Merge pull request #5495 from Dhilan007/develop_gblur

fixed incorrect effect of Gaussian Blur.
This commit is contained in:
minggo 2014-03-03 18:01:29 +08:00
commit 01dd962cb6
1 changed files with 56 additions and 21 deletions

View File

@ -438,14 +438,21 @@ public:
static SpriteBlur* create(const char *pszFileName);
Point blur_;
GLfloat sub_[4];
GLuint blurLocation;
GLuint subLocation;
protected:
void onDraw();
private:
int _blurRadius;
Point _pixelSize;
int _samplingRadius;
//gaussian = cons * exp( (dx*dx + dy*dy) * scale);
float _scale;
float _cons;
float _weightSum;
GLuint pixelSizeLocation;
GLuint coefficientLocation;
CustomCommand _customCommand;
};
@ -470,6 +477,7 @@ SpriteBlur* SpriteBlur::create(const char *pszFileName)
bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
{
_blurRadius = 0;
if( Sprite::initWithTexture(texture, rect) )
{
#if CC_ENABLE_CACHE_TEXTURE_DATA
@ -483,11 +491,10 @@ bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
auto s = getTexture()->getContentSizeInPixels();
blur_ = Point(1/s.width, 1/s.height);
sub_[0] = sub_[1] = sub_[2] = sub_[3] = 0;
_pixelSize = Point(1/s.width, 1/s.height);
_samplingRadius = 0;
this->initProgram();
return true;
}
@ -497,7 +504,7 @@ bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
void SpriteBlur::initProgram()
{
GLchar * fragSource = (GLchar*) String::createWithContentsOfFile(
FileUtils::getInstance()->fullPathForFilename("Shaders/example_Blur.fsh").c_str())->getCString();
FileUtils::getInstance()->fullPathForFilename("Shaders/example_Blur.fsh").c_str())->getCString();
auto pProgram = new GLProgram();
pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, fragSource);
setShaderProgram(pProgram);
@ -519,9 +526,9 @@ void SpriteBlur::initProgram()
CHECK_GL_ERROR_DEBUG();
subLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "substract");
blurLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "blurSize");
pixelSizeLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "onePixelSize");
coefficientLocation = glGetUniformLocation( getShaderProgram()->getProgram(), "gaussianCoefficient");
CHECK_GL_ERROR_DEBUG();
}
@ -540,8 +547,8 @@ void SpriteBlur::onDraw()
getShaderProgram()->use();
getShaderProgram()->setUniformsForBuiltins();
getShaderProgram()->setUniformLocationWith2f(blurLocation, blur_.x, blur_.y);
getShaderProgram()->setUniformLocationWith4fv(subLocation, sub_, 1);
getShaderProgram()->setUniformLocationWith2f(pixelSizeLocation, _pixelSize.x, _pixelSize.y);
getShaderProgram()->setUniformLocationWith4f(coefficientLocation, _samplingRadius, _scale,_cons,_weightSum);
GL::bindTexture2D( getTexture()->getName());
@ -571,10 +578,37 @@ void SpriteBlur::onDraw()
void SpriteBlur::setBlurSize(float f)
{
auto s = getTexture()->getContentSizeInPixels();
if(_blurRadius == (int)f)
return;
_blurRadius = (int)f;
blur_ = Point(1/s.width, 1/s.height);
blur_ = blur_ * f;
_samplingRadius = _blurRadius;
if (_samplingRadius > 10)
{
_samplingRadius = 10;
}
if (_blurRadius > 0)
{
float sigma = _blurRadius / 2.0f;
_scale = -0.5f / (sigma * sigma);
_cons = -1.0f * _scale / 3.141592f;
_weightSum = -_cons;
float weight;
int squareX;
for(int dx = 0; dx <= _samplingRadius; ++dx)
{
squareX = dx * dx;
weight = _cons * exp(squareX * _scale);
_weightSum += 2.0 * weight;
for (int dy = 1; dy <= _samplingRadius; ++dy)
{
weight = _cons * exp((squareX + dy * dy) * _scale);
_weightSum += 4.0 * weight;
}
}
}
log("_blurRadius:%d",_blurRadius);
}
// ShaderBlur
@ -597,16 +631,17 @@ std::string ShaderBlur::subtitle() const
ControlSlider* ShaderBlur::createSliderCtl()
{
auto screenSize = Director::getInstance()->getWinSize();
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
slider->setAnchorPoint(Point(0.5f, 1.0f));
slider->setMinimumValue(0.0f); // Sets the min value of range
slider->setMaximumValue(3.0f); // Sets the max value of range
slider->setValue(1.0f);
slider->setMaximumValue(25.0f); // Sets the max value of range
slider->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 3.0f));
// When the value of the slider will change, the given selector will be call
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::sliderAction), Control::EventType::VALUE_CHANGED);
slider->setValue(2.0f);
return slider;