mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3992 from Dhilan007/di2905
issues #2905:add SimpleGame vs-project
This commit is contained in:
commit
0169189f6a
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E0E282F4-8487-452C-BFAB-CB960EB4D22F}</ProjectGuid>
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<RootNamespace>SimpleGame</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
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<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
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<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalDependencies>libcocos2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>
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</Command>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\Classes;$(EngineRoot)cocos\audio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="..\Classes\GameOverScene.cpp" />
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<ClCompile Include="..\Classes\HelloWorldScene.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="..\Classes\GameOverScene.h" />
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<ClInclude Include="..\Classes\HelloWorldScene.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
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<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
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<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
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<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Classes">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="win32">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Classes\AppDelegate.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\HelloWorldScene.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp">
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<Filter>win32</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\GameOverScene.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Classes\AppDelegate.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\HelloWorldScene.h">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="main.h">
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<Filter>win32</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\GameOverScene.h">
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<Filter>Classes</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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#include "main.h"
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#include "../Classes/AppDelegate.h"
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#include "CCEGLView.h"
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USING_NS_CC;
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// create the application instance
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AppDelegate app;
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EGLView eglView;
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eglView.init("SimpleGame",900,640);
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return Application::getInstance()->run();
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}
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#ifndef __MAIN_H__
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#define __MAIN_H__
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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#include <tchar.h>
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// C RunTime Header Files
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#include "CCStdC.h"
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#endif // __MAIN_H__
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