nullptr));
auto testsSize = sizeof(autoTestNodesNums)/sizeof(int);
if (autoTestIndex >= (testsSize - 1)) {
// if it's the last one of auto test. End the auto test.
this->setAutoTesting(false);
Profile::getInstance()->testCaseEnd();
}
else
{
// update the auto test index
autoTestIndex++;
quantityOfNodes = autoTestNodesNums[autoTestIndex];
updateQuantityLabel();
updateQuantityOfNodes();
updateProfilerName();
CC_PROFILER_PURGE_ALL();
}
}
}
void NodeChildrenMainScene::initWithQuantityOfNodes(unsigned int nNodes)
{
//srand(time());
auto s = Director::getInstance()->getWinSize();
lastRenderedCount = 0;
currentQuantityOfNodes = 0;
quantityOfNodes = nNodes;
MenuItemFont::setFontSize(65);
auto decrease = MenuItemFont::create(" - ", [&](Ref *sender) {
quantityOfNodes -= kNodesIncrease;
if( quantityOfNodes < 0 )
quantityOfNodes = 0;
updateQuantityLabel();
updateQuantityOfNodes();
updateProfilerName();
CC_PROFILER_PURGE_ALL();
srand(0);
});
decrease->setColor(Color3B(0,200,20));
auto increase = MenuItemFont::create(" + ", [&](Ref *sender) {
quantityOfNodes += kNodesIncrease;
if( quantityOfNodes > kMaxNodes )
quantityOfNodes = kMaxNodes;
updateQuantityLabel();
updateQuantityOfNodes();
updateProfilerName();
CC_PROFILER_PURGE_ALL();
srand(0);
});
increase->setColor(Color3B(0,200,20));
auto menu = Menu::create(decrease, increase, nullptr);
menu->alignItemsHorizontally();
menu->setPosition(Vec2(s.width/2, s.height/2+15));
addChild(menu, 1);
auto infoLabel = Label::createWithTTF("0 nodes", "fonts/Marker Felt.ttf", 30);
infoLabel->setColor(Color3B(0,200,20));
infoLabel->setPosition(Vec2(s.width/2, s.height/2-15));
addChild(infoLabel, 1, kTagInfoLayer);
updateQuantityLabel();
updateQuantityOfNodes();
updateProfilerName();
srand(0);
}
std::string NodeChildrenMainScene::title() const
{
return "No title";
}
std::string NodeChildrenMainScene::subtitle() const
{
return "";
}
void NodeChildrenMainScene::updateQuantityLabel()
{
if( quantityOfNodes != lastRenderedCount )
{
auto infoLabel = static_cast<Label*>( getChildByTag(kTagInfoLayer) );
char str[20] = {0};
sprintf(str, "%u nodes", quantityOfNodes);
infoLabel->setString(str);
lastRenderedCount = quantityOfNodes;
}
}
const char * NodeChildrenMainScene::profilerName()
{
return _profilerName;
}
void NodeChildrenMainScene::updateProfilerName()
{
snprintf(_profilerName, sizeof(_profilerName)-1, "%s(%d)", testName(), quantityOfNodes);
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheet
//
////////////////////////////////////////////////////////
IterateSpriteSheet::~IterateSpriteSheet()
{
}
void IterateSpriteSheet::updateQuantityOfNodes()
{
// increase nodes
if( currentQuantityOfNodes < quantityOfNodes )
{
for(int i = 0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0, 0, 32, 32));
batchNode->addChild(sprite);
sprite->setVisible(false);
sprite->setPosition(Vec2(-1000,-1000));
}
}
// decrease nodes
else if ( currentQuantityOfNodes > quantityOfNodes )
{
for(int i = 0; i < (currentQuantityOfNodes-quantityOfNodes); i++)
{
int index = currentQuantityOfNodes-i-1;
batchNode->removeChildAtIndex(index, true);
}
}
currentQuantityOfNodes = quantityOfNodes;
}
void IterateSpriteSheet::initWithQuantityOfNodes(unsigned int nNodes)
{
batchNode = SpriteBatchNode::create("Images/spritesheet1.png");
addChild(batchNode);
NodeChildrenMainScene::initWithQuantityOfNodes(nNodes);
scheduleUpdate();
}
const char* IterateSpriteSheet::testName()
{
return "none";
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheetForLoop
//
////////////////////////////////////////////////////////
void IterateSpriteSheetForLoop::update(float dt)
{
// iterate using fast enumeration protocol
auto& children = batchNode->getChildren();
CC_PROFILER_START(this->profilerName());
for( const auto &object : children )
{
auto o = static_cast<Ref*>(object);
auto sprite = static_cast<Sprite*>(o);
sprite->setVisible(false);
}
CC_PROFILER_STOP(this->profilerName());
}
std::string IterateSpriteSheetForLoop::title() const
{
return "Iterate SpriteSheet";
}
std::string IterateSpriteSheetForLoop::subtitle() const
{
return "Iterate children using C++11 range-based for loop. See console";
}
const char* IterateSpriteSheetForLoop::testName()
{
return "Iterator: C++11 for loop";
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheetIterator
//
////////////////////////////////////////////////////////
void IterateSpriteSheetIterator::update(float dt)
{
// iterate using fast enumeration protocol
auto& children = batchNode->getChildren();
CC_PROFILER_START(this->profilerName());
for( auto it=std::begin(children); it != std::end(children); ++it)
{
auto sprite = static_cast<Sprite*>(*it);
sprite->setVisible(false);
}
CC_PROFILER_STOP(this->profilerName());
}
std::string IterateSpriteSheetIterator::title() const
{
return "Iterate SpriteSheet";
}
std::string IterateSpriteSheetIterator::subtitle() const
{
return "Iterate children using begin() / end(). See console";
}
const char* IterateSpriteSheetIterator::testName()
{
return "Iterator: begin(), end()";
}
////////////////////////////////////////////////////////
//
// IterateSpriteSheetForEach
//
////////////////////////////////////////////////////////
void IterateSpriteSheetForEach::update(float dt)
{
// iterate using fast enumeration protocol
auto& children = batchNode->getChildren();
CC_PROFILER_START(this->profilerName());
std::for_each(std::begin(children), std::end(children), [](Node *child) {
auto sprite = static_cast<Sprite*>(child);
sprite->setVisible(false);
});
CC_PROFILER_STOP(this->profilerName());
}
std::string IterateSpriteSheetForEach::title() const
{
return "Iterate SpriteSheet";
}
std::string IterateSpriteSheetForEach::subtitle() const
{
return "Iterate children using std::for_each(). See console";
}
const char* IterateSpriteSheetForEach::testName()
{
return "Iterator: std::for_each()";
}
////////////////////////////////////////////////////////
//
// CallFuncsSpriteSheetForEach
//
////////////////////////////////////////////////////////
void CallFuncsSpriteSheetForEach::update(float dt)
{
// iterate using fast enumeration protocol
auto& children = batchNode->getChildren();
CC_PROFILER_START(this->profilerName());
std::for_each(std::begin(children), std::end(children), [](Node* obj) {
obj->getPosition();
});
CC_PROFILER_STOP(this->profilerName());
}
std::string CallFuncsSpriteSheetForEach::title() const
{
return "'map' functional call";
}
std::string CallFuncsSpriteSheetForEach::subtitle() const
{
return "Using 'std::for_each()'. See console";
}
const char* CallFuncsSpriteSheetForEach::testName()
{
return "Map: std::for_each";
}
////////////////////////////////////////////////////////
//
// AddRemoveSpriteSheet
//
////////////////////////////////////////////////////////
AddRemoveSpriteSheet::~AddRemoveSpriteSheet()
{
}
void AddRemoveSpriteSheet::initWithQuantityOfNodes(unsigned int nNodes)
{
batchNode = SpriteBatchNode::create("Images/spritesheet1.png");
addChild(batchNode);
NodeChildrenMainScene::initWithQuantityOfNodes(nNodes);
scheduleUpdate();
}
void AddRemoveSpriteSheet::updateQuantityOfNodes()
{
auto s = Director::getInstance()->getWinSize();
// increase nodes
if( currentQuantityOfNodes < quantityOfNodes )
{
for (int i=0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
{
auto sprite = Sprite::createWithTexture(batchNode->getTexture(), Rect(0, 0, 32, 32));
batchNode->addChild(sprite);
sprite->setPosition(Vec2( CCRANDOM_0_1()*s.width, CCRANDOM_0_1()*s.height));
sprite->setVisible(false);
}
}
// decrease nodes
else if ( currentQuantityOfNodes > quantityOfNodes )
{
for(int i=0;i < (currentQuantityOfNodes-quantityOfNodes);i++)
{
int index = currentQuantityOfNodes-i-1;
batchNode->removeChildAtIndex(index, true);
}
}
currentQuantityOfNodes = quantityOfNodes;
}
const char* AddRemoveSpriteSheet::testName()
{
return "none";
}
////////////////////////////////////////////////////////
//
// AddSprite
//
////////////////////////////////////////////////////////
void AddSprite::update(float dt)
{
// reset seed
//srandom(0);
// 100 percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
int *zs = new int[totalToAdd];
// Don't include the sprite creation time and random as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
zs[i] = CCRANDOM_MINUS1_1() * 50;
}
// add them with random Z (very important!)
CC_PROFILER_START( this->profilerName() );
for( int i=0; i < totalToAdd;i++ )
{
this->addChild( sprites[i], zs[i], kTagBase+i);
}
CC_PROFILER_STOP(this->profilerName());
batchNode->sortAllChildren();
// remove them
for( int i=0;i < totalToAdd;i++)
{
this->removeChild( sprites[i], true);
}
delete [] sprites;
delete [] zs;
}
}
std::string AddSprite::title() const
{
return "Node::addChild()";
}
std::string AddSprite::subtitle() const
{
return "Adds sprites with random z. See console";
}
const char* AddSprite::testName()
{
return "Node::addChild()";
}
////////////////////////////////////////////////////////
//
// AddSpriteSheet
//
////////////////////////////////////////////////////////
void AddSpriteSheet::update(float dt)
{
// reset seed
//srandom(0);
// 100 percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
int *zs = new int[totalToAdd];
// Don't include the sprite creation time and random as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
zs[i] = CCRANDOM_MINUS1_1() * 50;
}
// add them with random Z (very important!)
CC_PROFILER_START( this->profilerName() );
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild( sprites[i], zs[i], kTagBase+i);
}
CC_PROFILER_STOP(this->profilerName());
batchNode->sortAllChildren();
// remove them
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChild( sprites[i], true);
}
delete [] sprites;
delete [] zs;
}
}
std::string AddSpriteSheet::title() const
{
return "SpriteBatchNode::addChild()";
}
std::string AddSpriteSheet::subtitle() const
{
return "Adds sprites with random z. See console";
}
const char* AddSpriteSheet::testName()
{
return "SpriteBatchNode::addChild()";
}
////////////////////////////////////////////////////////
//
// GetSpriteSheet
//
////////////////////////////////////////////////////////
void GetSpriteSheet::update(float dt)
{
// reset seed
//srandom(0);
// 100% percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
int *zs = new int[totalToAdd];
// Don't include the sprite creation time and random as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
zs[i] = CCRANDOM_MINUS1_1() * 50;
}
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild( sprites[i], zs[i], kTagBase+i);
}
batchNode->sortAllChildren();
CC_PROFILER_START( this->profilerName() );
for( int i=0; i < totalToAdd;i++ )
{
batchNode->getChildByTag(kTagBase+1);
}
CC_PROFILER_STOP(this->profilerName());
// remove them
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChild( sprites[i], true);
}
delete [] sprites;
delete [] zs;
}
}
std::string GetSpriteSheet::title() const
{
return "getChildByTag from spritesheet";
}
std::string GetSpriteSheet::subtitle() const
{
return "Get sprites using getChildByTag(). See console";
}
const char* GetSpriteSheet::testName()
{
return "SpriteBatchNode::getChildByTag()";
}
////////////////////////////////////////////////////////
//
// RemoveSprite
//
////////////////////////////////////////////////////////
void RemoveSprite::update(float dt)
{
//srandom(0);
// 100 percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
// Don't include the sprite creation time as part of the profiling
for(int i=0;i<totalToAdd;i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
}
// add them with random Z (very important!)
for( int i=0; i < totalToAdd;i++ )
{
this->addChild( sprites[i], CCRANDOM_MINUS1_1() * 50, kTagBase+i);
}
// remove them
CC_PROFILER_START( this->profilerName() );
for( int i=0;i < totalToAdd;i++)
{
this->removeChild( sprites[i], true);
}
CC_PROFILER_STOP( this->profilerName() );
delete [] sprites;
}
}
std::string RemoveSprite::title() const
{
return "Node::removeChild()";
}
std::string RemoveSprite::subtitle() const
{
return "Remove sprites. See console";
}
const char* RemoveSprite::testName()
{
return "Node::removeChild()";
}
////////////////////////////////////////////////////////
//
// RemoveSpriteSheet
//
////////////////////////////////////////////////////////
void RemoveSpriteSheet::update(float dt)
{
//srandom(0);
// 100 percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
// Don't include the sprite creation time as part of the profiling
for(int i=0;i<totalToAdd;i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
}
// add them with random Z (very important!)
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild( sprites[i], CCRANDOM_MINUS1_1() * 50, kTagBase+i);
}
// remove them
CC_PROFILER_START( this->profilerName() );
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChild( sprites[i], true);
}
CC_PROFILER_STOP( this->profilerName() );
delete [] sprites;
}
}
std::string RemoveSpriteSheet::title() const
{
return "SpriteBatchNode::removeChild()";
}
std::string RemoveSpriteSheet::subtitle() const
{
return "Remove sprites. See console";
}
const char* RemoveSpriteSheet::testName()
{
return "SpriteBatchNode::removeChild()";
}
////////////////////////////////////////////////////////
//
// ReorderSpriteSheet
//
////////////////////////////////////////////////////////
void ReorderSpriteSheet::update(float dt)
{
//srandom(0);
// 100 percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
// Don't include the sprite creation time as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
}
// add them with random Z (very important!)
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild( sprites[i], CCRANDOM_MINUS1_1() * 50, kTagBase+i);
}
batchNode->sortAllChildren();
// reorder them
CC_PROFILER_START( this->profilerName() );
for( int i=0;i < totalToAdd;i++)
{
batchNode->reorderChild(sprites[i], CCRANDOM_MINUS1_1() * 50);
}
CC_PROFILER_STOP( this->profilerName() );
// remove them
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChild( sprites[i], true);
}
delete [] sprites;
}
}
std::string ReorderSpriteSheet::title() const
{
return "SpriteBatchNode::reorderChild()";
}
std::string ReorderSpriteSheet::subtitle() const
{
return "Reorder sprites. See console";
}
const char* ReorderSpriteSheet::testName()
{
return "SpriteBatchNode::reorderChild()";
}
////////////////////////////////////////////////////////
//
// SortAllChildrenSpriteSheet
//
////////////////////////////////////////////////////////
void SortAllChildrenSpriteSheet::update(float dt)
{
//srandom(0);
// 100 percent
int totalToAdd = currentQuantityOfNodes * 1;
if( totalToAdd > 0 )
{
Sprite **sprites = new (std::nothrow) Sprite*[totalToAdd];
// Don't include the sprite's creation time as part of the profiling
for(int i=0; i<totalToAdd; i++)
{
sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));
}
// add them with random Z (very important!)
for( int i=0; i < totalToAdd;i++ )
{
batchNode->addChild( sprites[i], CCRANDOM_MINUS1_1() * 50, kTagBase+i);
}
batchNode->sortAllChildren();
// reorder them
for( int i=0;i < totalToAdd;i++)
{
batchNode->reorderChild(sprites[i], CCRANDOM_MINUS1_1() * 50);
}
CC_PROFILER_START( this->profilerName() );
batchNode->sortAllChildren();
CC_PROFILER_STOP( this->profilerName() );
// remove them
for( int i=0;i < totalToAdd;i++)
{
batchNode->removeChild( sprites[i], true);
}
delete [] sprites;
}
}
std::string SortAllChildrenSpriteSheet::title() const
{
return "SpriteBatchNode::sortAllChildren()";
}
std::string SortAllChildrenSpriteSheet::subtitle() const
{
return "Calls sortOfChildren(). See console";
}
const char* SortAllChildrenSpriteSheet::testName()
{
return "SpriteBatchNode::sortAllChildren()";
}
////////////////////////////////////////////////////////
//
// VisitSceneGraph
//
////////////////////////////////////////////////////////
void VisitSceneGraph::initWithQuantityOfNodes(unsigned int nodes)
{
NodeChildrenMainScene::initWithQuantityOfNodes(nodes);
scheduleUpdate();
}
void VisitSceneGraph::updateQuantityOfNodes()
{
auto s = Director::getInstance()->getWinSize();
// increase nodes
if( currentQuantityOfNodes < quantityOfNodes )
{
for(int i = 0; i < (quantityOfNodes-currentQuantityOfNodes); i++)
{
auto node = Node::create();
this->addChild(node);
node->setVisible(true);
node->setPosition(Vec2(-1000,-1000));
node->setTag(1000 + currentQuantityOfNodes + i );
}
}
// decrease nodes
else if ( currentQuantityOfNodes > quantityOfNodes )
{
for(int i = 0; i < (currentQuantityOfNodes-quantityOfNodes); i++)
{
this->removeChildByTag(1000 + currentQuantityOfNodes - i -1 );
}
}
currentQuantityOfNodes = quantityOfNodes;
}
void VisitSceneGraph::update(float dt)
{
CC_PROFILER_START( this->profilerName() );
this->visit();
CC_PROFILER_STOP( this->profilerName() );
// Call `Renderer::clean` to prevent crash if current scene is destroyed.
// The render commands associated with current scene should be cleaned.
Director::getInstance()->getRenderer()->clean();
}
std::string VisitSceneGraph::title() const
{
return "Performance of visiting the scene graph";
}
std::string VisitSceneGraph::subtitle() const
{
return "calls visit() on scene graph. See console";
}
const char* VisitSceneGraph::testName()
{
return "visit()";
}

View File

@ -0,0 +1,221 @@
#ifndef __PERFORMANCE_NODE_CHILDREN_TEST_H__
#define __PERFORMANCE_NODE_CHILDREN_TEST_H__
#include "BaseTest.h"
DEFINE_TEST_SUITE(PerformceNodeChildrenTests);
class NodeChildrenMainScene : public TestCase
{
public:
virtual bool init() override;
virtual void initWithQuantityOfNodes(unsigned int nNodes);
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void updateQuantityOfNodes() = 0;
const char* profilerName();
void updateProfilerName();
// for the profiler
virtual const char* testName() = 0;
void updateQuantityLabel();
void dumpProfilerInfo(float dt);
virtual void onExitTransitionDidStart() override;
virtual void onEnterTransitionDidFinish() override;
protected:
NodeChildrenMainScene();
static int quantityOfNodes;
char _profilerName[256];
int lastRenderedCount;
int currentQuantityOfNodes;
int autoTestIndex;
};
class IterateSpriteSheet : public NodeChildrenMainScene
{
public:
virtual ~IterateSpriteSheet();
virtual void updateQuantityOfNodes();
virtual void initWithQuantityOfNodes(unsigned int nNodes);
virtual void update(float dt) = 0;
virtual const char* testName();
protected:
cocos2d::SpriteBatchNode *batchNode;
};
class IterateSpriteSheetForLoop : public IterateSpriteSheet
{
public:
CREATE_FUNC(IterateSpriteSheetForLoop);
IterateSpriteSheetForLoop() {}
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName() override;
};
class IterateSpriteSheetIterator : public IterateSpriteSheet
{
public:
CREATE_FUNC(IterateSpriteSheetIterator);
IterateSpriteSheetIterator() {}
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class IterateSpriteSheetForEach : public IterateSpriteSheet
{
public:
CREATE_FUNC(IterateSpriteSheetForEach);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class AddRemoveSpriteSheet : public NodeChildrenMainScene
{
public:
virtual ~AddRemoveSpriteSheet();
virtual void updateQuantityOfNodes()override;
virtual void initWithQuantityOfNodes(unsigned int nNodes)override;
virtual void update(float dt)override = 0 ;
virtual const char* testName()override;
protected:
cocos2d::SpriteBatchNode *batchNode;
#if CC_ENABLE_PROFILERS
ProfilingTimer* _profilingTimer;
#endif
};
///
class CallFuncsSpriteSheetForEach : public IterateSpriteSheet
{
public:
CREATE_FUNC(CallFuncsSpriteSheetForEach);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
///
class AddSprite : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(AddSprite);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class AddSpriteSheet : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(AddSpriteSheet);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class GetSpriteSheet : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(GetSpriteSheet);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class RemoveSprite : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(RemoveSprite);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class RemoveSpriteSheet : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(RemoveSpriteSheet);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class ReorderSpriteSheet : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(ReorderSpriteSheet);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class SortAllChildrenSpriteSheet : public AddRemoveSpriteSheet
{
public:
CREATE_FUNC(SortAllChildrenSpriteSheet);
virtual void update(float dt) override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName()override;
};
class VisitSceneGraph : public NodeChildrenMainScene
{
public:
CREATE_FUNC(VisitSceneGraph);
void initWithQuantityOfNodes(unsigned int nodes) override;
virtual void update(float dt) override;
void updateQuantityOfNodes() override;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual const char* testName() override;
};
#endif // __PERFORMANCE_NODE_CHILDREN_TEST_H__

View File

@ -21,6 +21,7 @@ public:
RootTests() RootTests()
{ {
addTest("Alloc Tests", []() { return new PerformceAllocTests(); }); addTest("Alloc Tests", []() { return new PerformceAllocTests(); });
addTest("Node Children Tests", []() { return new PerformceNodeChildrenTests(); });
} }
}; };

View File

@ -3,5 +3,6 @@
// sort them alphabetically. thanks // sort them alphabetically. thanks
#include "PerformanceAllocTest.h" #include "PerformanceAllocTest.h"
#include "PerformanceNodeChildrenTest.h"
#endif #endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 154 KiB