not export Sprite3DMaterial::setTexture

This commit is contained in:
yangxiao 2015-12-01 20:27:31 +08:00
parent 2e38dcb1a0
commit 01e0803587
2 changed files with 5 additions and 3 deletions

View File

@ -47,7 +47,8 @@ skip = Skeleton3D::[create],
Animate3D::[getKeyFrameUserInfo],
TextureCube::[setTexParameters],
Terrain::[getAABB getQuadTree create getHeightData],
Bundle3D::[getTrianglesList calculateAABB]
Bundle3D::[getTrianglesList calculateAABB],
Sprite3DMaterial::[setTexture]
rename_functions =

View File

@ -43,10 +43,11 @@ skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshInde
BillBoard::[draw],
Sprite3DCache::[addSprite3DData getSpriteData],
Terrain::[lookForIndicesLODSkrit lookForIndicesLOD insertIndicesLOD insertIndicesLODSkirt getIntersectionPoint getAABB getQuadTree create ^getHeight$],
Bundle3D::[calculateAABB loadMeshDatas getTrianglesList loadObj]
Bundle3D::[calculateAABB loadMeshDatas getTrianglesList loadObj],
Sprite3DMaterial::[setTexture]
rename_functions =
rename_functions =
rename_classes =