mirror of https://github.com/axmolengine/axmol.git
fixed #173
This commit is contained in:
parent
72aee0eace
commit
0247182dc3
|
@ -125,6 +125,10 @@ bool CCDirector::init(void)
|
|||
// FPS
|
||||
m_bDisplayFPS = false;
|
||||
m_nFrames = 0;
|
||||
m_pszFPS = new char[10];
|
||||
m_fExpectedFrameRate = 1 / m_dAnimationInterval;
|
||||
|
||||
|
||||
|
||||
// paused ?
|
||||
m_bPaused = false;
|
||||
|
@ -136,6 +140,7 @@ bool CCDirector::init(void)
|
|||
m_bIsContentScaleSupported =false;
|
||||
|
||||
m_pLastUpdate = new struct cc_timeval();
|
||||
m_pLastComputeTime = new struct cc_timeval();
|
||||
|
||||
// create autorelease pool
|
||||
NSPoolManager::getInstance()->push();
|
||||
|
@ -162,8 +167,13 @@ CCDirector::~CCDirector(void)
|
|||
NSPoolManager::getInstance()->pop();
|
||||
|
||||
// delete m_pLastUpdate
|
||||
delete m_pLastUpdate;
|
||||
m_pLastUpdate = NULL;
|
||||
CCX_SAFE_DELETE(m_pLastUpdate);
|
||||
|
||||
// delete last compute time
|
||||
CCX_SAFE_DELETE(m_pLastComputeTime);
|
||||
|
||||
// delete fps string
|
||||
delete []m_pszFPS;
|
||||
}
|
||||
|
||||
void CCDirector::setGLDefaultValues(void)
|
||||
|
@ -181,11 +191,8 @@ void CCDirector::setGLDefaultValues(void)
|
|||
#if CC_DIRECTOR_FAST_FPS
|
||||
if (! m_pFPSLabel)
|
||||
{
|
||||
// CCTexture2DPixelFormat currentFormat = CCTexture2D::defaultAlphaPixelFormat();
|
||||
// CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444);
|
||||
m_pFPSLabel = CCLabel::labelWithString("00.0", "XXX", 24);
|
||||
m_pFPSLabel->retain();
|
||||
/*CCTexture2D::setDefaultAlphaPixelFormat(currentFormat);*/
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -261,7 +268,7 @@ void CCDirector::calculateDeltaTime(void)
|
|||
m_fDeltaTime = 0;
|
||||
m_bNextDeltaTimeZero = false;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f;
|
||||
m_fDeltaTime = MAX(0, m_fDeltaTime);
|
||||
|
@ -656,8 +663,6 @@ void CCDirector::end(void)
|
|||
|
||||
void CCDirector::setNextScene(void)
|
||||
{
|
||||
// bool runningIsTransition = dynamic_cast<CCTransitionScene *>(m_pRunningScene) != NULL;
|
||||
// bool newIsTransition = dynamic_cast<CCTransitionScene *>(m_pNextScene) != NULL;
|
||||
ccSceneFlag runningSceneType = ccNormalScene;
|
||||
ccSceneFlag newSceneType = m_pNextScene->getSceneType();
|
||||
|
||||
|
@ -691,7 +696,6 @@ void CCDirector::setNextScene(void)
|
|||
m_pNextScene->retain();
|
||||
m_pNextScene = NULL;
|
||||
|
||||
/*if (! runningIsTransition && m_pRunningScene)*/
|
||||
if (! (runningSceneType & ccTransitionScene) && m_pRunningScene)
|
||||
{
|
||||
m_pRunningScene->onEnter();
|
||||
|
@ -754,25 +758,29 @@ void CCDirector::preMainLoop(void)
|
|||
// updates the FPS every frame
|
||||
void CCDirector::showFPS(void)
|
||||
{
|
||||
++m_nFrames;
|
||||
m_fAccumDt += m_fDeltaTime;
|
||||
|
||||
if (m_fAccumDt > CC_DIRECTOR_FPS_INTERVAL)
|
||||
{
|
||||
m_fFrameRate = m_nFrames / m_fAccumDt;
|
||||
m_nFrames = 0;
|
||||
m_fAccumDt = 0;
|
||||
|
||||
char *str = new char[10];
|
||||
sprintf(str, "%.1f", m_fFrameRate);
|
||||
m_pFPSLabel->setString(str);
|
||||
delete [] str;
|
||||
}
|
||||
sprintf(m_pszFPS, "%.1f", m_fFrameRate);
|
||||
m_pFPSLabel->setString(m_pszFPS);
|
||||
|
||||
m_pFPSLabel->draw();
|
||||
}
|
||||
#endif // CC_DIRECTOR_FAST_FPS
|
||||
|
||||
void CCDirector::computeFrameRate()
|
||||
{
|
||||
static bool bFirstTime = true;
|
||||
struct cc_timeval now;
|
||||
|
||||
CCTime::gettimeofdayCocos2d(&now, NULL);
|
||||
if (! bFirstTime)
|
||||
{
|
||||
m_fAccumDt += ((now.tv_sec - m_pLastComputeTime->tv_sec) + (now.tv_usec - m_pLastComputeTime->tv_usec) / 1000000.0f);
|
||||
m_fFrameRate = m_nFrames / m_fAccumDt;
|
||||
}
|
||||
|
||||
bFirstTime = false;
|
||||
*m_pLastComputeTime = now;
|
||||
}
|
||||
|
||||
#if CC_ENABLE_PROFILERS
|
||||
void CCDirector::showProfilers()
|
||||
{
|
||||
|
@ -798,26 +806,23 @@ void CCDisplayLinkDirector::startAnimation(void)
|
|||
}
|
||||
|
||||
m_bInvalid = false;
|
||||
|
||||
// approximate frame rate
|
||||
// assumes device refreshes at 60 fps
|
||||
//int frameInterval = (int) floor(animationInterval * 60.0f);
|
||||
|
||||
//CCLOG(@"cocos2d: Frame interval: %d", frameInterval);
|
||||
|
||||
//displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(preMainLoop:)];
|
||||
//[displayLink setFrameInterval:frameInterval];
|
||||
//[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
|
||||
}
|
||||
|
||||
void CCDisplayLinkDirector::preMainLoop(void)
|
||||
{
|
||||
if (! m_bInvalid)
|
||||
{
|
||||
drawScene();
|
||||
|
||||
// release the objects
|
||||
NSPoolManager::getInstance()->pop();
|
||||
// compute frame rate
|
||||
computeFrameRate();
|
||||
|
||||
if (m_fFrameRate < m_fExpectedFrameRate)
|
||||
{
|
||||
drawScene();
|
||||
++m_nFrames;
|
||||
|
||||
// release the objects
|
||||
NSPoolManager::getInstance()->pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -829,6 +834,7 @@ void CCDisplayLinkDirector::stopAnimation(void)
|
|||
void CCDisplayLinkDirector::setAnimationInterval(double dValue)
|
||||
{
|
||||
m_dAnimationInterval = dValue;
|
||||
m_fExpectedFrameRate = 1 / m_dAnimationInterval;
|
||||
if (! m_bInvalid)
|
||||
{
|
||||
stopAnimation();
|
||||
|
|
|
@ -207,7 +207,7 @@ public:
|
|||
|
||||
/** Get the FPS value */
|
||||
inline double getAnimationInterval(void) { return m_dAnimationInterval; }
|
||||
/** Set the FPS value. Now it has not effect. */
|
||||
/** Set the FPS value. */
|
||||
virtual void setAnimationInterval(double dValue);
|
||||
|
||||
/** Whether or not to display the FPS on the bottom-left corner */
|
||||
|
@ -343,7 +343,7 @@ public:
|
|||
|
||||
/** Pauses the running scene.
|
||||
The running scene will be _drawed_ but all scheduled timers will be paused
|
||||
While paused, the draw rate will be 4 FPS to reduce CPU consuption
|
||||
While paused, the draw rate will be 4 FPS to reduce CPU consumption
|
||||
*/
|
||||
void pause(void);
|
||||
|
||||
|
@ -354,13 +354,13 @@ public:
|
|||
void resume(void);
|
||||
|
||||
/** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.
|
||||
If you wan't to pause your animation call [pause] instead.
|
||||
If you don't want to pause your animation call [pause] instead.
|
||||
*/
|
||||
virtual void stopAnimation(void);
|
||||
|
||||
/** The main loop is triggered again.
|
||||
Call this function only if [stopAnimation] was called earlier
|
||||
@warning Dont' call this function to start the main loop. To run the main loop call runWithScene
|
||||
@warning Don't call this function to start the main loop. To run the main loop call runWithScene
|
||||
*/
|
||||
virtual void startAnimation(void);
|
||||
|
||||
|
@ -401,7 +401,7 @@ public:
|
|||
- kCCDirectorTypeDisplayLink
|
||||
|
||||
Each Director has it's own benefits, limitations.
|
||||
Now we only support DisplayLink director, so it has not effect
|
||||
Now we only support DisplayLink director, so it has not effect.
|
||||
|
||||
This method should be called before any other call to the director.
|
||||
|
||||
|
@ -434,6 +434,9 @@ protected:
|
|||
*/
|
||||
void recalculateProjectionAndEAGLViewSize();
|
||||
|
||||
protected:
|
||||
void computeFrameRate(void);
|
||||
|
||||
protected:
|
||||
/* The CCXEGLView, where everything is rendered */
|
||||
cocos2d::CCXEGLView *m_pobOpenGLView;
|
||||
|
@ -454,6 +457,7 @@ protected:
|
|||
int m_nFrames;
|
||||
ccTime m_fAccumDt;
|
||||
ccTime m_fFrameRate;
|
||||
ccTime m_fExpectedFrameRate;
|
||||
#if CC_DIRECTOR_FAST_FPS
|
||||
CCLabel *m_pFPSLabel;
|
||||
#endif
|
||||
|
@ -477,6 +481,9 @@ protected:
|
|||
/* last time the main loop was updated */
|
||||
struct cc_timeval *m_pLastUpdate;
|
||||
|
||||
/* last time the frame fate is computed */
|
||||
struct cc_timeval *m_pLastComputeTime;
|
||||
|
||||
/* delta time since last tick to main loop */
|
||||
ccTime m_fDeltaTime;
|
||||
|
||||
|
@ -497,6 +504,9 @@ protected:
|
|||
|
||||
/* contentScaleFactor could be simulated */
|
||||
bool m_bIsContentScaleSupported;
|
||||
|
||||
/* store the fps string */
|
||||
char *m_pszFPS;
|
||||
|
||||
#if CC_ENABLE_PROFILERS
|
||||
ccTime m_fAccumDtForProfiler;
|
||||
|
@ -507,12 +517,9 @@ protected:
|
|||
@brief DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display.
|
||||
|
||||
Features and Limitations:
|
||||
- Only available on 3.1+
|
||||
- Scheduled timers & drawing are synchronizes with the refresh rate of the display
|
||||
- Only supports animation intervals of 1/60 1/30 & 1/15
|
||||
|
||||
It is the recommended Director if the SDK is 3.1 or newer
|
||||
|
||||
@since v0.8.2
|
||||
*/
|
||||
class CCDisplayLinkDirector : public CCDirector
|
||||
|
@ -520,7 +527,6 @@ class CCDisplayLinkDirector : public CCDirector
|
|||
public:
|
||||
CCDisplayLinkDirector(void) {}
|
||||
|
||||
//static CCDisplayLinkDirector* getSharedDirector(void);
|
||||
virtual void preMainLoop(void);
|
||||
virtual void setAnimationInterval(double dValue);
|
||||
virtual void startAnimation(void);
|
||||
|
|
Loading…
Reference in New Issue