Merge pull request #11308 from minggo/update-release-note

[ci skip]update release note
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minggo 2015-04-07 16:00:40 +08:00
commit 01a9177d51
1 changed files with 20 additions and 4 deletions

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# cocos2d-x v3.5 Release Notes #
# cocos2d-x v3.6 Release Notes #
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
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- [Windows](#windows)
- [Linux](#linux)
- [How to start a new game](#how-to-start-a-new-game)
- [v3.6beta0](#v36beta0)
- [v3.6alpha0](#v36alpha0)
- [Highlights of v3.6beta0](#highlights-of-v36beta0)
- [Features in detail](#features-in-detail-1)
- [3D TextureCube](#3d-texturecube)
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Please refer to this document: [ReadMe](../README.md)
# v3.6beta0
# v3.6alpha0
## Highlights of v3.6alpha0
* 3D: added skybox support
* 3D: added terrian support
* uses luajit v2.1-20150331 on 64-bit iOS devices
* added test automation support for cpp-tests
## Highlights of v3.6beta0
## Features in detail
### 3D TextureCube
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```
The animation quality is also configurable in config.plist, the key is cocos2d.x.3d.animate_high_quality. All the created `Animate3D` base on this key if exist. You can modify it using the above method.
### luajit arm64
The version of the luajit is [v2.1-20150331](https://github.com/openresty/luajit2/releases). We have consulted the author of luajit, he said it was stability enough to be used. We will update to v2.1 when it is released.
Using luajit arm64 version is that because it can improve the performance. In previous versions of cocos2d-x, it uses lua on iOS 64-bit devices.
Bytecode of luajit and luajit arm64 are not compatible, which means you can not use one version of bytecode on iOS 32-bit devices and iOS 64-bit devices.
As there is not mandatory requirement of having arm64 bit bin on Android, so we don't use luajit arm64 on Android as its bytecode is not compatible with luajit arm32.