mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11308 from minggo/update-release-note
[ci skip]update release note
This commit is contained in:
commit
01a9177d51
|
@ -1,4 +1,4 @@
|
|||
# cocos2d-x v3.5 Release Notes #
|
||||
# cocos2d-x v3.6 Release Notes #
|
||||
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
||||
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
||||
**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
|
||||
|
@ -13,7 +13,7 @@
|
|||
- [Windows](#windows)
|
||||
- [Linux](#linux)
|
||||
- [How to start a new game](#how-to-start-a-new-game)
|
||||
- [v3.6beta0](#v36beta0)
|
||||
- [v3.6alpha0](#v36alpha0)
|
||||
- [Highlights of v3.6beta0](#highlights-of-v36beta0)
|
||||
- [Features in detail](#features-in-detail-1)
|
||||
- [3D TextureCube](#3d-texturecube)
|
||||
|
@ -110,9 +110,15 @@ Run
|
|||
|
||||
Please refer to this document: [ReadMe](../README.md)
|
||||
|
||||
# v3.6beta0
|
||||
# v3.6alpha0
|
||||
|
||||
## Highlights of v3.6alpha0
|
||||
|
||||
* 3D: added skybox support
|
||||
* 3D: added terrian support
|
||||
* uses luajit v2.1-20150331 on 64-bit iOS devices
|
||||
* added test automation support for cpp-tests
|
||||
|
||||
## Highlights of v3.6beta0
|
||||
## Features in detail
|
||||
|
||||
### 3D TextureCube
|
||||
|
@ -191,3 +197,13 @@ if (animation)
|
|||
```
|
||||
|
||||
The animation quality is also configurable in config.plist, the key is cocos2d.x.3d.animate_high_quality. All the created `Animate3D` base on this key if exist. You can modify it using the above method.
|
||||
|
||||
### luajit arm64
|
||||
|
||||
The version of the luajit is [v2.1-20150331](https://github.com/openresty/luajit2/releases). We have consulted the author of luajit, he said it was stability enough to be used. We will update to v2.1 when it is released.
|
||||
|
||||
Using luajit arm64 version is that because it can improve the performance. In previous versions of cocos2d-x, it uses lua on iOS 64-bit devices.
|
||||
|
||||
Bytecode of luajit and luajit arm64 are not compatible, which means you can not use one version of bytecode on iOS 32-bit devices and iOS 64-bit devices.
|
||||
|
||||
As there is not mandatory requirement of having arm64 bit bin on Android, so we don't use luajit arm64 on Android as its bytecode is not compatible with luajit arm32.
|
||||
|
|
Loading…
Reference in New Issue